<?xml version="1.0" standalone="no"?>

<unit>
	<parameters>
		<size value="1"/>
		<height value="1"/>
		<max-hp value="450" regeneration="0"/>
		<max-ep value="50" regeneration="1"/>
		<armor value="0"/>	
		<armor-type value="leather"/>				
		<sight value="9"/>
		<time value="40"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land"/>
		</fields>	
		<properties/>
		<light enabled="false"/>
		<unit-requirements/>
		<upgrade-requirements/>
		<resource-requirements>
			<resource name="gold" amount="75"/>		
		</resource-requirements>
		<resources-stored/>
		<image path="images/initiate.bmp"/>
		<image-cancel path="images/initiate_attack.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="false">
		</selection-sounds>
		<command-sounds enabled="false">
		</command-sounds>
	</parameters>

	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="70"/>
			<animation path="models/young_duck.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="150"/>
			<anim-speed value="130"/>
			<animation path="models/young_duck.g3d"/>
			<sound enabled="false"/>
		</skill>


		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="150"/>
			<anim-speed value="150"/>
			<animation path="models/young_duck.g3d"/>
			<sound enabled="false" start-time="0">
			</sound>			
			<fade value="false"/>
		</skill>

		<skill>
			<type value="be_built"/>
			<name value="be_built_skill"/>
			<ep-cost value="0" />
			<speed value="500" />
			<anim-speed value="300" />
			<animation path="models/dead_duck.g3d" />
			<sound enabled="false"/>
		</skill>
  		 <skill>
			<type value="morph"/>
			<name value="morph_skill"/>		
			<ep-cost value="0"/>
			<speed value="250"/>
			<anim-speed value="80"/>
			<animation path="models/young_duck.g3d"/>
			<sound enabled="false"/>
		</skill>
		
	</skills>

	<commands>
		
		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="images/initiate_attack.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>

		<command>
			<type value= "move"/>
			<name value="move"/>
			<image path="images/initiate_attack.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>
            		    <command>
			<type value="morph"/>
			<name value="worker_duck"/>
			<image path="images/initiate_attack.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<morph-skill value="morph_skill"/>
			<morph-unit name= "worker_duck"/>
			<discount value="0"/>
		</command>	

	</commands>
</unit>