<?xml version="1.0" standalone="no"?>

<unit>
	<parameters>
		<size value="4"/>
		<height value="4"/>
		<max-hp value="5000" regeneration="0"/>
		<max-ep value="0"/>
		<armor value="20"/>	
		<armor-type value="metal"/>			
		<sight value="16"/>
		<time value="140"/>	
		<multi-selection value="false"/>
		<cellmap value="false"/>
		<levels/>	
		<fields>
			<field value="land"/>
		</fields>	
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="false"/>
		<rotationAllowed value="true" />
		<unit-requirements>
		</unit-requirements>
		<upgrade-requirements>
			<!--upgrade name="advanced_architecture"/-->
		</upgrade-requirements>
		<resource-requirements>
			<resource name="gold" amount="250"/>
			<resource name="metal" amount="250"/>			
		</resource-requirements>
		<resources-stored/>
		<image path="images/upgrade_center.bmp"/>
		<image-cancel path="../lasership/images/alien_cancel.bmp"/>
		<meeting-point value="true" image-path="../space_station/images/meeting_point.bmp"/>
		<selection-sounds enabled="true">
			<sound path="sounds/workshop_-_metal_hammering_3.wav"/>
			<sound path="sounds/workshop_-_metal_hammering_4.wav"/>
			<sound path="sounds/workshop_-_metal_hammering_4-overworked.wav"/>
			<sound path="sounds/workshop_-_metal_hammering_3.wav"/>
			<sound path="sounds/workshop_-_metal_hammering_4.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="../space_station/sounds/alien_click.wav"/>
		</command-sounds>
	</parameters>

	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="100"/>
			<animation path="models/upgrade_center.g3d"/>
			<particles value="true">
				<particle-file path="smoke2_particles.xml"/>
				<particle-file path="smoke3_particles.xml"/>
			</particles>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="be_built"/>
			<name value="be_built_skill"/>		
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="0"/>
			<animation path="models/upgrade_center_bebuild.g3d"/>
			<sound enabled="false"/>
		</skill>


		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="300"/>
			<animation path="../space_station/destruction_models/technodrome_destruction.g3d"/>
			<particles value="true">
				<particle-file path="smoke_particles.xml"/>
				<particle-file path="glow_particles.xml"/>
			</particles>
			<sound enabled="true" start-time="0">
				<sound-file path="../space_station/sounds/alien_building_fall2.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>

		<skill>
			<type value="upgrade" />
			<name value="upgrade_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="0" />
			<animation path="models/upgrade_center.g3d" />
			<particles value="true">
				<particle-file path="smoke2_particles_l.xml"/>
				<particle-file path="smoke3_particles_l.xml"/>
			</particles>
			<sound enabled="false" />
		</skill>	
		
	</skills>
	
	<commands>

                <command>
			<type value="upgrade"/>
			<name value="upgrade_laser"/>
			<image path="../../upgrades/high_laser_power/images/high_laser_power.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="high_laser_power"/>
		</command>	

                <command>
			<type value="upgrade"/>
			<name value="upgrade_sensors"/>
			<image path="../../upgrades/upgrade_sensors/images/sight.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="upgrade_sensors"/>
		</command>	

                <command>
			<type value="upgrade"/>
			<name value="invent_robot_spiders"/>
			<image path="../../upgrades/robot_spiders/images/robot_spiders.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="robot_spiders"/>
		</command>	

                <command>
			<type value="upgrade"/>
			<name value="invent_rockets"/>
			<image path="../../upgrades/rockets/images/rockets.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="rockets"/>
		</command>	



	</commands>
</unit>
