<?xml version="1.0" standalone="no" ?>
<unit>
	<!-- *** parameters *** -->
	<parameters>
		<size value="2" />
		<height value="3" />
		<max-hp value="400" regeneration="0"/>
		<max-ep value="0" />
		<armor value="0" />
		<armor-type value="stone"/>				
		<sight value="12" />
		<time value="50" />
		<multi-selection value="false" />
		<cellmap value="false"/>
		<levels>
			<level name="ancient" kills="10"/>
			<level name="legendary" kills="20"/>
			<level name="illusion" kills="40"/>
			<level name="bugged" kills="120"/>
		</levels>
		<fields>
			<field value="land" />
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="false" />
		<unit-requirements>
		</unit-requirements>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="eggs" amount="-1"/>		
		</resource-requirements>
		<resources-stored>
		</resources-stored>	
		<image path="images/energy_source.bmp"/>
		<image-cancel path="../worker_duck/images/magic_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="false">
		</selection-sounds>
		<command-sounds enabled="false">
		</command-sounds>
	</parameters>
	
	<!-- *** skills *** -->
	<skills>
		<!-- *** skill 0 *** -->
		<skill>
			<type value="be_built" />
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="120"/>
			<speed value="120"/>
			<anim-speed value="300" />
			<animation path="models/egg.g3d" />
			<sound enabled="false" />
		</skill>
		
		<!-- *** skill 1 *** -->
		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="100" />
			<animation path="models/egg.g3d" />
			<sound enabled="false" />
		</skill>	
		
		<!-- *** skill 2 *** -->
		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/egg.g3d" />
			<sound enabled="false">
			</sound>			
			<fade value="false"/>
		</skill>
  		 <skill>
			<type value="morph"/>
			<name value="morph_skill"/>		
			<ep-cost value="0"/>
			<speed value="250"/>
			<anim-speed value="80"/>
			<animation path="models/egg.g3d"/>
			<sound enabled="false"/>
		</skill>
		<skill>
			<type value="attack"/>
			<name value="attack_skill"/>		
			<ep-cost value="0"/>
			<speed value="70"/>
			<anim-speed value="90"/>
			<animation path="models/egg.g3d"/>
			<sound enabled="false">
			</sound>
			<attack-strenght value="70"/>
			<attack-var value="10"/>
			<attack-range value="12"/>
			<attack-type value="piercing"/>
			<attack-start-time value="0.3"/>
			<attack-fields>
				<field value="land"/>
				<field value="air"/>
			</attack-fields>
			<projectile value="true">
				<particle value="true" path="particle_proj.xml"/>
				<sound enabled="false">
				</sound>
			</projectile>
			<splash value="false"/>
		</skill>
	</skills>
	
	<!-- *** commands *** -->
	<commands>
		<command>
			<type value="attack_stopped"/>
			<name value="attack_on"/>
			<image path="../worker_duck/images/initiate_attack.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<attack-skill value="attack_skill"/>
                     		<stop-skill value="stop_skill"/>
		</command>
		<command>
			<type value="stop"/>
			<name value="attack_off"/>
			<image path="../worker_duck/images/magic_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>
	</commands>
</unit>