World debug information:
========================
Faction detail for index: 0
--------------------------
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
Faction Name: tech
Unit Type List count = 20
Unit Name: [aerodrome] id = 0 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 4 rotatedBuildPos = 0.00 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 0 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Produce i = 4 Die commandTypes: [2] i = 0 Produce i = 1 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [air_ballista] id = 1 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [airship] id = 2 maxHp = 2200 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 3 height = 1 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [archer] id = 3 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [barracks] id = 4 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 0 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 0 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [5] i = 0 Produce i = 1 Produce i = 2 Produce i = 3 Produce i = 4 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [battle_machine] id = 5 maxHp = 2500 hpRegeneration = 1 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 45 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 2 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack i = 4 Die i = 5 Move commandTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack i = 4 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [blacksmith] id = 6 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 12 size = 4 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 0 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Be built i = 1 Stop i = 2 Upgrade i = 3 Die commandTypes: [4] i = 0 Upgrade i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
200/300 levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [castle] id = 7 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 0 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 0 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 i = 3 j = 4 value = 1 i = 4 j = 0 value = 0 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
150/0 i = 1 gold
2000/2000 i = 2 stone
1500/1500 i = 3 wood
1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [catapult] id = 8 maxHp = 1500 hpRegeneration = 1 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 1 armor = 10 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 2 height = 4 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Stop commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [cow] id = 9 maxHp = 500 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [defense_tower] id = 10 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 2 height = 6 rotatedBuildPos = 0.00 rotationAllowed = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 Attack stopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [farm] id = 11 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [1] i = 0 food
20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [guard] id = 12 maxHp = 900 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Move commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [horseman] id = 13 maxHp = 1400 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 30 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 2 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [ornithopter] id = 14 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack i = 4 Die commandTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack i = 4 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [pig] id = 15 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [swordman] id = 16 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped i = 4 Morph storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [technician] id = 17 maxHp = 550 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 8 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Move i = 3 Move i = 4 Repair i = 5 Attack i = 6 Repair i = 7 Build i = 8 Harvest i = 9 Morph i = 10 Morph i = 11 Morph i = 12 Die commandTypes: [10] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Repair i = 5 Harvest i = 6 Attack i = 7 Morph i = 8 Morph i = 9 Morph storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [technodrome] id = 18 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 4 rotatedBuildPos = 0.00 rotationAllowed = 0 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 0 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Upgrade i = 2 Upgrade storedResources: [1] i = 0 wood
200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [worker] id = 19 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [7] i = 0 Stop i = 1 Move i = 2 Build i = 3 Build i = 4 Harvest i = 5 Harvest i = 6 Repair storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Upgrade Type List count = 8
index: 0 advanced_architecture Reqs:
gold: 200
wood: 100

index: 1 blade_weapons Reqs:
gold: 150
wood: 100

Upgrades
->Damage +20
Affected Units
  guard
  swordman

index: 2 piercing_weapons Reqs:
gold: 150
wood: 150

Upgrades
->Damage +20
Affected Units
  archer
  horseman

index: 3 robotics Reqs:
gold: 150
wood: 100

Upgrades
Affected Units
  barracks

index: 4 shield_level_1 Reqs:
gold: 50
wood: 100

Upgrades
->Armor +10
Affected Units
  guard
  horseman
  swordman

index: 5 shield_level_2 Reqs:
gold: 250
wood: 250
shield_level_1

Upgrades
->Armor +10
Affected Units
  guard
  horseman
  swordman

index: 6 stables Reqs:
gold: 200
wood: 150

index: 7 training_field Reqs:
gold: 150
wood: 150

Upgrades
->Production speed +150
Affected Units
  barracks


UpgradeCount: 3 index = 0  state = 1 factionIndex = 0 type = piercing_weapons Reqs:
gold: 150
wood: 150

Upgrades
->Damage +20
Affected Units
  archer
  horseman
 index = 1  state = 0 factionIndex = 0 type = training_field Reqs:
gold: 150
wood: 150

Upgrades
->Production speed +150
Affected Units
  barracks
 index = 2  state = 0 factionIndex = 0 type = shield_level_1 Reqs:
gold: 50
wood: 100

Upgrades
->Armor +10
Affected Units
  guard
  horseman
  swordman

ResourceCount = 6
index = 0 energy
0/0
index = 1 food
95/0
index = 2 gold
840/2000
index = 3 housing
0/0
index = 4 stone
1141/1500
index = 5 wood
558/300
StoreCount = 6
index = 0 energy
0/0
index = 1 food
320/0
index = 2 gold
4000/2000
index = 3 housing
0/0
index = 4 stone
3000/1500
index = 5 wood
2600/300
Allies = 0
Units = 48
id = 0 name [castle][7]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.90
 lastAnimProgress = 0.70 animProgress = 0.72 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [83] y [67] lastPos = x [83] y [67]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [78] y [74]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 150889
pathFindRefreshCellCount = 12

id = 1 name [defense_tower][10]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.08
 lastAnimProgress = 0.18 animProgress = 0.20 highlight = 0.00 progress2 = 0 kills = 1 enemyKills = 1
 targetRef = 600020 - factionIndex = 6 currField = 0 targetField = 0
 pos = x [79] y [63] lastPos = x [79] y [63]
 targetPos = x [82] y [71] targetVec = x [82] y [4.33333] z [71] meetingPos = x [78] y [62]
 lastRotation = 20.56 targetRotation = 20.56 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 1, desc = Attack stopped, pos = x [79] y [80], originalPos = x [79] y [80], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 500775
pathFindRefreshCellCount = 12

id = 2 name [worker][19]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 600 ep = 0 loadCount = 5 deadCount = 0 progress = 0.45
 lastAnimProgress = 0.16 animProgress = 0.18 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [49] y [70] lastPos = x [48] y [70]
 targetPos = x [50] y [69] targetVec = x [42] y [4.33333] z [73] meetingPos = x [48] y [69]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 135.00 loadType = gold currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 36 index = 0 x [50] y [70] index = 1 x [51] y [70] index = 2 x [52] y [70] index = 3 x [53] y [70] index = 4 x [54] y [70] index = 5 x [55] y [69] index = 6 x [56] y [68] index = 7 x [57] y [67] index = 8 x [57] y [66] index = 9 x [58] y [66] index = 10 x [59] y [66] index = 11 x [60] y [66] index = 12 x [61] y [66] index = 13 x [62] y [66] index = 14 x [63] y [67] index = 15 x [63] y [68] index = 16 x [63] y [69] index = 17 x [63] y [70] index = 18 x [64] y [70] index = 19 x [65] y [71] index = 20 x [65] y [72] index = 21 x [66] y [72] index = 22 x [67] y [72] index = 23 x [68] y [72] index = 24 x [69] y [72] index = 25 x [70] y [72] index = 26 x [71] y [72] index = 27 x [72] y [72] index = 28 x [73] y [72] index = 29 x [74] y [72] index = 30 x [74] y [71] index = 31 x [74] y [70] index = 32 x [74] y [69] index = 33 x [74] y [68] index = 34 x [74] y [67] index = 35 x [74] y [66]

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [50] y [69], originalPos = x [74] y [64], facing = 0, unitTypeId = 19, unitTypeDesc = worker Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 153621
pathFindRefreshCellCount = 12

id = 3 name [worker][19]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0.95
 lastAnimProgress = 0.36 animProgress = 0.39 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [49] y [71] lastPos = x [48] y [71]
 targetPos = x [49] y [71] targetVec = x [42] y [4.33333] z [73] meetingPos = x [48] y [70]
 lastRotation = 0.00 targetRotation = 90.00 rotation = 85.50 loadType = gold currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [50] y [71] index = 1 x [51] y [70] index = 2 x [52] y [71] index = 3 x [53] y [71] index = 4 x [54] y [71] index = 5 x [55] y [70] index = 6 x [56] y [69] index = 7 x [57] y [68]

Command count = 1
 index = 0 commandType id = 6, desc = Repair, pos = x [58] y [67], originalPos = x [58] y [67], facing = 0, unitTypeId = 19, unitTypeDesc = worker Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 154987
pathFindRefreshCellCount = 12

id = 4 name [worker][19]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 600 ep = 0 loadCount = 17 deadCount = 0 progress = 0.84
 lastAnimProgress = 0.11 animProgress = 0.14 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [76] y [66] lastPos = x [77] y [66]
 targetPos = x [75] y [65] targetVec = x [0] y [0] z [0] meetingPos = x [75] y [65]
 lastRotation = -135.00 targetRotation = -135.00 rotation = -135.00 loadType = gold currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [75] y [66] index = 1 x [74] y [66]

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [75] y [65], originalPos = x [75] y [66], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 156353
pathFindRefreshCellCount = 12

id = 8 name [cow][9]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 0.50
 lastAnimProgress = 0.92 animProgress = 0.94 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [85] y [65] lastPos = x [84] y [65]
 targetPos = x [85] y [65] targetVec = x [0] y [0] z [0] meetingPos = x [84] y [64]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 88.88 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 161817
pathFindRefreshCellCount = 12

id = 9 name [worker][19]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 600 ep = 0 loadCount = 22 deadCount = 0 progress = 0.17
 lastAnimProgress = 0.85 animProgress = 0.88 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [89] y [59] lastPos = x [88] y [59]
 targetPos = x [90] y [59] targetVec = x [85] y [4.33333] z [69] meetingPos = x [88] y [58]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 loadType = stone currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [89] y [60] index = 1 x [90] y [61]

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [90] y [59], originalPos = x [88] y [62], facing = 0, unitTypeId = 19, unitTypeDesc = worker Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 163183
pathFindRefreshCellCount = 12

id = 10 name [barracks][4]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.90
 lastAnimProgress = 0.82 animProgress = 0.90 highlight = 0.00 progress2 = 25 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [90] y [67] lastPos = x [90] y [67]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [96] y [77]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = produce_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 1, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 4, unitTypeDesc = barracks Reqs:
gold: 100
stone: 150
wood: 50
castle
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 164549
pathFindRefreshCellCount = 12

id = 11 name [worker][19]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0.21
 lastAnimProgress = 0.42 animProgress = 0.45 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [86] y [57] lastPos = x [86] y [58]
 targetPos = x [86] y [57] targetVec = x [85] y [4.33333] z [69] meetingPos = x [85] y [56]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 loadType = wood currSkill = move_wood_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [87] y [57]

Command count = 1
 index = 0 commandType id = 5, desc = Harvest, pos = x [88] y [57], originalPos = x [90] y [59], facing = 0, unitTypeId = 19, unitTypeDesc = worker Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 165915
pathFindRefreshCellCount = 12

id = 12 name [worker][19]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 600 ep = 0 loadCount = 18 deadCount = 0 progress = 0.41
 lastAnimProgress = 0.02 animProgress = 0.05 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [79] y [56] lastPos = x [79] y [57]
 targetPos = x [80] y [55] targetVec = x [79.5] y [4.33333] z [58.5] meetingPos = x [78] y [55]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 135.00 loadType = wood currSkill = harvest_wood_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 5, desc = Harvest, pos = x [80] y [55], originalPos = x [84] y [59], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 7

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 167281
pathFindRefreshCellCount = 12

id = 13 name [worker][19]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 600 ep = 0 loadCount = 13 deadCount = 0 progress = 0.45
 lastAnimProgress = 0.36 animProgress = 0.38 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [76] y [64] lastPos = x [77] y [63]
 targetPos = x [75] y [64] targetVec = x [79.5] y [4.33333] z [58.5] meetingPos = x [75] y [63]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -90.00 loadType = gold currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [76] y [65] index = 1 x [76] y [66] index = 2 x [75] y [66] index = 3 x [74] y [66]

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [75] y [64], originalPos = x [73] y [64], facing = 0, unitTypeId = 19, unitTypeDesc = worker Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 168647
pathFindRefreshCellCount = 12

id = 14 name [worker][19]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 600 ep = 0 loadCount = 8 deadCount = 0 progress = 0.52
 lastAnimProgress = 0.09 animProgress = 0.11 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [87] y [58] lastPos = x [86] y [58]
 targetPos = x [88] y [57] targetVec = x [85] y [4.33333] z [69] meetingPos = x [86] y [57]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 135.00 loadType = wood currSkill = harvest_wood_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [88] y [58]

Command count = 1
 index = 0 commandType id = 5, desc = Harvest, pos = x [88] y [57], originalPos = x [88] y [58], facing = 0, unitTypeId = 19, unitTypeDesc = worker Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 170013
pathFindRefreshCellCount = 12

id = 15 name [barracks][4]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 2464 ep = 0 loadCount = 0 deadCount = 0 progress = 0.90
 lastAnimProgress = 0.82 animProgress = 0.90 highlight = 0.00 progress2 = 184 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [96] y [67] lastPos = x [96] y [67]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [96] y [77]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = upgrade_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 2
 index = 0 commandType id = 4, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 4, unitTypeDesc = barracks Reqs:
gold: 100
stone: 150
wood: 50
castle
, stateType = 0, stateValue = -1, unitCommandGroupId = -1
 index = 1 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 4, unitTypeDesc = barracks Reqs:
gold: 100
stone: 150
wood: 50
castle
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 171379
pathFindRefreshCellCount = 12

id = 16 name [worker][19]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 600 ep = 0 loadCount = 3 deadCount = 0 progress = 0.84
 lastAnimProgress = 0.52 animProgress = 0.54 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [76] y [65] lastPos = x [77] y [64]
 targetPos = x [75] y [65] targetVec = x [85] y [4.33333] z [69] meetingPos = x [75] y [64]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -90.00 loadType = gold currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [76] y [66] index = 1 x [75] y [66] index = 2 x [74] y [66]

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [75] y [65], originalPos = x [73] y [64], facing = 0, unitTypeId = 19, unitTypeDesc = worker Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 172745
pathFindRefreshCellCount = 12

id = 17 name [blacksmith][6]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.38
 lastAnimProgress = 0.11 animProgress = 0.15 highlight = 0.00 progress2 = 133 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [78] y [57] lastPos = x [78] y [57]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [77] y [56]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = upgrade_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 2, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 6, unitTypeDesc = blacksmith Reqs:
gold: 100
wood: 150
castle
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 174111
pathFindRefreshCellCount = 12

id = 18 name [worker][19]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 0.34
 lastAnimProgress = 0.79 animProgress = 0.81 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [88] y [58] lastPos = x [87] y [59]
 targetPos = x [88] y [57] targetVec = x [0] y [0] z [0] meetingPos = x [87] y [57]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 loadType = wood currSkill = harvest_wood_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 5, desc = Harvest, pos = x [88] y [57], originalPos = x [88] y [60], facing = 0, unitTypeId = 19, unitTypeDesc = worker Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 175477
pathFindRefreshCellCount = 12

id = 19 name [worker][19]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0.96
 lastAnimProgress = 0.36 animProgress = 0.38 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [74] y [71] lastPos = x [75] y [71]
 targetPos = x [73] y [71] targetVec = x [0] y [0] z [0] meetingPos = x [73] y [70]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -90.00 loadType = gold currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [73] y [71], originalPos = x [73] y [71], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 176843
pathFindRefreshCellCount = 12

id = 20 name [worker][19]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0.37
 lastAnimProgress = 0.16 animProgress = 0.19 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [80] y [66] lastPos = x [81] y [67]
 targetPos = x [80] y [66] targetVec = x [85] y [4.33333] z [69] meetingPos = x [79] y [65]
 lastRotation = -135.00 targetRotation = -135.00 rotation = -135.00 loadType = gold currSkill = move_gold_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [79] y [65] index = 1 x [78] y [65] index = 2 x [77] y [64] index = 3 x [76] y [63] index = 4 x [76] y [62]

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [75] y [62], originalPos = x [76] y [63], facing = 0, unitTypeId = 19, unitTypeDesc = worker Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 178209
pathFindRefreshCellCount = 12

id = 21 name [worker][19]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0.45
 lastAnimProgress = 0.81 animProgress = 0.85 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [57] y [67] lastPos = x [56] y [68]
 targetPos = x [57] y [67] targetVec = x [42] y [4.33333] z [73] meetingPos = x [56] y [66]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 135.00 loadType = gold currSkill = move_wood_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 28 index = 0 x [57] y [66] index = 1 x [58] y [66] index = 2 x [59] y [66] index = 3 x [60] y [66] index = 4 x [61] y [66] index = 5 x [62] y [66] index = 6 x [63] y [67] index = 7 x [63] y [68] index = 8 x [63] y [69] index = 9 x [63] y [70] index = 10 x [64] y [70] index = 11 x [65] y [71] index = 12 x [65] y [72] index = 13 x [66] y [72] index = 14 x [67] y [72] index = 15 x [68] y [72] index = 16 x [69] y [72] index = 17 x [70] y [72] index = 18 x [71] y [72] index = 19 x [72] y [72] index = 20 x [73] y [72] index = 21 x [74] y [72] index = 22 x [75] y [71] index = 23 x [76] y [70] index = 24 x [77] y [69] index = 25 x [78] y [68] index = 26 x [79] y [67] index = 27 x [80] y [66]

Command count = 1
 index = 0 commandType id = 5, desc = Harvest, pos = x [89] y [57], originalPos = x [90] y [58], facing = 0, unitTypeId = 19, unitTypeDesc = worker Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 179575
pathFindRefreshCellCount = 12

id = 22 name [worker][19]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 600 ep = 0 loadCount = 8 deadCount = 0 progress = 0.08
 lastAnimProgress = 0.83 animProgress = 0.85 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [82] y [56] lastPos = x [82] y [57]
 targetPos = x [82] y [55] targetVec = x [87.5] y [4.33333] z [63.5] meetingPos = x [81] y [55]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 loadType = wood currSkill = harvest_wood_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 5, desc = Harvest, pos = x [82] y [55], originalPos = x [86] y [59], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 180941
pathFindRefreshCellCount = 12

id = 23 name [farm][11]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.15
 lastAnimProgress = 0.41 animProgress = 0.42 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [86] y [62] lastPos = x [86] y [62]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [75] y [55]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 182307
pathFindRefreshCellCount = 12

id = 26 name [worker][19]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 600 ep = 0 loadCount = 8 deadCount = 0 progress = 0.04
 lastAnimProgress = 0.81 animProgress = 0.83 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [74] y [56] lastPos = x [75] y [57]
 targetPos = x [74] y [55] targetVec = x [87.5] y [4.33333] z [63.5] meetingPos = x [73] y [55]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 loadType = wood currSkill = harvest_wood_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 5, desc = Harvest, pos = x [74] y [55], originalPos = x [74] y [56], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 186405
pathFindRefreshCellCount = 12

id = 27 name [worker][19]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 0.03
 lastAnimProgress = 0.00 animProgress = 0.03 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [83] y [57] lastPos = x [84] y [56]
 targetPos = x [83] y [57] targetVec = x [87.5] y [4.33333] z [63.5] meetingPos = x [82] y [56]
 lastRotation = 180.00 targetRotation = -45.00 rotation = 189.11 loadType = wood currSkill = move_loaded_wood_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [82] y [58] index = 1 x [82] y [59] index = 2 x [81] y [59] index = 3 x [80] y [59]

Command count = 1
 index = 0 commandType id = 5, desc = Harvest, pos = x [84] y [55], originalPos = x [87] y [58], facing = 0, unitTypeId = 19, unitTypeDesc = worker Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 187771
pathFindRefreshCellCount = 12

id = 28 name [worker][19]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0.79
 lastAnimProgress = 0.20 animProgress = 0.23 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 66 - factionIndex = 0 currField = 0 targetField = 0
 pos = x [83] y [72] lastPos = x [84] y [72]
 targetPos = x [81] y [74] targetVec = x [80.5] y [5.33333] z [73.5] meetingPos = x [82] y [71]
 lastRotation = -45.00 targetRotation = -45.00 rotation = -45.00 loadType = stone currSkill = build_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [83] y [71]

Command count = 1
 index = 0 commandType id = 3, desc = Build, pos = x [79] y [72], originalPos = x [79] y [72], facing = 0, unitRef.getUnit() id = 66, unitTypeId = 18, unitTypeDesc = technodrome Reqs:
gold: 200
wood: 200
blacksmith
castle
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 189137
pathFindRefreshCellCount = 12

id = 31 name [worker][19]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0.31
 lastAnimProgress = 0.62 animProgress = 0.65 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [91] y [66] lastPos = x [91] y [67]
 targetPos = x [91] y [66] targetVec = x [0] y [0] z [0] meetingPos = x [90] y [65]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 loadType = stone currSkill = move_gold_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [92] y [66]

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [92] y [65], originalPos = x [92] y [65], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 193235
pathFindRefreshCellCount = 12

id = 32 name [cow][9]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 0.21
 lastAnimProgress = 0.30 animProgress = 0.34 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [76] y [75] lastPos = x [75] y [76]
 targetPos = x [76] y [75] targetVec = x [0] y [0] z [0] meetingPos = x [75] y [74]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 135.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [77] y [74] index = 1 x [78] y [73] index = 2 x [78] y [72] index = 3 x [78] y [71] index = 4 x [79] y [70] index = 5 x [80] y [69]

Command count = 1
 index = 0 commandType id = 1, desc = Move, pos = x [82] y [67], originalPos = x [82] y [67], facing = 0, unitTypeId = 9, unitTypeDesc = cow Reqs:
food: -10
gold: 95
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 194601
pathFindRefreshCellCount = 12

id = 34 name [worker][19]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0.05
 lastAnimProgress = 0.65 animProgress = 0.67 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 69 - factionIndex = 0 currField = 0 targetField = 0
 pos = x [88] y [75] lastPos = x [87] y [75]
 targetPos = x [91] y [74] targetVec = x [90.5] y [4.33333] z [73.5] meetingPos = x [87] y [74]
 lastRotation = 108.43 targetRotation = 108.43 rotation = 108.43 loadType = gold currSkill = build_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 2, desc = Build, pos = x [89] y [72], originalPos = x [89] y [72], facing = 0, unitRef.getUnit() id = 69, unitTypeId = 4, unitTypeDesc = barracks Reqs:
gold: 100
stone: 150
wood: 50
castle
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 197333
pathFindRefreshCellCount = 13

id = 37 name [worker][19]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0.26
 lastAnimProgress = 0.59 animProgress = 0.62 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [85] y [77] lastPos = x [85] y [76]
 targetPos = x [85] y [77] targetVec = x [0] y [0] z [0] meetingPos = x [84] y [76]
 lastRotation = -90.00 targetRotation = 0.00 rotation = -42.75 loadType = gold currSkill = move_gold_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [85] y [78]

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [86] y [78], originalPos = x [86] y [78], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 201431
pathFindRefreshCellCount = 13

id = 39 name [worker][19]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 600 ep = 0 loadCount = 2 deadCount = 0 progress = 0.17
 lastAnimProgress = 0.85 animProgress = 0.88 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [86] y [77] lastPos = x [86] y [76]
 targetPos = x [86] y [78] targetVec = x [0] y [0] z [0] meetingPos = x [85] y [76]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 loadType = gold currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [87] y [77]

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [86] y [78], originalPos = x [88] y [78], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 204163
pathFindRefreshCellCount = 13

id = 41 name [worker][19]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 600 ep = 0 loadCount = 8 deadCount = 0 progress = 0.39
 lastAnimProgress = 0.34 animProgress = 0.36 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [88] y [77] lastPos = x [89] y [76]
 targetPos = x [88] y [78] targetVec = x [0] y [0] z [0] meetingPos = x [87] y [76]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 loadType = gold currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [88] y [78], originalPos = x [88] y [78], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 206895
pathFindRefreshCellCount = 13

id = 42 name [castle][7]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.75
 lastAnimProgress = 0.03 animProgress = 0.05 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [40] y [71] lastPos = x [40] y [71]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [70]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 208261
pathFindRefreshCellCount = 13

id = 43 name [worker][19]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0.38
 lastAnimProgress = 0.33 animProgress = 0.35 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [82] y [79] lastPos = x [83] y [78]
 targetPos = x [81] y [80] targetVec = x [0] y [0] z [0] meetingPos = x [81] y [78]
 lastRotation = -45.00 targetRotation = -45.00 rotation = -45.00 loadType = gold currSkill = stop_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [81] y [80], originalPos = x [88] y [78], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 209627
pathFindRefreshCellCount = 13

id = 46 name [worker][19]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 600 ep = 0 loadCount = 21 deadCount = 0 progress = 0.22
 lastAnimProgress = 0.47 animProgress = 0.50 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [90] y [77] lastPos = x [90] y [76]
 targetPos = x [90] y [78] targetVec = x [0] y [0] z [0] meetingPos = x [89] y [76]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 loadType = gold currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [90] y [78], originalPos = x [90] y [78], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 213725
pathFindRefreshCellCount = 13

id = 49 name [worker][19]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0.68
 lastAnimProgress = 0.57 animProgress = 0.60 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 64 - factionIndex = 0 currField = 0 targetField = 0
 pos = x [62] y [71] lastPos = x [63] y [71]
 targetPos = x [60] y [69] targetVec = x [59.5] y [5.33333] z [68.5] meetingPos = x [61] y [70]
 lastRotation = -135.00 targetRotation = -135.00 rotation = -135.00 loadType = gold currSkill = build_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 3, desc = Build, pos = x [58] y [67], originalPos = x [58] y [67], facing = 0, unitRef.getUnit() id = 64, unitTypeId = 18, unitTypeDesc = technodrome Reqs:
gold: 200
wood: 200
blacksmith
castle
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 217823
pathFindRefreshCellCount = 13

id = 50 name [worker][19]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 600 ep = 0 loadCount = 7 deadCount = 0 progress = 0.39
 lastAnimProgress = 0.94 animProgress = 0.97 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [89] y [61] lastPos = x [88] y [61]
 targetPos = x [90] y [62] targetVec = x [0] y [0] z [0] meetingPos = x [88] y [60]
 lastRotation = 45.00 targetRotation = 45.00 rotation = 45.00 loadType = stone currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [90] y [61] index = 1 x [91] y [61]

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [90] y [62], originalPos = x [92] y [62], facing = 0, unitTypeId = 19, unitTypeDesc = worker Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 219189
pathFindRefreshCellCount = 13

id = 54 name [worker][19]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0.89
 lastAnimProgress = 0.52 animProgress = 0.55 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [84] y [65] lastPos = x [84] y [66]
 targetPos = x [84] y [65] targetVec = x [0] y [0] z [0] meetingPos = x [83] y [64]
 lastRotation = -90.00 targetRotation = 180.00 rotation = -175.05 loadType = stone currSkill = move_gold_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [84] y [64] index = 1 x [84] y [63] index = 2 x [84] y [62] index = 3 x [85] y [61] index = 4 x [86] y [61]

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [90] y [62], originalPos = x [88] y [62], facing = 0, unitTypeId = 19, unitTypeDesc = worker Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 224653
pathFindRefreshCellCount = 13

id = 55 name [cow][9]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 0.98
 lastAnimProgress = 0.56 animProgress = 0.60 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [101] y [63] lastPos = x [100] y [63]
 targetPos = x [101] y [63] targetVec = x [0] y [0] z [0] meetingPos = x [100] y [62]
 lastRotation = 180.00 targetRotation = 90.00 rotation = 92.25 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [101] y [62] index = 1 x [101] y [61] index = 2 x [100] y [60] index = 3 x [99] y [59] index = 4 x [98] y [58] index = 5 x [98] y [57] index = 6 x [97] y [56] index = 7 x [96] y [55] index = 8 x [96] y [54]

Command count = 1
 index = 0 commandType id = 1, desc = Move, pos = x [96] y [53], originalPos = x [96] y [53], facing = 0, unitTypeId = 9, unitTypeDesc = cow Reqs:
food: -10
gold: 95
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 226019
pathFindRefreshCellCount = 13

id = 58 name [worker][19]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 0.51
 lastAnimProgress = 0.18 animProgress = 0.20 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [91] y [64] lastPos = x [90] y [65]
 targetPos = x [92] y [64] targetVec = x [0] y [0] z [0] meetingPos = x [90] y [63]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 loadType = stone currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [92] y [64], originalPos = x [91] y [63], facing = 0, unitTypeId = 19, unitTypeDesc = worker Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 230117
pathFindRefreshCellCount = 13

id = 59 name [cow][9]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 0.25
 lastAnimProgress = 0.43 animProgress = 0.44 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [82] y [78] lastPos = x [81] y [78]
 targetPos = x [82] y [78] targetVec = x [0] y [0] z [0] meetingPos = x [81] y [77]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 231483
pathFindRefreshCellCount = 13

id = 60 name [worker][19]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 0.13
 lastAnimProgress = 0.35 animProgress = 0.38 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [84] y [59] lastPos = x [85] y [58]
 targetPos = x [84] y [59] targetVec = x [0] y [0] z [0] meetingPos = x [83] y [58]
 lastRotation = -45.00 targetRotation = -45.00 rotation = -45.00 loadType = wood currSkill = move_loaded_wood_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [83] y [59] index = 1 x [82] y [59] index = 2 x [81] y [59] index = 3 x [80] y [59]

Command count = 1
 index = 0 commandType id = 5, desc = Harvest, pos = x [88] y [57], originalPos = x [87] y [59], facing = 0, unitTypeId = 19, unitTypeDesc = worker Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 232849
pathFindRefreshCellCount = 13

id = 63 name [archer][3]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.14
 lastAnimProgress = 0.13 animProgress = 0.14 highlight = 0.00 progress2 = 0 kills = 3 enemyKills = 3
 targetRef = 500047 - factionIndex = 5 currField = 0 targetField = 0
 pos = x [87] y [76] lastPos = x [86] y [76]
 targetPos = x [94] y [78] targetVec = x [94] y [4.33333] z [78] meetingPos = x [86] y [75]
 lastRotation = 74.05 targetRotation = 74.05 rotation = 74.05 currSkill = attack_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 20attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [88] y [76] index = 1 x [89] y [76] index = 2 x [90] y [77] index = 3 x [91] y [77] index = 4 x [92] y [77] index = 5 x [93] y [78] index = 6 x [94] y [79] index = 7 x [95] y [80] index = 8 x [96] y [81] index = 9 x [97] y [82] index = 10 x [97] y [83]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [106] y [76], originalPos = x [106] y [76], facing = 0, unitTypeId = 3, unitTypeDesc = archer Reqs:
food: 1
gold: 100
wood: 50
barracks
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 564233
pathFindRefreshCellCount = 13

id = 64 name [technodrome][18]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 3703 ep = 0 loadCount = 0 deadCount = 0 progress = 0.08
 lastAnimProgress = 0.00 animProgress = 0.08 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [58] y [67] lastPos = x [58] y [67]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [57] y [66]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = be_built_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 238313
pathFindRefreshCellCount = 13

id = 66 name [technodrome][18]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 3252 ep = 0 loadCount = 0 deadCount = 0 progress = 0.75
 lastAnimProgress = 0.67 animProgress = 0.75 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [79] y [72] lastPos = x [79] y [72]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [78] y [71]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = be_built_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 241045
pathFindRefreshCellCount = 13

id = 67 name [archer][3]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 172 ep = 0 loadCount = 0 deadCount = 0 progress = 0.23
 lastAnimProgress = 0.21 animProgress = 0.23 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 500047 - factionIndex = 5 currField = 0 targetField = 0
 pos = x [94] y [74] lastPos = x [93] y [73]
 targetPos = x [94] y [78] targetVec = x [94] y [4.33333] z [78] meetingPos = x [93] y [73]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = attack_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 20attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [103] y [81], originalPos = x [103] y [81], facing = 0, unitTypeId = 3, unitTypeDesc = archer Reqs:
food: 1
gold: 100
wood: 50
barracks
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 25238
pathFindRefreshCellCount = 13

id = 68 name [swordman][16]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 0 ep = 0 loadCount = 0 deadCount = 19 progress = 1.00
 lastAnimProgress = 0.72 animProgress = 0.73 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 500047 - factionIndex = 5 currField = 0 targetField = 0
 pos = x [94] y [77] lastPos = x [94] y [76]
 targetPos = x [94] y [78] targetVec = x [94] y [4.33333] z [78] meetingPos = x [93] y [76]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = die_skill
 toBeUndertaken = 0 alive = 0 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 334437
pathFindRefreshCellCount = 13

id = 69 name [barracks][4]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 3083 ep = 0 loadCount = 0 deadCount = 0 progress = 0.67
 lastAnimProgress = 0.60 animProgress = 0.67 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [89] y [72] lastPos = x [89] y [72]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [88] y [71]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = be_built_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 245143
pathFindRefreshCellCount = 13

id = 70 name [swordman][16]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 0 ep = 0 loadCount = 0 deadCount = 266 progress = 1.00
 lastAnimProgress = 1.00 animProgress = 1.00 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 500049 - factionIndex = 5 currField = 0 targetField = 0
 pos = x [98] y [82] lastPos = x [98] y [81]
 targetPos = x [98] y [83] targetVec = x [98] y [4.83333] z [83] meetingPos = x [97] y [81]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = die_skill
 toBeUndertaken = 0 alive = 0 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 286229
pathFindRefreshCellCount = 13

id = 71 name [guard][12]
FactionIndex = 0
teamIndex = 0
startLocationIndex = 0
thisFaction = 1
control = 3
factionName = tech
 hp = 900 ep = 0 loadCount = 0 deadCount = 0 progress = 0.99
 lastAnimProgress = 0.96 animProgress = 0.99 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 500047 - factionIndex = 5 currField = 0 targetField = 0
 pos = x [93] y [77] lastPos = x [93] y [76]
 targetPos = x [94] y [78] targetVec = x [94] y [4.33333] z [78] meetingPos = x [92] y [76]
 lastRotation = 45.00 targetRotation = 45.00 rotation = 45.00 currSkill = attack_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [94] y [77]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [98] y [81], originalPos = x [98] y [81], facing = 0, unitTypeId = 12, unitTypeDesc = guard Reqs:
food: 2
gold: 150
wood: 75
barracks
blacksmith
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 53058
pathFindRefreshCellCount = 13


Faction detail for index: 1
--------------------------
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
Faction Name: norsemen
Unit Type List count = 25
Unit Name: [archer] id = 0 maxHp = 700 hpRegeneration = 1 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [axe_thrower] id = 1 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Morph i = 4 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [battleaxe] id = 2 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Morph storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [battleaxe_berzerk] id = 3 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 50 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [blacksmith] id = 4 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 12 size = 4 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 0 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Upgrade i = 1 Upgrade i = 2 Upgrade i = 3 Produce storedResources: [1] i = 0 wood
1000/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [bone_tent] id = 5 maxHp = 1000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 0 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [4] i = 0 Produce i = 1 Produce i = 2 Produce i = 3 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [castle] id = 6 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 6 rotatedBuildPos = 0.00 rotationAllowed = 0 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 1 j = 4 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 0 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
150/0 i = 1 gold
2000/2000 i = 2 stone
1500/1500 i = 3 wood
1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [cow] id = 7 maxHp = 500 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [crossbow] id = 8 maxHp = 1200 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 1 armor = 15 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 4 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Stop commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [cudgel_lady] id = 9 maxHp = 750 hpRegeneration = 1 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 1 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 8 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [farm] id = 10 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [flyingvalkyrie] id = 11 maxHp = 1650 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 30 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 2 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [house] id = 12 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [2] i = 0 Produce i = 1 Produce storedResources: [1] i = 0 food
15/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [med_bar] id = 13 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [mistletree] id = 14 maxHp = 5000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 19 size = 2 height = 6 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [6] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Attack i = 4 Upgrade i = 5 Die commandTypes: [4] i = 0 Attack stopped i = 1 Stop i = 2 Upgrade i = 3 Produce storedResources: [1] i = 0 wood
2000/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [spearman] id = 15 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 7 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped i = 4 Morph storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [spearman_berzerk] id = 16 maxHp = 700 hpRegeneration = 1 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [swordman] id = 17 maxHp = 500 hpRegeneration = 1 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped i = 4 Morph storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [swordman_berzerk] id = 18 maxHp = 600 hpRegeneration = 1 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 35 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [thor] id = 19 maxHp = 2000 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 45 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 2 height = 3 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack i = 4 Die commandTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack i = 4 Attack stopped storedResources: [0] levels: [1] i = 0 advanced meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [thortotem] id = 20 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 2 height = 6 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Morph i = 2 Be built i = 3 Die commandTypes: [1] i = 0 Morph storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [thrull] id = 21 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Harvest i = 4 Harvest i = 5 Repair storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [valhalla] id = 22 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 4 rotatedBuildPos = 0.00 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Produce i = 2 Stop i = 3 Die i = 4 Upgrade commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [valkyrie] id = 23 maxHp = 800 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 80 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Attack i = 5 Morph i = 6 Die commandTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack i = 4 Attack stopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [wild_sow] id = 24 maxHp = 700 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 3 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Upgrade Type List count = 6
index: 0 advanced_iron Reqs:
gold: 300
wood: 200

Upgrades
->Damage +25
->Armor +5
Affected Units
  axe_thrower
  battleaxe
  battleaxe_berzerk
  valkyrie

index: 1 arrow Reqs:
gold: 200
wood: 100
med_bar

Upgrades
->Damage +25
->Range +1
->Armor +10
Affected Units
  archer

index: 2 holy_valkyrie Reqs:
gold: 150
wood: 150

index: 3 iron Reqs:
gold: 200
wood: 100

Upgrades
->Damage +15
->Armor +10
Affected Units
  axe_thrower
  battleaxe
  swordman

index: 4 med Reqs:
gold: 200
wood: 150

index: 5 root Reqs:
gold: 150
wood: 100

Upgrades
Affected Units
  med_bar


UpgradeCount: 2 index = 0  state = 1 factionIndex = 1 type = iron Reqs:
gold: 200
wood: 100

Upgrades
->Damage +15
->Armor +10
Affected Units
  axe_thrower
  battleaxe
  swordman
 index = 1  state = 1 factionIndex = 1 type = advanced_iron Reqs:
gold: 300
wood: 200

Upgrades
->Damage +25
->Armor +5
Affected Units
  axe_thrower
  battleaxe
  battleaxe_berzerk
  valkyrie

ResourceCount = 6
index = 0 energy
0/0
index = 1 food
241/0
index = 2 gold
1217/2000
index = 3 housing
0/0
index = 4 stone
1160/1500
index = 5 wood
222/300
StoreCount = 6
index = 0 energy
0/0
index = 1 food
335/0
index = 2 gold
4000/2000
index = 3 housing
0/0
index = 4 stone
3000/1500
index = 5 wood
3400/300
Allies = 0
Units = 58
id = 100000 name [castle][6]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 7541 ep = 0 loadCount = 0 deadCount = 0 progress = 0.90
 lastAnimProgress = 0.67 animProgress = 0.70 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [105] y [67] lastPos = x [105] y [67]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [108] y [78]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 372114
pathFindRefreshCellCount = 15

id = 100005 name [cow][7]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 0.50
 lastAnimProgress = 0.91 animProgress = 0.92 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [108] y [60] lastPos = x [107] y [60]
 targetPos = x [108] y [60] targetVec = x [0] y [0] z [0] meetingPos = x [107] y [59]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 378944
pathFindRefreshCellCount = 15

id = 100007 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 0.73
 lastAnimProgress = 0.67 animProgress = 0.68 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [121] y [58] lastPos = x [121] y [59]
 targetPos = x [122] y [57] targetVec = x [123.5] y [4.33333] z [59.5] meetingPos = x [120] y [57]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 135.00 loadType = wood currSkill = stop_loaded_wood_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [122] y [57], originalPos = x [122] y [56], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 381676
pathFindRefreshCellCount = 15

id = 100008 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 355 ep = 0 loadCount = 25 deadCount = 0 progress = 0.90
 lastAnimProgress = 0.98 animProgress = 0.00 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [34] y [87] lastPos = x [33] y [87]
 targetPos = x [34] y [87] targetVec = x [115.5] y [4.33333] z [75.5] meetingPos = x [33] y [86]
 lastRotation = 180.00 targetRotation = 90.00 rotation = 94.50 loadType = stone currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [35] y [86] index = 1 x [35] y [85] index = 2 x [36] y [85] index = 3 x [37] y [85] index = 4 x [38] y [85] index = 5 x [38] y [86] index = 6 x [38] y [87] index = 7 x [38] y [88] index = 8 x [37] y [89] index = 9 x [36] y [89] index = 10 x [36] y [90]

Command count = 2
 index = 0 commandType id = 5, desc = Repair, pos = x [37] y [90], originalPos = x [37] y [90], facing = 0, unitTypeId = 6, unitTypeDesc = castle Reqs:
gold: 200
stone: 350
wood: 150
, stateType = 1, stateValue = 100036, unitCommandGroupId = 31
 index = 1 commandType id = 1, desc = Move, pos = x [34] y [87], originalPos = x [34] y [87], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 32

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 383042
pathFindRefreshCellCount = 15

id = 100009 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0.69
 lastAnimProgress = 0.77 animProgress = 0.80 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 100072 - factionIndex = 1 currField = 0 targetField = 0
 pos = x [39] y [89] lastPos = x [39] y [88]
 targetPos = x [38] y [91] targetVec = x [39] y [6.33333] z [92] meetingPos = x [38] y [88]
 lastRotation = -26.57 targetRotation = -26.57 rotation = -26.57 loadType = stone currSkill = repair_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [39] y [90] index = 1 x [39] y [91] index = 2 x [39] y [92] index = 3 x [38] y [92] index = 4 x [37] y [92] index = 5 x [36] y [92] index = 6 x [36] y [91] index = 7 x [36] y [90] index = 8 x [36] y [89] index = 9 x [37] y [89]

Command count = 2
 index = 0 commandType id = 5, desc = Repair, pos = x [37] y [90], originalPos = x [37] y [90], facing = 0, unitTypeId = 6, unitTypeDesc = castle Reqs:
gold: 200
stone: 350
wood: 150
, stateType = 1, stateValue = 100036, unitCommandGroupId = 31
 index = 1 commandType id = 1, desc = Move, pos = x [34] y [87], originalPos = x [34] y [87], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 32

modelFacing = 0
retryCurrCommandCount = 1
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 384408
pathFindRefreshCellCount = 15

id = 100010 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0.41
 lastAnimProgress = 0.37 animProgress = 0.39 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [129] y [64] lastPos = x [129] y [63]
 targetPos = x [130] y [63] targetVec = x [0] y [0] z [0] meetingPos = x [128] y [63]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 135.00 loadType = gold currSkill = stop_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [130] y [63], originalPos = x [130] y [62], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 385774
pathFindRefreshCellCount = 15

id = 100012 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 10 deadCount = 0 progress = 0.73
 lastAnimProgress = 0.27 animProgress = 0.29 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [131] y [70] lastPos = x [130] y [70]
 targetPos = x [132] y [70] targetVec = x [128] y [6.33333] z [67] meetingPos = x [130] y [69]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 loadType = gold currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [132] y [70], originalPos = x [132] y [68], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 388506
pathFindRefreshCellCount = 15

id = 100013 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 17 deadCount = 0 progress = 0.90
 lastAnimProgress = 0.14 animProgress = 0.16 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [113] y [68] lastPos = x [112] y [68]
 targetPos = x [114] y [68] targetVec = x [0] y [0] z [0] meetingPos = x [112] y [67]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 loadType = gold currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [114] y [68], originalPos = x [114] y [68], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 33

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 389872
pathFindRefreshCellCount = 16

id = 100014 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0.60
 lastAnimProgress = 0.18 animProgress = 0.20 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 100073 - factionIndex = 1 currField = 0 targetField = 0
 pos = x [120] y [71] lastPos = x [119] y [71]
 targetPos = x [124] y [73] targetVec = x [122.5] y [4.33333] z [72.5] meetingPos = x [119] y [70]
 lastRotation = 63.43 targetRotation = 63.43 rotation = 63.43 loadType = wood currSkill = build_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 2, desc = Build, pos = x [121] y [71], originalPos = x [121] y [71], facing = 0, unitRef.getUnit() id = 100073, unitTypeId = 5, unitTypeDesc = bone_tent Reqs:
gold: 130
stone: 30
wood: 100
house
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 391238
pathFindRefreshCellCount = 16

id = 100015 name [castle][6]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.08
 lastAnimProgress = 1.00 animProgress = 0.00 highlight = 0.00 progress2 = 38 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [126] y [65] lastPos = x [126] y [65]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [132] y [68]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = produce_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 5
 index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
 index = 1 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
 index = 2 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
 index = 3 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
 index = 4 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 392604
pathFindRefreshCellCount = 16

id = 100016 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 0.52
 lastAnimProgress = 0.90 animProgress = 0.92 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [131] y [56] lastPos = x [130] y [57]
 targetPos = x [132] y [56] targetVec = x [0] y [0] z [0] meetingPos = x [130] y [55]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 loadType = wood currSkill = harvest_wood_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [132] y [56], originalPos = x [130] y [55], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 15

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 393970
pathFindRefreshCellCount = 16

id = 100018 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0.48
 lastAnimProgress = 0.39 animProgress = 0.42 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [103] y [67] lastPos = x [104] y [68]
 targetPos = x [103] y [67] targetVec = x [0] y [0] z [0] meetingPos = x [102] y [66]
 lastRotation = 0.00 targetRotation = -135.00 rotation = -130.84 loadType = stone currSkill = move_gold_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [102] y [66] index = 1 x [101] y [65] index = 2 x [100] y [64] index = 3 x [100] y [63] index = 4 x [100] y [62] index = 5 x [100] y [61] index = 6 x [99] y [61] index = 7 x [98] y [61]

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [98] y [62], originalPos = x [98] y [62], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 27

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 396702
pathFindRefreshCellCount = 16

id = 100019 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 10 deadCount = 0 progress = 0.95
 lastAnimProgress = 0.80 animProgress = 0.82 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 100072 - factionIndex = 1 currField = 0 targetField = 0
 pos = x [42] y [89] lastPos = x [43] y [89]
 targetPos = x [38] y [91] targetVec = x [39] y [6.33333] z [92] meetingPos = x [41] y [88]
 lastRotation = -63.43 targetRotation = -63.43 rotation = -63.43 loadType = stone currSkill = repair_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [41] y [89] index = 1 x [40] y [89] index = 2 x [39] y [89] index = 3 x [38] y [89] index = 4 x [37] y [89]

Command count = 2
 index = 0 commandType id = 5, desc = Repair, pos = x [37] y [90], originalPos = x [37] y [90], facing = 0, unitTypeId = 6, unitTypeDesc = castle Reqs:
gold: 200
stone: 350
wood: 150
, stateType = 1, stateValue = 100036, unitCommandGroupId = 31
 index = 1 commandType id = 1, desc = Move, pos = x [34] y [87], originalPos = x [34] y [87], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 32

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 398068
pathFindRefreshCellCount = 16

id = 100020 name [blacksmith][4]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.67
 lastAnimProgress = 0.11 animProgress = 0.13 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [122] y [58] lastPos = x [122] y [58]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [124] y [64]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 399434
pathFindRefreshCellCount = 16

id = 100021 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 0.83
 lastAnimProgress = 0.75 animProgress = 0.77 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [126] y [58] lastPos = x [127] y [58]
 targetPos = x [125] y [57] targetVec = x [0] y [0] z [0] meetingPos = x [125] y [57]
 lastRotation = -135.00 targetRotation = -135.00 rotation = -135.00 loadType = wood currSkill = stop_loaded_wood_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [125] y [57], originalPos = x [130] y [55], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 15

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 400800
pathFindRefreshCellCount = 16

id = 100022 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 8 deadCount = 0 progress = 0.68
 lastAnimProgress = 0.18 animProgress = 0.20 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [130] y [56] lastPos = x [130] y [57]
 targetPos = x [130] y [55] targetVec = x [0] y [0] z [0] meetingPos = x [129] y [55]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 loadType = wood currSkill = harvest_wood_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [130] y [55], originalPos = x [130] y [55], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 15

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 402166
pathFindRefreshCellCount = 16

id = 100023 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0.75
 lastAnimProgress = 0.49 animProgress = 0.52 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [128] y [58] lastPos = x [127] y [59]
 targetPos = x [128] y [58] targetVec = x [0] y [0] z [0] meetingPos = x [127] y [57]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 135.00 loadType = wood currSkill = move_wood_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [129] y [57] index = 1 x [129] y [56]

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [130] y [55], originalPos = x [130] y [55], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 15

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 403532
pathFindRefreshCellCount = 16

id = 100024 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 6 deadCount = 0 progress = 0.43
 lastAnimProgress = 0.67 animProgress = 0.70 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 100072 - factionIndex = 1 currField = 0 targetField = 0
 pos = x [36] y [89] lastPos = x [36] y [88]
 targetPos = x [38] y [91] targetVec = x [39] y [6.33333] z [92] meetingPos = x [35] y [88]
 lastRotation = 45.00 targetRotation = 45.00 rotation = 45.00 loadType = stone currSkill = repair_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [36] y [90]

Command count = 2
 index = 0 commandType id = 5, desc = Repair, pos = x [37] y [90], originalPos = x [37] y [90], facing = 0, unitTypeId = 6, unitTypeDesc = castle Reqs:
gold: 200
stone: 350
wood: 150
, stateType = 1, stateValue = 100036, unitCommandGroupId = 31
 index = 1 commandType id = 1, desc = Move, pos = x [34] y [87], originalPos = x [34] y [87], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 32

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 404898
pathFindRefreshCellCount = 16

id = 100026 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 471 ep = 0 loadCount = 25 deadCount = 0 progress = 0.31
 lastAnimProgress = 0.30 animProgress = 0.33 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 100072 - factionIndex = 1 currField = 0 targetField = 0
 pos = x [38] y [89] lastPos = x [39] y [88]
 targetPos = x [38] y [91] targetVec = x [39] y [6.33333] z [92] meetingPos = x [37] y [88]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 loadType = stone currSkill = repair_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [37] y [89]

Command count = 2
 index = 0 commandType id = 5, desc = Repair, pos = x [37] y [90], originalPos = x [37] y [90], facing = 0, unitTypeId = 6, unitTypeDesc = castle Reqs:
gold: 200
stone: 350
wood: 150
, stateType = 1, stateValue = 100036, unitCommandGroupId = 31
 index = 1 commandType id = 1, desc = Move, pos = x [34] y [87], originalPos = x [34] y [87], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 32

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 407630
pathFindRefreshCellCount = 16

id = 100028 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 18 deadCount = 0 progress = 0.65
 lastAnimProgress = 0.67 animProgress = 0.70 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 100072 - factionIndex = 1 currField = 0 targetField = 0
 pos = x [37] y [89] lastPos = x [37] y [88]
 targetPos = x [38] y [91] targetVec = x [39] y [6.33333] z [92] meetingPos = x [36] y [88]
 lastRotation = 26.57 targetRotation = 26.57 rotation = 26.57 loadType = stone currSkill = repair_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 2
 index = 0 commandType id = 5, desc = Repair, pos = x [37] y [90], originalPos = x [37] y [90], facing = 0, unitTypeId = 6, unitTypeDesc = castle Reqs:
gold: 200
stone: 350
wood: 150
, stateType = 1, stateValue = 100036, unitCommandGroupId = 31
 index = 1 commandType id = 1, desc = Move, pos = x [34] y [87], originalPos = x [34] y [87], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 32

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 410362
pathFindRefreshCellCount = 16

id = 100030 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0.95
 lastAnimProgress = 0.70 animProgress = 0.72 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 100072 - factionIndex = 1 currField = 0 targetField = 0
 pos = x [38] y [95] lastPos = x [37] y [96]
 targetPos = x [38] y [91] targetVec = x [39] y [6.33333] z [92] meetingPos = x [37] y [94]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 loadType = stone currSkill = repair_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [39] y [95] index = 1 x [39] y [94] index = 2 x [39] y [93] index = 3 x [39] y [92] index = 4 x [38] y [92] index = 5 x [37] y [92] index = 6 x [36] y [92] index = 7 x [36] y [91] index = 8 x [36] y [90]

Command count = 2
 index = 0 commandType id = 5, desc = Repair, pos = x [37] y [90], originalPos = x [37] y [90], facing = 0, unitTypeId = 6, unitTypeDesc = castle Reqs:
gold: 200
stone: 350
wood: 150
, stateType = 1, stateValue = 100036, unitCommandGroupId = 31
 index = 1 commandType id = 1, desc = Move, pos = x [34] y [87], originalPos = x [34] y [87], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 32

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 413094
pathFindRefreshCellCount = 16

id = 100031 name [farm][10]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.75
 lastAnimProgress = 0.60 animProgress = 0.61 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [92] y [52] lastPos = x [92] y [52]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [91] y [51]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 414460
pathFindRefreshCellCount = 16

id = 100032 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 414 ep = 0 loadCount = 18 deadCount = 0 progress = 0.62
 lastAnimProgress = 0.43 animProgress = 0.45 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [100] y [62] lastPos = x [101] y [63]
 targetPos = x [99] y [62] targetVec = x [0] y [0] z [0] meetingPos = x [99] y [61]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -90.00 loadType = stone currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [100] y [61] index = 1 x [99] y [61] index = 2 x [98] y [61]

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [99] y [62], originalPos = x [98] y [62], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 27

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 415826
pathFindRefreshCellCount = 16

id = 100033 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0.94
 lastAnimProgress = 0.60 animProgress = 0.62 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 100072 - factionIndex = 1 currField = 0 targetField = 0
 pos = x [36] y [95] lastPos = x [36] y [96]
 targetPos = x [38] y [91] targetVec = x [39] y [6.33333] z [92] meetingPos = x [35] y [94]
 lastRotation = 153.43 targetRotation = 153.43 rotation = 153.43 loadType = stone currSkill = repair_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [36] y [94] index = 1 x [36] y [93] index = 2 x [36] y [92] index = 3 x [36] y [91] index = 4 x [36] y [90]

Command count = 2
 index = 0 commandType id = 5, desc = Repair, pos = x [37] y [90], originalPos = x [37] y [90], facing = 0, unitTypeId = 6, unitTypeDesc = castle Reqs:
gold: 200
stone: 350
wood: 150
, stateType = 1, stateValue = 100036, unitCommandGroupId = 31
 index = 1 commandType id = 1, desc = Move, pos = x [34] y [87], originalPos = x [34] y [87], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 32

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 417192
pathFindRefreshCellCount = 16

id = 100036 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0.18
 lastAnimProgress = 0.20 animProgress = 0.23 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 100072 - factionIndex = 1 currField = 0 targetField = 0
 pos = x [42] y [90] lastPos = x [43] y [90]
 targetPos = x [38] y [91] targetVec = x [39] y [6.33333] z [92] meetingPos = x [41] y [89]
 lastRotation = -75.96 targetRotation = -75.96 rotation = -75.96 loadType = stone currSkill = build_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [41] y [90] index = 1 x [40] y [90] index = 2 x [39] y [90] index = 3 x [38] y [90] index = 4 x [37] y [90]

Command count = 2
 index = 0 commandType id = 2, desc = Build, pos = x [37] y [90], originalPos = x [37] y [90], facing = 0, unitRef.getUnit() id = 100072, unitTypeId = 6, unitTypeDesc = castle Reqs:
gold: 200
stone: 350
wood: 150
, stateType = 0, stateValue = -1, unitCommandGroupId = 31
 index = 1 commandType id = 1, desc = Move, pos = x [34] y [87], originalPos = x [34] y [87], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 32

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 421290
pathFindRefreshCellCount = 16

id = 100038 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0.57
 lastAnimProgress = 0.82 animProgress = 0.85 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [111] y [69] lastPos = x [112] y [69]
 targetPos = x [111] y [69] targetVec = x [0] y [0] z [0] meetingPos = x [110] y [68]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -90.00 loadType = gold currSkill = move_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [110] y [69] index = 1 x [109] y [69] index = 2 x [108] y [69] index = 3 x [107] y [69]

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [114] y [69], originalPos = x [114] y [68], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 33

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 424022
pathFindRefreshCellCount = 16

id = 100041 name [cow][7]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 0.25
 lastAnimProgress = 0.56 animProgress = 0.58 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [92] y [54] lastPos = x [93] y [54]
 targetPos = x [92] y [54] targetVec = x [0] y [0] z [0] meetingPos = x [91] y [53]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -87.72 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 428120
pathFindRefreshCellCount = 16

id = 100042 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0.90
 lastAnimProgress = 1.00 animProgress = 0.00 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 100066 - factionIndex = 1 currField = 0 targetField = 0
 pos = x [105] y [64] lastPos = x [104] y [64]
 targetPos = x [107] y [64] targetVec = x [107.5] y [4.33333] z [63.5] meetingPos = x [104] y [63]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 loadType = stone currSkill = repair_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [106] y [64]

Command count = 2
 index = 0 commandType id = 5, desc = Repair, pos = x [107] y [64], originalPos = x [0] y [0], facing = 0, unitRef.getUnit() id = 100066, stateType = 0, stateValue = -1, unitCommandGroupId = -1
 index = 1 commandType id = 3, desc = Harvest, pos = x [114] y [66], originalPos = x [114] y [66], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 429486
pathFindRefreshCellCount = 16

id = 100043 name [cow][7]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 0.75
 lastAnimProgress = 0.77 animProgress = 0.78 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [94] y [52] lastPos = x [94] y [53]
 targetPos = x [94] y [52] targetVec = x [0] y [0] z [0] meetingPos = x [93] y [51]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 430852
pathFindRefreshCellCount = 16

id = 100046 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0.35
 lastAnimProgress = 0.33 animProgress = 0.35 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 100072 - factionIndex = 1 currField = 0 targetField = 0
 pos = x [42] y [92] lastPos = x [43] y [91]
 targetPos = x [38] y [91] targetVec = x [39] y [6.33333] z [92] meetingPos = x [41] y [91]
 lastRotation = -104.04 targetRotation = -104.04 rotation = -104.04 loadType = stone currSkill = repair_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [41] y [92] index = 1 x [40] y [92] index = 2 x [39] y [92] index = 3 x [39] y [91] index = 4 x [39] y [90] index = 5 x [39] y [89] index = 6 x [38] y [89] index = 7 x [37] y [89]

Command count = 2
 index = 0 commandType id = 5, desc = Repair, pos = x [37] y [90], originalPos = x [37] y [90], facing = 0, unitTypeId = 6, unitTypeDesc = castle Reqs:
gold: 200
stone: 350
wood: 150
, stateType = 1, stateValue = 100036, unitCommandGroupId = 31
 index = 1 commandType id = 1, desc = Move, pos = x [34] y [87], originalPos = x [34] y [87], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 32

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 434950
pathFindRefreshCellCount = 16

id = 100047 name [cow][7]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 0.00
 lastAnimProgress = 0.88 animProgress = 0.89 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [93] y [54] lastPos = x [93] y [54]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [92] y [53]
 lastRotation = 1.00 targetRotation = 1.00 rotation = 1.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 436316
pathFindRefreshCellCount = 16

id = 100048 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 4 deadCount = 0 progress = 0.79
 lastAnimProgress = 0.90 animProgress = 0.92 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [113] y [67] lastPos = x [112] y [67]
 targetPos = x [114] y [67] targetVec = x [0] y [0] z [0] meetingPos = x [112] y [66]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 loadType = gold currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [114] y [67], originalPos = x [114] y [68], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 33

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 437682
pathFindRefreshCellCount = 16

id = 100050 name [cow][7]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 0.00
 lastAnimProgress = 0.83 animProgress = 0.84 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [94] y [53] lastPos = x [94] y [53]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [93] y [52]
 lastRotation = 1.00 targetRotation = 1.00 rotation = 1.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 440414
pathFindRefreshCellCount = 16

id = 100051 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0.73
 lastAnimProgress = 0.80 animProgress = 0.82 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 100072 - factionIndex = 1 currField = 0 targetField = 0
 pos = x [40] y [89] lastPos = x [41] y [88]
 targetPos = x [38] y [91] targetVec = x [39] y [6.33333] z [92] meetingPos = x [39] y [88]
 lastRotation = -45.00 targetRotation = -45.00 rotation = -45.00 loadType = stone currSkill = repair_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [39] y [89] index = 1 x [38] y [89] index = 2 x [37] y [89]

Command count = 2
 index = 0 commandType id = 5, desc = Repair, pos = x [37] y [90], originalPos = x [37] y [90], facing = 0, unitTypeId = 6, unitTypeDesc = castle Reqs:
gold: 200
stone: 350
wood: 150
, stateType = 1, stateValue = 100036, unitCommandGroupId = 31
 index = 1 commandType id = 1, desc = Move, pos = x [34] y [87], originalPos = x [34] y [87], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 32

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 441780
pathFindRefreshCellCount = 16

id = 100053 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0.55
 lastAnimProgress = 0.97 animProgress = 1.00 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 100072 - factionIndex = 1 currField = 0 targetField = 0
 pos = x [42] y [94] lastPos = x [43] y [93]
 targetPos = x [38] y [91] targetVec = x [39] y [6.33333] z [92] meetingPos = x [41] y [93]
 lastRotation = -126.87 targetRotation = -126.87 rotation = -126.87 loadType = stone currSkill = repair_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 12 index = 0 x [42] y [95] index = 1 x [41] y [95] index = 2 x [40] y [95] index = 3 x [39] y [95] index = 4 x [39] y [94] index = 5 x [39] y [93] index = 6 x [39] y [92] index = 7 x [38] y [92] index = 8 x [37] y [92] index = 9 x [36] y [92] index = 10 x [36] y [91] index = 11 x [36] y [90]

Command count = 2
 index = 0 commandType id = 5, desc = Repair, pos = x [37] y [90], originalPos = x [37] y [90], facing = 0, unitTypeId = 6, unitTypeDesc = castle Reqs:
gold: 200
stone: 350
wood: 150
, stateType = 1, stateValue = 100036, unitCommandGroupId = 31
 index = 1 commandType id = 1, desc = Move, pos = x [34] y [87], originalPos = x [34] y [87], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 32

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 444512
pathFindRefreshCellCount = 16

id = 100054 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 24 deadCount = 0 progress = 0.84
 lastAnimProgress = 0.92 animProgress = 0.94 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [129] y [62] lastPos = x [128] y [62]
 targetPos = x [130] y [62] targetVec = x [0] y [0] z [0] meetingPos = x [128] y [61]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 loadType = gold currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [130] y [62], originalPos = x [130] y [62], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 445878
pathFindRefreshCellCount = 16

id = 100055 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 0 ep = 0 loadCount = 4 deadCount = 622 progress = 1.00
 lastAnimProgress = 1.00 animProgress = 1.00 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [108] y [77] lastPos = x [108] y [76]
 targetPos = x [108] y [78] targetVec = x [0] y [0] z [0] meetingPos = x [107] y [76]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 loadType = gold currSkill = die_skill
 toBeUndertaken = 0 alive = 0 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 447244
pathFindRefreshCellCount = 16

id = 100056 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 5 deadCount = 0 progress = 0.67
 lastAnimProgress = 0.25 animProgress = 0.27 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [129] y [63] lastPos = x [128] y [63]
 targetPos = x [130] y [63] targetVec = x [0] y [0] z [0] meetingPos = x [128] y [62]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 loadType = gold currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [130] y [63], originalPos = x [130] y [62], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 448610
pathFindRefreshCellCount = 16

id = 100057 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 13 deadCount = 0 progress = 0.17
 lastAnimProgress = 0.25 animProgress = 0.27 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [129] y [60] lastPos = x [128] y [60]
 targetPos = x [130] y [60] targetVec = x [0] y [0] z [0] meetingPos = x [128] y [59]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 loadType = gold currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [129] y [61]

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [130] y [60], originalPos = x [130] y [62], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 449976
pathFindRefreshCellCount = 16

id = 100058 name [house][12]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.08
 lastAnimProgress = 0.54 animProgress = 0.55 highlight = 0.00 progress2 = 32 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [120] y [66] lastPos = x [120] y [66]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [120] y [78]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = produce_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 2
 index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
 index = 1 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 451342
pathFindRefreshCellCount = 16

id = 100059 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 9 deadCount = 0 progress = 0.28
 lastAnimProgress = 0.70 animProgress = 0.72 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [131] y [69] lastPos = x [131] y [68]
 targetPos = x [132] y [69] targetVec = x [0] y [0] z [0] meetingPos = x [130] y [68]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 loadType = gold currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [132] y [69], originalPos = x [132] y [69], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 452708
pathFindRefreshCellCount = 16

id = 100060 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 13 deadCount = 0 progress = 0.38
 lastAnimProgress = 0.80 animProgress = 0.82 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [130] y [70] lastPos = x [130] y [71]
 targetPos = x [130] y [70] targetVec = x [0] y [0] z [0] meetingPos = x [129] y [69]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 loadType = gold currSkill = move_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [129] y [70] index = 1 x [128] y [70] index = 2 x [128] y [69] index = 3 x [128] y [68] index = 4 x [128] y [67]

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [132] y [73], originalPos = x [132] y [71], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 454074
pathFindRefreshCellCount = 16

id = 100061 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 1.00
 lastAnimProgress = 0.19 animProgress = 0.23 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [125] y [74] lastPos = x [125] y [73]
 targetPos = x [125] y [74] targetVec = x [0] y [0] z [0] meetingPos = x [124] y [73]
 lastRotation = -45.00 targetRotation = 0.00 rotation = -2.47 loadType = gold currSkill = move_gold_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [125] y [75] index = 1 x [124] y [76] index = 2 x [124] y [77]

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [123] y [78], originalPos = x [123] y [78], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 34

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 455440
pathFindRefreshCellCount = 17

id = 100062 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0.25
 lastAnimProgress = 0.05 animProgress = 0.07 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [128] y [70] lastPos = x [129] y [71]
 targetPos = x [128] y [69] targetVec = x [0] y [0] z [0] meetingPos = x [127] y [69]
 lastRotation = 180.00 targetRotation = 180.00 rotation = -135.00 loadType = gold currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [132] y [71], originalPos = x [132] y [72], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 28

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 456806
pathFindRefreshCellCount = 17

id = 100063 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 22 deadCount = 0 progress = 0.17
 lastAnimProgress = 0.85 animProgress = 0.88 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [122] y [77] lastPos = x [122] y [76]
 targetPos = x [122] y [78] targetVec = x [0] y [0] z [0] meetingPos = x [121] y [76]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 loadType = gold currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [122] y [78], originalPos = x [123] y [78], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 34

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 458172
pathFindRefreshCellCount = 17

id = 100064 name [bone_tent][5]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 1000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.30
 lastAnimProgress = 0.41 animProgress = 0.42 highlight = 0.00 progress2 = 60 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [115] y [72] lastPos = x [115] y [72]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [117] y [79]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = produce_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 8
 index = 0 commandType id = 1, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
 index = 1 commandType id = 1, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
 index = 2 commandType id = 1, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
 index = 3 commandType id = 1, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
 index = 4 commandType id = 1, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
 index = 5 commandType id = 1, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
 index = 6 commandType id = 1, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
 index = 7 commandType id = 1, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 459538
pathFindRefreshCellCount = 17

id = 100065 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0.51
 lastAnimProgress = 0.08 animProgress = 0.10 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [125] y [75] lastPos = x [124] y [76]
 targetPos = x [125] y [75] targetVec = x [0] y [0] z [0] meetingPos = x [124] y [74]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 135.00 loadType = gold currSkill = move_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [126] y [74] index = 1 x [127] y [73] index = 2 x [128] y [72] index = 3 x [128] y [71] index = 4 x [128] y [70] index = 5 x [128] y [69] index = 6 x [128] y [68] index = 7 x [128] y [67]

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [123] y [78], originalPos = x [123] y [78], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 34

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 460904
pathFindRefreshCellCount = 17

id = 100066 name [med_bar][13]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 1459 ep = 0 loadCount = 0 deadCount = 0 progress = 0.08
 lastAnimProgress = 0.00 animProgress = 0.01 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [106] y [62] lastPos = x [106] y [62]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [115] y [79]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = be_built_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 462270
pathFindRefreshCellCount = 17

id = 100067 name [cudgel_lady][9]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 750 ep = 0 loadCount = 0 deadCount = 0 progress = 0.35
 lastAnimProgress = 0.70 animProgress = 0.72 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [112] y [81] lastPos = x [112] y [80]
 targetPos = x [112] y [81] targetVec = x [0] y [0] z [0] meetingPos = x [111] y [80]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = charge_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 1, desc = Move, pos = x [102] y [91], originalPos = x [102] y [91], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 35

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 463636
pathFindRefreshCellCount = 17

id = 100068 name [thrull][21]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0.25
 lastAnimProgress = 0.25 animProgress = 0.26 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [131] y [71] lastPos = x [131] y [72]
 targetPos = x [131] y [71] targetVec = x [0] y [0] z [0] meetingPos = x [130] y [70]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 465002
pathFindRefreshCellCount = 17

id = 100069 name [cudgel_lady][9]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0.14
 lastAnimProgress = 0.81 animProgress = 0.83 highlight = 0.00 progress2 = 0 kills = 1 enemyKills = 1
 currField = 0 targetField = 0
 pos = x [110] y [86] lastPos = x [110] y [85]
 targetPos = x [110] y [86] targetVec = x [111] y [4.33333] z [78] meetingPos = x [109] y [85]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = charge_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 1, desc = Move, pos = x [102] y [91], originalPos = x [102] y [91], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 35

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 142439
pathFindRefreshCellCount = 17

id = 100070 name [cudgel_lady][9]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 440 ep = 0 loadCount = 0 deadCount = 0 progress = 0.50
 lastAnimProgress = 0.08 animProgress = 0.09 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [113] y [81] lastPos = x [113] y [80]
 targetPos = x [113] y [81] targetVec = x [111] y [4.33333] z [78] meetingPos = x [112] y [80]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 1, desc = Move, pos = x [102] y [91], originalPos = x [102] y [91], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 35

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 367617
pathFindRefreshCellCount = 17

id = 100071 name [cudgel_lady][9]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 0 ep = 0 loadCount = 0 deadCount = 179 progress = 1.00
 lastAnimProgress = 1.00 animProgress = 1.00 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 500058 - factionIndex = 5 currField = 0 targetField = 0
 pos = x [110] y [87] lastPos = x [110] y [86]
 targetPos = x [110] y [88] targetVec = x [110] y [4.83333] z [88] meetingPos = x [109] y [86]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = die_skill
 toBeUndertaken = 0 alive = 0 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 672020
pathFindRefreshCellCount = 17

id = 100072 name [castle][6]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 4883 ep = 0 loadCount = 0 deadCount = 0 progress = 0.97
 lastAnimProgress = 0.90 animProgress = 0.97 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [37] y [90] lastPos = x [37] y [90]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [36] y [89]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = be_built_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 470466
pathFindRefreshCellCount = 17

id = 100073 name [bone_tent][5]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 638 ep = 0 loadCount = 0 deadCount = 0 progress = 0.81
 lastAnimProgress = 0.76 animProgress = 0.77 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [121] y [71] lastPos = x [121] y [71]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [120] y [70]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = be_built_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 471832
pathFindRefreshCellCount = 17

id = 100074 name [cudgel_lady][9]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 750 ep = 0 loadCount = 0 deadCount = 0 progress = 0.25
 lastAnimProgress = 0.37 animProgress = 0.38 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [115] y [79] lastPos = x [115] y [78]
 targetPos = x [115] y [79] targetVec = x [0] y [0] z [0] meetingPos = x [114] y [78]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 473198
pathFindRefreshCellCount = 17

id = 100075 name [archer][0]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 532 ep = 0 loadCount = 0 deadCount = 0 progress = 0.30
 lastAnimProgress = 0.28 animProgress = 0.30 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 500045 - factionIndex = 5 currField = 0 targetField = 0
 pos = x [116] y [80] lastPos = x [117] y [79]
 targetPos = x [110] y [90] targetVec = x [110] y [4.33333] z [90] meetingPos = x [115] y [79]
 lastRotation = -30.96 targetRotation = -30.96 rotation = -30.96 currSkill = attack_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [115] y [81] index = 1 x [114] y [81] index = 2 x [113] y [82] index = 3 x [112] y [83] index = 4 x [111] y [84] index = 5 x [110] y [85] index = 6 x [110] y [86] index = 7 x [110] y [87] index = 8 x [110] y [88] index = 9 x [110] y [89]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [113] y [81], originalPos = x [113] y [81], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 447367
pathFindRefreshCellCount = 17

id = 100076 name [cudgel_lady][9]
FactionIndex = 1
teamIndex = 0
startLocationIndex = 1
thisFaction = 0
control = 5
factionName = norsemen
 hp = 750 ep = 0 loadCount = 0 deadCount = 0 progress = 0.25
 lastAnimProgress = 0.60 animProgress = 0.61 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [120] y [78] lastPos = x [120] y [77]
 targetPos = x [120] y [78] targetVec = x [0] y [0] z [0] meetingPos = x [119] y [77]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 475930
pathFindRefreshCellCount = 17


Faction detail for index: 2
--------------------------
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
Faction Name: persian
Unit Type List count = 19
Unit Name: [blacksmith] id = 0 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 12 size = 4 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 0 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [4] i = 0 Be built i = 1 Stop i = 2 Upgrade i = 3 Die commandTypes: [3] i = 0 Upgrade i = 1 Upgrade i = 2 Upgrade storedResources: [1] i = 0 wood
200/300 levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [elephant] id = 1 maxHp = 2700 hpRegeneration = 4 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 45 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Attack i = 5 Die commandTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack i = 4 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [elephant_cage] id = 2 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [1] i = 0 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [fakir] id = 3 maxHp = 700 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 7 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [2] i = 0 Produce i = 1 Upgrade storedResources: [1] i = 0 food
20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [flying_carpet] id = 5 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [genie] id = 6 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [house] id = 7 maxHp = 1400 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 4 rotatedBuildPos = 0.00 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [4] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die commandTypes: [2] i = 0 Produce i = 1 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [magician] id = 8 maxHp = 900 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [8] i = 0 Stop i = 1 Move i = 2 Move i = 3 Repair i = 4 Repair i = 5 Build i = 6 Attack i = 7 Die commandTypes: [7] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Repair i = 4 Build i = 5 Repair i = 6 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [minaret] id = 9 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 2 height = 6 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 Attack stopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [palace] id = 10 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 0 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 1 j = 4 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 0 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
150/0 i = 1 gold
2000/2000 i = 2 stone
1500/1500 i = 3 wood
1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [princess] id = 11 maxHp = 700 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 9 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Move commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [sheep] id = 12 maxHp = 500 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [snake_basket] id = 13 maxHp = 7000 hpRegeneration = 0 maxEp = 100 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 2 height = 1 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Be built i = 3 Attack i = 4 Die commandTypes: [3] i = 0 Stop i = 1 Stop i = 2 Attack stopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [stickfighter] id = 14 maxHp = 700 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 22 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [swordman] id = 15 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 25 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 0 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 0 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [2] i = 0 Produce i = 1 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [tent] id = 17 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 12 size = 4 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [8] i = 0 Be built i = 1 Produce i = 2 Produce i = 3 Produce i = 4 Stop i = 5 Upgrade i = 6 Upgrade i = 7 Die commandTypes: [5] i = 0 Produce i = 1 Produce i = 2 Produce i = 3 Upgrade i = 4 Upgrade storedResources: [1] i = 0 wood
200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [worker] id = 18 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [14] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Attack i = 6 Move i = 7 Move i = 8 Move i = 9 Build i = 10 Harvest i = 11 Harvest i = 12 Repair i = 13 Die commandTypes: [7] i = 0 Stop i = 1 Attack i = 2 Move i = 3 Build i = 4 Harvest i = 5 Harvest i = 6 Repair storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Upgrade Type List count = 6
index: 0 corn_and_wicker Reqs:
gold: 100
wood: 150
princess

index: 1 magic_level_1 Reqs:
gold: 150
wood: 100

index: 2 magic_level_2 Reqs:
gold: 150
wood: 100
magic_level_1

Upgrades
->Damage +40
->Armor +10
Affected Units
  genie
  magician

index: 3 nails Reqs:
gold: 150
wood: 100

Upgrades
->Damage +20
->Armor +4
Affected Units
  fakir

index: 4 shield Reqs:
gold: 50
wood: 100

Upgrades
->Armor +10
Affected Units
  flying_carpet
  princess
  swordman

index: 5 weapons Reqs:
gold: 150
wood: 100
nails
shield

Upgrades
->Damage +40
Affected Units
  flying_carpet
  snake_basket
  swordman


UpgradeCount: 0
ResourceCount = 6
index = 0 energy
0/0
index = 1 food
52/0
index = 2 gold
411/2000
index = 3 housing
0/0
index = 4 stone
20/1500
index = 5 wood
1050/300
StoreCount = 6
index = 0 energy
0/0
index = 1 food
170/0
index = 2 gold
2000/2000
index = 3 housing
0/0
index = 4 stone
1500/1500
index = 5 wood
1600/300
Allies = 0
Units = 51
id = 200000 name [palace][10]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.90
 lastAnimProgress = 1.00 animProgress = 0.00 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [143] y [67] lastPos = x [143] y [67]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [152] y [62]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 593339
pathFindRefreshCellCount = 19

id = 200001 name [snake_basket][13]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.00
 lastAnimProgress = 0.50 animProgress = 0.53 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 600042 - factionIndex = 6 currField = 0 targetField = 0
 pos = x [139] y [63] lastPos = x [139] y [63]
 targetPos = x [131] y [74] targetVec = x [131] y [4.33333] z [74] meetingPos = x [138] y [62]
 lastRotation = -36.03 targetRotation = -36.03 rotation = -35.97 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 2, desc = Attack stopped, pos = x [125] y [74], originalPos = x [125] y [74], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 137191
pathFindRefreshCellCount = 19

id = 200002 name [worker][18]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0.36
 lastAnimProgress = 0.32 animProgress = 0.33 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [151] y [72] lastPos = x [150] y [72]
 targetPos = x [152] y [72] targetVec = x [0] y [0] z [0] meetingPos = x [150] y [71]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 loadType = gold currSkill = stop_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [152] y [72], originalPos = x [152] y [72], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 596071
pathFindRefreshCellCount = 19

id = 200003 name [worker][18]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0.71
 lastAnimProgress = 0.65 animProgress = 0.67 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [134] y [70] lastPos = x [135] y [70]
 targetPos = x [133] y [70] targetVec = x [0] y [0] z [0] meetingPos = x [133] y [69]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -90.00 loadType = gold currSkill = stop_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [133] y [70], originalPos = x [132] y [70], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 597437
pathFindRefreshCellCount = 19

id = 200004 name [worker][18]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 0.15
 lastAnimProgress = 0.47 animProgress = 0.50 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [148] y [52] lastPos = x [148] y [53]
 targetPos = x [148] y [51] targetVec = x [147.5] y [4.33333] z [58.5] meetingPos = x [147] y [51]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 loadType = wood currSkill = harvest_wood_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [147] y [52] index = 1 x [146] y [52]

Command count = 1
 index = 0 commandType id = 5, desc = Harvest, pos = x [148] y [51], originalPos = x [146] y [53], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 5

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 598803
pathFindRefreshCellCount = 19

id = 200006 name [sheep][12]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 0.25
 lastAnimProgress = 0.99 animProgress = 0.00 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [132] y [58] lastPos = x [133] y [58]
 targetPos = x [132] y [58] targetVec = x [0] y [0] z [0] meetingPos = x [131] y [57]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -91.13 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 601535
pathFindRefreshCellCount = 19

id = 200010 name [farm][4]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.15
 lastAnimProgress = 0.72 animProgress = 0.74 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [140] y [57] lastPos = x [140] y [57]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [139] y [56]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 606999
pathFindRefreshCellCount = 19

id = 200011 name [worker][18]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 600 ep = 0 loadCount = 4 deadCount = 0 progress = 0.52
 lastAnimProgress = 0.70 animProgress = 0.72 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [146] y [54] lastPos = x [146] y [55]
 targetPos = x [145] y [53] targetVec = x [147.5] y [4.33333] z [58.5] meetingPos = x [145] y [53]
 lastRotation = -135.00 targetRotation = -135.00 rotation = -135.00 loadType = wood currSkill = harvest_wood_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [146] y [53]

Command count = 1
 index = 0 commandType id = 5, desc = Harvest, pos = x [145] y [53], originalPos = x [146] y [53], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 5

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 608365
pathFindRefreshCellCount = 19

id = 200012 name [worker][18]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0.34
 lastAnimProgress = 0.97 animProgress = 1.00 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [137] y [70] lastPos = x [136] y [71]
 targetPos = x [137] y [70] targetVec = x [0] y [0] z [0] meetingPos = x [136] y [69]
 lastRotation = 90.00 targetRotation = 135.00 rotation = 120.35 loadType = gold currSkill = move_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [138] y [69] index = 1 x [139] y [69] index = 2 x [140] y [69] index = 3 x [141] y [69] index = 4 x [142] y [69] index = 5 x [143] y [69] index = 6 x [144] y [69] index = 7 x [145] y [69]

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [132] y [73], originalPos = x [132] y [72], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 609731
pathFindRefreshCellCount = 19

id = 200013 name [house][7]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 1400 ep = 0 loadCount = 0 deadCount = 0 progress = 0.52
 lastAnimProgress = 0.18 animProgress = 0.20 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [135] y [61] lastPos = x [135] y [61]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [141] y [79]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 611097
pathFindRefreshCellCount = 19

id = 200014 name [worker][18]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 600 ep = 0 loadCount = 15 deadCount = 0 progress = 0.90
 lastAnimProgress = 0.52 animProgress = 0.54 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [146] y [52] lastPos = x [147] y [53]
 targetPos = x [146] y [51] targetVec = x [147.5] y [4.33333] z [58.5] meetingPos = x [145] y [51]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 loadType = wood currSkill = harvest_wood_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 5, desc = Harvest, pos = x [146] y [51], originalPos = x [146] y [53], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 5

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 612463
pathFindRefreshCellCount = 19

id = 200015 name [blacksmith][0]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.45
 lastAnimProgress = 0.16 animProgress = 0.18 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [146] y [57] lastPos = x [146] y [57]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [145] y [56]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 613829
pathFindRefreshCellCount = 19

id = 200016 name [worker][18]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 600 ep = 0 loadCount = 15 deadCount = 0 progress = 0.52
 lastAnimProgress = 0.29 animProgress = 0.32 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [143] y [54] lastPos = x [143] y [55]
 targetPos = x [143] y [53] targetVec = x [0] y [0] z [0] meetingPos = x [142] y [53]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 loadType = wood currSkill = harvest_wood_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [142] y [54]

Command count = 1
 index = 0 commandType id = 5, desc = Harvest, pos = x [143] y [53], originalPos = x [142] y [54], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 615195
pathFindRefreshCellCount = 19

id = 200018 name [worker][18]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 0.34
 lastAnimProgress = 0.35 animProgress = 0.38 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 200052 - factionIndex = 2 currField = 0 targetField = 0
 pos = x [138] y [69] lastPos = x [138] y [70]
 targetPos = x [141] y [67] targetVec = x [140.5] y [4.33333] z [66.5] meetingPos = x [137] y [68]
 lastRotation = 123.69 targetRotation = 123.69 rotation = 123.69 loadType = gold currSkill = build_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 3, desc = Build, pos = x [139] y [65], originalPos = x [139] y [65], facing = 0, unitRef.getUnit() id = 200052, unitTypeId = 16, unitTypeDesc = temple Reqs:
gold: 100
stone: 80
wood: 120
house
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 617927
pathFindRefreshCellCount = 19

id = 200020 name [worker][18]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 600 ep = 0 loadCount = 5 deadCount = 0 progress = 0.22
 lastAnimProgress = 0.07 animProgress = 0.09 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [134] y [71] lastPos = x [135] y [70]
 targetPos = x [133] y [71] targetVec = x [144.5] y [4.33333] z [63.5] meetingPos = x [133] y [70]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -90.00 loadType = gold currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [134] y [72] index = 1 x [134] y [73] index = 2 x [134] y [74] index = 3 x [133] y [74] index = 4 x [132] y [74] index = 5 x [131] y [74] index = 6 x [130] y [73] index = 7 x [130] y [72] index = 8 x [130] y [71] index = 9 x [130] y [70]

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [133] y [71], originalPos = x [132] y [70], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 8

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 620659
pathFindRefreshCellCount = 19

id = 200021 name [worker][18]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 0.51
 lastAnimProgress = 0.99 animProgress = 0.00 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [151] y [65] lastPos = x [150] y [65]
 targetPos = x [152] y [65] targetVec = x [149.5] y [4.33333] z [68.5] meetingPos = x [150] y [64]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 loadType = gold currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [152] y [65], originalPos = x [152] y [65], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 16

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 622025
pathFindRefreshCellCount = 19

id = 200022 name [worker][18]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0.05
 lastAnimProgress = 0.08 animProgress = 0.10 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [148] y [66] lastPos = x [149] y [66]
 targetPos = x [148] y [66] targetVec = x [149.5] y [4.33333] z [68.5] meetingPos = x [147] y [65]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -90.00 loadType = gold currSkill = move_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [147] y [66] index = 1 x [146] y [66] index = 2 x [145] y [66] index = 3 x [145] y [67] index = 4 x [145] y [68] index = 5 x [145] y [69]

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [152] y [66], originalPos = x [152] y [65], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 16

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 623391
pathFindRefreshCellCount = 19

id = 200023 name [temple][16]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.06
 lastAnimProgress = 0.80 animProgress = 0.82 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [143] y [62] lastPos = x [143] y [62]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [143] y [79]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 624757
pathFindRefreshCellCount = 19

id = 200024 name [worker][18]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 600 ep = 0 loadCount = 11 deadCount = 0 progress = 0.39
 lastAnimProgress = 0.54 animProgress = 0.56 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [134] y [69] lastPos = x [135] y [68]
 targetPos = x [133] y [69] targetVec = x [0] y [0] z [0] meetingPos = x [133] y [68]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -90.00 loadType = gold currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [134] y [70] index = 1 x [134] y [71] index = 2 x [134] y [72] index = 3 x [134] y [73] index = 4 x [134] y [74] index = 5 x [133] y [74] index = 6 x [132] y [74] index = 7 x [131] y [74] index = 8 x [131] y [73] index = 9 x [131] y [72] index = 10 x [131] y [71]

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [133] y [69], originalPos = x [132] y [68], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 626123
pathFindRefreshCellCount = 19

id = 200025 name [worker][18]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 1.00
 lastAnimProgress = 0.25 animProgress = 0.28 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [142] y [66] lastPos = x [141] y [66]
 targetPos = x [142] y [66] targetVec = x [0] y [0] z [0] meetingPos = x [141] y [65]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 loadType = gold currSkill = move_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [143] y [66] index = 1 x [144] y [66] index = 2 x [145] y [66] index = 3 x [145] y [67] index = 4 x [145] y [68] index = 5 x [145] y [69]

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [133] y [69], originalPos = x [132] y [68], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 627489
pathFindRefreshCellCount = 19

id = 200026 name [fakir][3]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 525 ep = 0 loadCount = 0 deadCount = 0 progress = 0.09
 lastAnimProgress = 0.41 animProgress = 0.44 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [122] y [91] lastPos = x [121] y [92]
 targetPos = x [122] y [91] targetVec = x [112] y [4.33333] z [102] meetingPos = x [121] y [90]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 135.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 19 index = 0 x [123] y [90] index = 1 x [124] y [89] index = 2 x [125] y [88] index = 3 x [126] y [87] index = 4 x [127] y [86] index = 5 x [128] y [85] index = 6 x [129] y [85] index = 7 x [130] y [85] index = 8 x [131] y [85] index = 9 x [132] y [85] index = 10 x [133] y [85] index = 11 x [134] y [85] index = 12 x [135] y [85] index = 13 x [136] y [85] index = 14 x [137] y [85] index = 15 x [138] y [85] index = 16 x [139] y [85] index = 17 x [140] y [85] index = 18 x [141] y [85]

Command count = 1
 index = 0 commandType id = 1, desc = Move, pos = x [141] y [85], originalPos = x [141] y [85], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 28

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 553893
pathFindRefreshCellCount = 19

id = 200027 name [worker][18]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0.98
 lastAnimProgress = 0.56 animProgress = 0.59 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [142] y [55] lastPos = x [143] y [56]
 targetPos = x [141] y [55] targetVec = x [0] y [0] z [0] meetingPos = x [141] y [54]
 lastRotation = -135.00 targetRotation = -90.00 rotation = -91.13 loadType = wood currSkill = harvest_wood_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [142] y [54]

Command count = 1
 index = 0 commandType id = 5, desc = Harvest, pos = x [141] y [55], originalPos = x [142] y [54], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 630221
pathFindRefreshCellCount = 19

id = 200028 name [fakir][3]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.30
 lastAnimProgress = 0.25 animProgress = 0.28 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [128] y [97] lastPos = x [128] y [98]
 targetPos = x [128] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [127] y [96]
 lastRotation = 90.00 targetRotation = 180.00 rotation = 143.55 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [129] y [96] index = 1 x [129] y [95] index = 2 x [129] y [94] index = 3 x [130] y [93] index = 4 x [131] y [92] index = 5 x [132] y [91] index = 6 x [133] y [90] index = 7 x [134] y [89] index = 8 x [135] y [88] index = 9 x [136] y [87] index = 10 x [137] y [86] index = 11 x [138] y [85] index = 12 x [139] y [85] index = 13 x [140] y [85] index = 14 x [141] y [85]

Command count = 1
 index = 0 commandType id = 1, desc = Move, pos = x [141] y [85], originalPos = x [141] y [85], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 28

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 631587
pathFindRefreshCellCount = 19

id = 200029 name [swordman][15]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 0 ep = 0 loadCount = 0 deadCount = 367 progress = 1.00
 lastAnimProgress = 1.00 animProgress = 1.00 highlight = 0.00 progress2 = 0 kills = 1 enemyKills = 1
 currField = 0 targetField = 0
 pos = x [113] y [103] lastPos = x [114] y [103]
 targetPos = x [113] y [103] targetVec = x [113] y [4.33333] z [103] meetingPos = x [112] y [102]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -90.00 currSkill = die_skill
 toBeUndertaken = 0 alive = 0 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 666435
pathFindRefreshCellCount = 19

id = 200030 name [tent][17]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.45
 lastAnimProgress = 0.38 animProgress = 0.45 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [148] y [67] lastPos = x [148] y [67]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [144] y [73]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = produce_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 634319
pathFindRefreshCellCount = 19

id = 200031 name [swordman][15]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 900 ep = 0 loadCount = 0 deadCount = 0 progress = 0.59
 lastAnimProgress = 0.90 animProgress = 0.92 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [126] y [93] lastPos = x [125] y [94]
 targetPos = x [126] y [93] targetVec = x [129] y [4.33333] z [81] meetingPos = x [125] y [92]
 lastRotation = 180.00 targetRotation = 135.00 rotation = 137.83 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 15 index = 0 x [127] y [92] index = 1 x [128] y [91] index = 2 x [129] y [90] index = 3 x [130] y [89] index = 4 x [131] y [88] index = 5 x [132] y [87] index = 6 x [133] y [86] index = 7 x [134] y [85] index = 8 x [135] y [85] index = 9 x [136] y [85] index = 10 x [137] y [85] index = 11 x [138] y [85] index = 12 x [139] y [85] index = 13 x [140] y [85] index = 14 x [141] y [85]

Command count = 1
 index = 0 commandType id = 1, desc = Move, pos = x [141] y [85], originalPos = x [141] y [85], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 28

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 242199
pathFindRefreshCellCount = 19

id = 200032 name [princess][11]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.51
 lastAnimProgress = 0.65 animProgress = 0.69 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [129] y [92] lastPos = x [128] y [93]
 targetPos = x [129] y [92] targetVec = x [113] y [4.33333] z [103] meetingPos = x [128] y [91]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 135.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 12 index = 0 x [130] y [91] index = 1 x [131] y [90] index = 2 x [132] y [89] index = 3 x [133] y [88] index = 4 x [134] y [87] index = 5 x [135] y [86] index = 6 x [136] y [85] index = 7 x [137] y [85] index = 8 x [138] y [85] index = 9 x [139] y [85] index = 10 x [140] y [85] index = 11 x [141] y [85]

Command count = 1
 index = 0 commandType id = 1, desc = Move, pos = x [141] y [85], originalPos = x [141] y [85], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 28

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 227794
pathFindRefreshCellCount = 19

id = 200033 name [stickfighter][14]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.00
 lastAnimProgress = 0.02 animProgress = 0.05 highlight = 0.00 progress2 = 0 kills = 1 enemyKills = 1
 currField = 0 targetField = 0
 pos = x [124] y [91] lastPos = x [123] y [92]
 targetPos = x [124] y [91] targetVec = x [112] y [4.33333] z [102] meetingPos = x [123] y [90]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 135.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [125] y [90] index = 1 x [126] y [89] index = 2 x [127] y [88] index = 3 x [128] y [87] index = 4 x [129] y [86] index = 5 x [130] y [85] index = 6 x [131] y [85] index = 7 x [132] y [85] index = 8 x [133] y [85] index = 9 x [134] y [85] index = 10 x [135] y [85] index = 11 x [136] y [85] index = 12 x [137] y [85] index = 13 x [138] y [85] index = 14 x [139] y [85] index = 15 x [140] y [85] index = 16 x [141] y [85]

Command count = 1
 index = 0 commandType id = 1, desc = Move, pos = x [141] y [85], originalPos = x [141] y [85], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 28

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 541687
pathFindRefreshCellCount = 19

id = 200034 name [princess][11]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.05
 lastAnimProgress = 0.58 animProgress = 0.62 highlight = 0.00 progress2 = 0 kills = 1 enemyKills = 1
 currField = 0 targetField = 0
 pos = x [135] y [86] lastPos = x [134] y [86]
 targetPos = x [135] y [86] targetVec = x [115] y [4.33333] z [79] meetingPos = x [134] y [85]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [136] y [86] index = 1 x [137] y [85] index = 2 x [138] y [85] index = 3 x [139] y [85] index = 4 x [140] y [85] index = 5 x [141] y [85]

Command count = 1
 index = 0 commandType id = 1, desc = Move, pos = x [141] y [85], originalPos = x [141] y [85], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 28

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 267135
pathFindRefreshCellCount = 19

id = 200035 name [stickfighter][14]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 0 ep = 0 loadCount = 0 deadCount = 227 progress = 1.00
 lastAnimProgress = 1.00 animProgress = 1.00 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [112] y [102] lastPos = x [113] y [102]
 targetPos = x [112] y [102] targetVec = x [112] y [4.33333] z [102] meetingPos = x [111] y [101]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -90.00 currSkill = die_skill
 toBeUndertaken = 0 alive = 0 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 126380
pathFindRefreshCellCount = 19

id = 200036 name [princess][11]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.16
 lastAnimProgress = 0.94 animProgress = 0.98 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [130] y [97] lastPos = x [129] y [98]
 targetPos = x [130] y [97] targetVec = x [112] y [4.33333] z [102] meetingPos = x [129] y [96]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 135.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 12 index = 0 x [131] y [96] index = 1 x [132] y [95] index = 2 x [133] y [94] index = 3 x [134] y [93] index = 4 x [135] y [92] index = 5 x [136] y [91] index = 6 x [137] y [90] index = 7 x [138] y [89] index = 8 x [139] y [88] index = 9 x [140] y [87] index = 10 x [141] y [86] index = 11 x [141] y [85]

Command count = 1
 index = 0 commandType id = 1, desc = Move, pos = x [141] y [85], originalPos = x [141] y [85], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 28

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 431060
pathFindRefreshCellCount = 19

id = 200037 name [princess][11]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 467 ep = 0 loadCount = 0 deadCount = 0 progress = 0.80
 lastAnimProgress = 0.77 animProgress = 0.80 highlight = 0.00 progress2 = 0 kills = 1 enemyKills = 1
 targetRef = 500045 - factionIndex = 5 currField = 0 targetField = 0
 pos = x [113] y [83] lastPos = x [113] y [82]
 targetPos = x [110] y [90] targetVec = x [110] y [4.33333] z [90] meetingPos = x [112] y [82]
 lastRotation = -23.20 targetRotation = -23.20 rotation = -23.20 currSkill = attack_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [112] y [84] index = 1 x [111] y [85] index = 2 x [110] y [86] index = 3 x [110] y [87] index = 4 x [110] y [88] index = 5 x [110] y [89]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [112] y [82], originalPos = x [112] y [82], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 707855
pathFindRefreshCellCount = 19

id = 200038 name [genie][6]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.99
 lastAnimProgress = 0.22 animProgress = 0.25 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [134] y [84] lastPos = x [133] y [84]
 targetPos = x [134] y [84] targetVec = x [110] y [4.83333] z [88] meetingPos = x [133] y [83]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [135] y [85] index = 1 x [136] y [85] index = 2 x [137] y [85] index = 3 x [138] y [85] index = 4 x [139] y [85] index = 5 x [140] y [85] index = 6 x [141] y [85]

Command count = 1
 index = 0 commandType id = 1, desc = Move, pos = x [141] y [85], originalPos = x [141] y [85], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 28

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 102959
pathFindRefreshCellCount = 19

id = 200039 name [genie][6]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 126 ep = 0 loadCount = 0 deadCount = 0 progress = 0.22
 lastAnimProgress = 0.38 animProgress = 0.41 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [135] y [85] lastPos = x [134] y [85]
 targetPos = x [135] y [85] targetVec = x [110] y [4.83333] z [88] meetingPos = x [134] y [84]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [136] y [85] index = 1 x [137] y [85] index = 2 x [138] y [85] index = 3 x [139] y [85]

Command count = 1
 index = 0 commandType id = 1, desc = Move, pos = x [141] y [85], originalPos = x [141] y [85], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 28

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 320433
pathFindRefreshCellCount = 19

id = 200040 name [princess][11]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.51
 lastAnimProgress = 0.72 animProgress = 0.76 highlight = 0.00 progress2 = 0 kills = 1 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [130] y [89] lastPos = x [129] y [90]
 targetPos = x [130] y [89] targetVec = x [112] y [4.33333] z [102] meetingPos = x [129] y [88]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 135.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [131] y [88] index = 1 x [132] y [87] index = 2 x [133] y [86] index = 3 x [134] y [85] index = 4 x [135] y [85] index = 5 x [136] y [85] index = 6 x [137] y [85] index = 7 x [138] y [85]

Command count = 1
 index = 0 commandType id = 1, desc = Move, pos = x [141] y [85], originalPos = x [141] y [85], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 28

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 612431
pathFindRefreshCellCount = 19

id = 200041 name [princess][11]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.62
 lastAnimProgress = 0.58 animProgress = 0.62 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [130] y [95] lastPos = x [129] y [96]
 targetPos = x [130] y [95] targetVec = x [113] y [4.33333] z [109.835] meetingPos = x [129] y [94]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 135.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [131] y [94] index = 1 x [132] y [93] index = 2 x [133] y [92] index = 3 x [134] y [91] index = 4 x [135] y [90] index = 5 x [136] y [89] index = 6 x [137] y [88] index = 7 x [138] y [87] index = 8 x [139] y [86]

Command count = 1
 index = 0 commandType id = 1, desc = Move, pos = x [141] y [85], originalPos = x [141] y [85], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 28

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 337109
pathFindRefreshCellCount = 20

id = 200042 name [princess][11]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.77
 lastAnimProgress = 0.87 animProgress = 0.91 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [132] y [85] lastPos = x [131] y [85]
 targetPos = x [132] y [85] targetVec = x [111] y [4.33333] z [78] meetingPos = x [131] y [84]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [133] y [85] index = 1 x [134] y [85] index = 2 x [135] y [85] index = 3 x [136] y [85] index = 4 x [137] y [85] index = 5 x [138] y [85] index = 6 x [139] y [85]

Command count = 1
 index = 0 commandType id = 1, desc = Move, pos = x [141] y [85], originalPos = x [141] y [85], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 28

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 60990
pathFindRefreshCellCount = 20

id = 200043 name [worker][18]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 600 ep = 0 loadCount = 7 deadCount = 0 progress = 0.73
 lastAnimProgress = 0.07 animProgress = 0.09 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [151] y [62] lastPos = x [150] y [62]
 targetPos = x [152] y [62] targetVec = x [0] y [0] z [0] meetingPos = x [150] y [61]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 loadType = gold currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [152] y [62], originalPos = x [152] y [62], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 652077
pathFindRefreshCellCount = 20

id = 200044 name [princess][11]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.99
 lastAnimProgress = 0.76 animProgress = 0.80 highlight = 0.00 progress2 = 0 kills = 1 enemyKills = 1
 currField = 0 targetField = 0
 pos = x [128] y [85] lastPos = x [127] y [85]
 targetPos = x [128] y [85] targetVec = x [111] y [4.33333] z [78] meetingPos = x [127] y [84]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [129] y [85] index = 1 x [130] y [85] index = 2 x [131] y [85] index = 3 x [132] y [85] index = 4 x [133] y [85] index = 5 x [134] y [85] index = 6 x [135] y [85] index = 7 x [136] y [85] index = 8 x [137] y [85] index = 9 x [138] y [85] index = 10 x [139] y [85] index = 11 x [140] y [85] index = 12 x [141] y [85]

Command count = 1
 index = 0 commandType id = 1, desc = Move, pos = x [141] y [85], originalPos = x [141] y [85], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 28

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 289621
pathFindRefreshCellCount = 20

id = 200045 name [genie][6]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.28
 lastAnimProgress = 0.31 animProgress = 0.34 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [130] y [85] lastPos = x [129] y [85]
 targetPos = x [130] y [85] targetVec = x [111] y [4.33333] z [78] meetingPos = x [129] y [84]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [131] y [85] index = 1 x [132] y [85] index = 2 x [133] y [85] index = 3 x [134] y [85] index = 4 x [135] y [85] index = 5 x [136] y [85] index = 6 x [137] y [85]

Command count = 1
 index = 0 commandType id = 1, desc = Move, pos = x [141] y [85], originalPos = x [141] y [85], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 28

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 660683
pathFindRefreshCellCount = 20

id = 200046 name [worker][18]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0.08
 lastAnimProgress = 0.05 animProgress = 0.07 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [151] y [63] lastPos = x [150] y [63]
 targetPos = x [152] y [63] targetVec = x [0] y [0] z [0] meetingPos = x [150] y [62]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 loadType = gold currSkill = stop_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [152] y [63], originalPos = x [152] y [62], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 656175
pathFindRefreshCellCount = 20

id = 200047 name [worker][18]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0.14
 lastAnimProgress = 0.20 animProgress = 0.23 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [147] y [66] lastPos = x [147] y [65]
 targetPos = x [147] y [66] targetVec = x [0] y [0] z [0] meetingPos = x [146] y [65]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 loadType = gold currSkill = move_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [146] y [66] index = 1 x [145] y [66] index = 2 x [145] y [67] index = 3 x [145] y [68] index = 4 x [145] y [69]

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [152] y [62], originalPos = x [152] y [62], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 657541
pathFindRefreshCellCount = 20

id = 200048 name [stickfighter][14]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.00
 lastAnimProgress = 0.83 animProgress = 0.84 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [138] y [83] lastPos = x [138] y [82]
 targetPos = x [138] y [83] targetVec = x [0] y [0] z [0] meetingPos = x [137] y [82]
 lastRotation = 0.00 targetRotation = 0.00 rotation = -0.45 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 658907
pathFindRefreshCellCount = 20

id = 200049 name [genie][6]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.25
 lastAnimProgress = 0.37 animProgress = 0.38 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [138] y [84] lastPos = x [139] y [84]
 targetPos = x [138] y [84] targetVec = x [0] y [0] z [0] meetingPos = x [137] y [83]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -90.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 660273
pathFindRefreshCellCount = 20

id = 200050 name [princess][11]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.25
 lastAnimProgress = 0.18 animProgress = 0.19 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [139] y [83] lastPos = x [140] y [83]
 targetPos = x [139] y [83] targetVec = x [0] y [0] z [0] meetingPos = x [138] y [82]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -89.55 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 661639
pathFindRefreshCellCount = 20

id = 200051 name [stickfighter][14]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.25
 lastAnimProgress = 0.71 animProgress = 0.72 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [138] y [82] lastPos = x [138] y [81]
 targetPos = x [138] y [82] targetVec = x [0] y [0] z [0] meetingPos = x [137] y [81]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 663005
pathFindRefreshCellCount = 20

id = 200052 name [temple][16]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 2740 ep = 0 loadCount = 0 deadCount = 0 progress = 0.38
 lastAnimProgress = 0.30 animProgress = 0.38 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [139] y [65] lastPos = x [139] y [65]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [138] y [64]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = be_built_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 664371
pathFindRefreshCellCount = 20

id = 200053 name [princess][11]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.00
 lastAnimProgress = 0.03 animProgress = 0.04 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [137] y [83] lastPos = x [137] y [82]
 targetPos = x [137] y [83] targetVec = x [0] y [0] z [0] meetingPos = x [136] y [82]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 665737
pathFindRefreshCellCount = 20

id = 200054 name [princess][11]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.75
 lastAnimProgress = 0.34 animProgress = 0.35 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [143] y [79] lastPos = x [142] y [79]
 targetPos = x [143] y [79] targetVec = x [0] y [0] z [0] meetingPos = x [142] y [78]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 89.10 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 667103
pathFindRefreshCellCount = 20

id = 200055 name [sheep][12]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 0.25
 lastAnimProgress = 0.49 animProgress = 0.51 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [140] y [56] lastPos = x [141] y [56]
 targetPos = x [140] y [56] targetVec = x [0] y [0] z [0] meetingPos = x [139] y [55]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -90.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 668469
pathFindRefreshCellCount = 20

id = 200056 name [sheep][12]
FactionIndex = 2
teamIndex = 0
startLocationIndex = 3
thisFaction = 0
control = 5
factionName = persian
 hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 0.50
 lastAnimProgress = 0.55 animProgress = 0.56 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [139] y [58] lastPos = x [140] y [58]
 targetPos = x [139] y [58] targetVec = x [0] y [0] z [0] meetingPos = x [138] y [57]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -90.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 669835
pathFindRefreshCellCount = 20


Faction detail for index: 3
--------------------------
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
Faction Name: magic
Unit Type List count = 19
Unit Name: [archmage] id = 0 maxHp = 450 hpRegeneration = 5 maxEp = 3000 epRegeneration = 30 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack i = 4 Die commandTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack i = 4 Attack stopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [archmage_tower] id = 1 maxHp = 10000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 11 rotatedBuildPos = 0.00 rotationAllowed = 0 skillTypes: [4] i = 0 Be built i = 1 Stop i = 2 Upgrade i = 3 Die commandTypes: [2] i = 0 Upgrade i = 1 Upgrade storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [battlemage] id = 2 maxHp = 700 hpRegeneration = 3 maxEp = 500 epRegeneration = 15 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 30 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Morph i = 4 Die commandTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped i = 4 Morph storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [behemoth] id = 3 maxHp = 5000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 50 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 2 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [daemon] id = 4 maxHp = 500 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [dragon] id = 5 maxHp = 1400 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Morph i = 3 Attack i = 4 Die commandTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped i = 4 Morph storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [drake_rider] id = 6 maxHp = 1300 hpRegeneration = 2 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 50 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 2 height = 4 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack i = 4 Die commandTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack i = 4 Attack stopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [energy_source] id = 7 maxHp = 1400 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 2 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 0 skillTypes: [3] i = 0 Be built i = 1 Stop i = 2 Die commandTypes: [0] storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [evil_dragon] id = 8 maxHp = 1700 hpRegeneration = 3 maxEp = 1000 epRegeneration = 200 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [1] i = 0 expert meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [ghost_armor] id = 9 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 30 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [golem] id = 10 maxHp = 2000 hpRegeneration = 3 maxEp = 1000 epRegeneration = 10 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 45 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 2 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Morph i = 4 Die i = 5 Be built commandTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped i = 4 Morph storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [initiate] id = 11 maxHp = 450 hpRegeneration = 0 maxEp = 50 epRegeneration = 1 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [12] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Build i = 7 Repair i = 8 Harvest i = 9 Morph i = 10 Attack i = 11 Die commandTypes: [9] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Repair i = 4 Build i = 5 Build i = 6 Harvest i = 7 Harvest i = 8 Morph storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [library] id = 12 maxHp = 5000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 12 size = 4 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [4] i = 0 Be built i = 1 Stop i = 2 Upgrade i = 3 Die commandTypes: [3] i = 0 Upgrade i = 1 Upgrade i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [mage_tower] id = 13 maxHp = 8000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.6] y [0.6] z [0.8] multiSelect = 0 sight = 15 size = 5 height = 6 rotatedBuildPos = 0.00 rotationAllowed = 0 cellMap: [5] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 0 j = 4 value = 0 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 1 j = 4 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 0 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 i = 3 j = 4 value = 1 i = 4 j = 0 value = 0 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [3] i = 0 gold
1800/2000 i = 1 stone
1400/1500 i = 2 wood
1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [power_golem] id = 14 maxHp = 2000 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 45 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 2 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [summoner] id = 15 maxHp = 500 hpRegeneration = 4 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Move i = 2 Produce i = 3 Attack i = 4 Die i = 5 Stop i = 6 Morph commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped i = 4 Produce i = 5 Produce i = 6 Produce i = 7 Morph storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [summoner_guild] id = 16 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 10 size = 3 height = 3 rotatedBuildPos = 0.00 rotationAllowed = 0 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 0 i = 0 j = 2 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [2] i = 0 Produce i = 1 Upgrade storedResources: [1] i = 0 wood
200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [tower_of_souls] id = 17 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 2 height = 3 rotatedBuildPos = 0.00 rotationAllowed = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 Attack stopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [wicker_behemoth] id = 18 maxHp = 1400 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 5 size = 2 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [4] i = 0 Be built i = 1 Stop i = 2 Die i = 3 Morph commandTypes: [1] i = 0 Morph storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Upgrade Type List count = 6
index: 0 ancient_summoning Reqs:
gold: 50
wood: 100

Upgrades
->EP +500
Affected Units
  drake_rider
  summoner

index: 1 dragon_call Reqs:
gold: 250
wood: 150

index: 2 energy_compression Reqs:
gold: 150

Upgrades
->EP +500
Affected Units
  archmage
  battlemage
  summoner

index: 3 energy_sharpening Reqs:
gold: 250
stone: 150
wood: 200

Upgrades
->Damage +50
->Range +1
Affected Units
  archmage
  battlemage
  summoner

index: 4 golem_power Reqs:
gold: 200
wood: 200
->EP +1000

index: 5 hell_gate Reqs:
gold: 200
wood: 200


UpgradeCount: 2 index = 0  state = 0 factionIndex = 3 type = energy_sharpening Reqs:
gold: 250
stone: 150
wood: 200

Upgrades
->Damage +50
->Range +1
Affected Units
  archmage
  battlemage
  summoner
 index = 1  state = 0 factionIndex = 3 type = energy_compression Reqs:
gold: 150

Upgrades
->EP +500
Affected Units
  archmage
  battlemage
  summoner

ResourceCount = 6
index = 0 energy
14/0
index = 1 food
0/0
index = 2 gold
296/2000
index = 3 housing
0/0
index = 4 stone
912/1500
index = 5 wood
90/300
StoreCount = 6
index = 0 energy
0/0
index = 1 food
0/0
index = 2 gold
5400/2000
index = 3 housing
0/0
index = 4 stone
4200/1500
index = 5 wood
3800/300
Allies = 0
Units = 50
id = 300000 name [mage_tower][13]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 8000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.45
 lastAnimProgress = 0.38 animProgress = 0.45 highlight = 0.00 progress2 = 32 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [159] y [67] lastPos = x [159] y [67]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [153] y [64]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = produce_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 6
 index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
 index = 1 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
 index = 2 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
 index = 3 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
 index = 4 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
 index = 5 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 100539
pathFindRefreshCellCount = 11

id = 300001 name [energy_source][7]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 1400 ep = 0 loadCount = 0 deadCount = 0 progress = 0.90
 lastAnimProgress = 0.53 animProgress = 0.55 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [158] y [63] lastPos = x [158] y [63]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [157] y [62]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 101905
pathFindRefreshCellCount = 11

id = 300002 name [initiate][11]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 450 ep = 50 loadCount = 20 deadCount = 0 progress = 0.12
 lastAnimProgress = 0.03 animProgress = 0.06 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [165] y [67] lastPos = x [166] y [66]
 targetPos = x [165] y [67] targetVec = x [0] y [0] z [0] meetingPos = x [164] y [66]
 lastRotation = -90.00 targetRotation = -45.00 rotation = -79.62 loadType = gold currSkill = move_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [164] y [67] index = 1 x [164] y [68] index = 2 x [164] y [69] index = 3 x [163] y [69] index = 4 x [162] y [69] index = 5 x [161] y [69]

Command count = 1
 index = 0 commandType id = 6, desc = Harvest, pos = x [168] y [66], originalPos = x [168] y [66], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 103271
pathFindRefreshCellCount = 11

id = 300004 name [initiate][11]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 450 ep = 50 loadCount = 9 deadCount = 0 progress = 0.45
 lastAnimProgress = 0.70 animProgress = 0.72 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [167] y [67] lastPos = x [166] y [67]
 targetPos = x [168] y [67] targetVec = x [0] y [0] z [0] meetingPos = x [166] y [66]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 loadType = gold currSkill = harvest_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 6, desc = Harvest, pos = x [168] y [67], originalPos = x [168] y [66], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 106003
pathFindRefreshCellCount = 11

id = 300006 name [summoner][15]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 500 ep = 500 loadCount = 0 deadCount = 0 progress = 0.50
 lastAnimProgress = 0.73 animProgress = 0.74 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [177] y [63] lastPos = x [176] y [63]
 targetPos = x [177] y [63] targetVec = x [0] y [0] z [0] meetingPos = x [176] y [62]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 108735
pathFindRefreshCellCount = 11

id = 300008 name [golem][10]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 1994 ep = 320 loadCount = 0 deadCount = 0 progress = 0.66
 lastAnimProgress = 0.78 animProgress = 0.79 highlight = 0.00 progress2 = 0 kills = 3 enemyKills = 3
 targetRef = 600087 - factionIndex = 6 currField = 0 targetField = 0
 pos = x [126] y [95] lastPos = x [127] y [94]
 targetPos = x [118] y [95] targetVec = x [117.88] y [4.33333] z [95] meetingPos = x [125] y [94]
 lastRotation = 0.00 targetRotation = -90.00 rotation = -90.00 currSkill = attack_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [116] y [96], originalPos = x [116] y [96], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 521631
pathFindRefreshCellCount = 11

id = 300009 name [initiate][11]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 450 ep = 50 loadCount = 0 deadCount = 0 progress = 0.83
 lastAnimProgress = 0.68 animProgress = 0.72 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [174] y [67] lastPos = x [175] y [67]
 targetPos = x [174] y [67] targetVec = x [178] y [6.33333] z [67] meetingPos = x [173] y [66]
 lastRotation = 90.00 targetRotation = -90.00 rotation = 265.50 loadType = gold currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 6, desc = Harvest, pos = x [172] y [67], originalPos = x [172] y [67], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 39

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 112833
pathFindRefreshCellCount = 11

id = 300011 name [mage_tower][13]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 8000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.97
 lastAnimProgress = 0.90 animProgress = 0.97 highlight = 0.00 progress2 = 19 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [176] y [65] lastPos = x [176] y [65]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [170] y [64]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = produce_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 6
 index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
 index = 1 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
 index = 2 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
 index = 3 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
 index = 4 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
 index = 5 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 115565
pathFindRefreshCellCount = 11

id = 300013 name [initiate][11]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 450 ep = 50 loadCount = 4 deadCount = 0 progress = 0.80
 lastAnimProgress = 0.88 animProgress = 0.90 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [167] y [72] lastPos = x [166] y [72]
 targetPos = x [168] y [72] targetVec = x [0] y [0] z [0] meetingPos = x [166] y [71]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 loadType = stone currSkill = harvest_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 6, desc = Harvest, pos = x [168] y [72], originalPos = x [168] y [72], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 118297
pathFindRefreshCellCount = 11

id = 300014 name [energy_source][7]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 1400 ep = 0 loadCount = 0 deadCount = 0 progress = 0.15
 lastAnimProgress = 0.00 animProgress = 0.03 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [160] y [75] lastPos = x [160] y [75]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [159] y [74]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 119663
pathFindRefreshCellCount = 11

id = 300015 name [initiate][11]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 450 ep = 50 loadCount = 0 deadCount = 0 progress = 0.98
 lastAnimProgress = 0.03 animProgress = 0.06 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [166] y [68] lastPos = x [165] y [68]
 targetPos = x [166] y [68] targetVec = x [0] y [0] z [0] meetingPos = x [165] y [67]
 lastRotation = 135.00 targetRotation = 90.00 rotation = 91.13 loadType = gold currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [167] y [68]

Command count = 1
 index = 0 commandType id = 6, desc = Harvest, pos = x [168] y [68], originalPos = x [168] y [68], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 121029
pathFindRefreshCellCount = 11

id = 300016 name [initiate][11]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 450 ep = 50 loadCount = 0 deadCount = 0 progress = 0.27
 lastAnimProgress = 0.29 animProgress = 0.32 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [162] y [65] lastPos = x [161] y [66]
 targetPos = x [162] y [65] targetVec = x [0] y [0] z [0] meetingPos = x [161] y [64]
 lastRotation = 0.00 targetRotation = 135.00 rotation = 71.89 loadType = gold currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [163] y [64] index = 1 x [164] y [65] index = 2 x [165] y [65] index = 3 x [166] y [65] index = 4 x [167] y [64]

Command count = 1
 index = 0 commandType id = 6, desc = Harvest, pos = x [166] y [63], originalPos = x [166] y [63], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 122395
pathFindRefreshCellCount = 11

id = 300017 name [initiate][11]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 450 ep = 50 loadCount = 0 deadCount = 0 progress = 0.59
 lastAnimProgress = 0.91 animProgress = 0.94 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [165] y [64] lastPos = x [164] y [65]
 targetPos = x [165] y [64] targetVec = x [0] y [0] z [0] meetingPos = x [164] y [63]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 135.00 loadType = gold currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [166] y [64]

Command count = 1
 index = 0 commandType id = 6, desc = Harvest, pos = x [166] y [63], originalPos = x [166] y [63], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 123761
pathFindRefreshCellCount = 11

id = 300018 name [initiate][11]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 450 ep = 50 loadCount = 0 deadCount = 0 progress = 0.52
 lastAnimProgress = 0.88 animProgress = 0.91 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [166] y [64] lastPos = x [166] y [65]
 targetPos = x [166] y [64] targetVec = x [0] y [0] z [0] meetingPos = x [165] y [63]
 lastRotation = 135.00 targetRotation = 180.00 rotation = 178.88 loadType = gold currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 6, desc = Harvest, pos = x [166] y [63], originalPos = x [166] y [63], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 125127
pathFindRefreshCellCount = 11

id = 300019 name [initiate][11]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 450 ep = 50 loadCount = 0 deadCount = 0 progress = 0.45
 lastAnimProgress = 0.40 animProgress = 0.42 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 300058 - factionIndex = 3 currField = 0 targetField = 0
 pos = x [218] y [79] lastPos = x [219] y [79]
 targetPos = x [216] y [77] targetVec = x [216.5] y [4.33333] z [77.5] meetingPos = x [217] y [78]
 lastRotation = -135.00 targetRotation = -135.00 rotation = -135.00 loadType = gold currSkill = build_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 4, desc = Build, pos = x [216] y [77], originalPos = x [216] y [77], facing = 0, unitRef.getUnit() id = 300058, unitTypeId = 7, unitTypeDesc = energy_source Reqs:
energy: -14
gold: 100
stone: 100
mage_tower
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 126493
pathFindRefreshCellCount = 11

id = 300020 name [battlemage][2]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 276 ep = 750 loadCount = 0 deadCount = 0 progress = 0.50
 lastAnimProgress = 0.52 animProgress = 0.53 highlight = 0.00 progress2 = 0 kills = 4 enemyKills = 4
 currField = 0 targetField = 0 level = expert
 pos = x [132] y [96] lastPos = x [131] y [97]
 targetPos = x [132] y [96] targetVec = x [120] y [4.83333] z [103] meetingPos = x [131] y [95]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 135.00 loadType = stone currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 350maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 2sightIsMultiplier = 0 maxEp = 250maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 15armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 395489
pathFindRefreshCellCount = 11

id = 300021 name [energy_source][7]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 1400 ep = 0 loadCount = 0 deadCount = 0 progress = 0.82
 lastAnimProgress = 0.38 animProgress = 0.40 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [163] y [77] lastPos = x [163] y [77]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [162] y [76]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 129225
pathFindRefreshCellCount = 11

id = 300023 name [battlemage][2]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 254 ep = 500 loadCount = 0 deadCount = 0 progress = 0.57
 lastAnimProgress = 0.74 animProgress = 0.75 highlight = 0.00 progress2 = 0 kills = 2 enemyKills = 2
 currField = 0 targetField = 0
 pos = x [131] y [96] lastPos = x [131] y [97]
 targetPos = x [131] y [96] targetVec = x [120] y [4.83333] z [103] meetingPos = x [130] y [95]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 174.38 loadType = stone currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [123] y [107], originalPos = x [123] y [107], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 388742
pathFindRefreshCellCount = 12

id = 300024 name [battlemage][2]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 0 ep = 660 loadCount = 10 deadCount = 961 progress = 1.00
 lastAnimProgress = 1.00 animProgress = 1.00 highlight = 0.00 progress2 = 0 kills = 4 enemyKills = 4
 targetRef = 500057 - factionIndex = 5 currField = 0 targetField = 0 level = expert
 pos = x [105] y [84] lastPos = x [104] y [83]
 targetPos = x [115] y [79] targetVec = x [115] y [4.33333] z [79] meetingPos = x [104] y [83]
 lastRotation = 116.57 targetRotation = 116.57 rotation = 0.00 loadType = stone currSkill = die_skill
 toBeUndertaken = 0 alive = 0 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 350maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 2sightIsMultiplier = 0 maxEp = 250maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 15armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 161640
pathFindRefreshCellCount = 12

id = 300025 name [initiate][11]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 450 ep = 50 loadCount = 20 deadCount = 0 progress = 0.78
 lastAnimProgress = 0.60 animProgress = 0.63 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [174] y [68] lastPos = x [174] y [67]
 targetPos = x [174] y [68] targetVec = x [0] y [0] z [0] meetingPos = x [173] y [67]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 loadType = gold currSkill = move_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [174] y [69] index = 1 x [175] y [69] index = 2 x [176] y [70] index = 3 x [176] y [71] index = 4 x [177] y [71] index = 5 x [178] y [71] index = 6 x [178] y [70] index = 7 x [178] y [69] index = 8 x [178] y [68] index = 9 x [178] y [67]

Command count = 1
 index = 0 commandType id = 6, desc = Harvest, pos = x [172] y [67], originalPos = x [172] y [67], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 39

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 134689
pathFindRefreshCellCount = 12

id = 300026 name [initiate][11]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 450 ep = 50 loadCount = 0 deadCount = 0 progress = 0.61
 lastAnimProgress = 0.72 animProgress = 0.75 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [174] y [66] lastPos = x [175] y [65]
 targetPos = x [174] y [66] targetVec = x [0] y [0] z [0] meetingPos = x [173] y [65]
 lastRotation = 0.00 targetRotation = -45.00 rotation = -43.13 loadType = gold currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [174] y [67]

Command count = 1
 index = 0 commandType id = 6, desc = Harvest, pos = x [172] y [67], originalPos = x [172] y [67], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 39

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 136055
pathFindRefreshCellCount = 12

id = 300027 name [initiate][11]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 450 ep = 50 loadCount = 0 deadCount = 0 progress = 0.90
 lastAnimProgress = 0.75 animProgress = 0.78 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [175] y [69] lastPos = x [175] y [68]
 targetPos = x [175] y [69] targetVec = x [0] y [0] z [0] meetingPos = x [174] y [68]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 loadType = gold currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [176] y [70] index = 1 x [177] y [70] index = 2 x [178] y [70] index = 3 x [178] y [69] index = 4 x [178] y [68] index = 5 x [178] y [67] index = 6 x [178] y [66] index = 7 x [178] y [65] index = 8 x [178] y [64] index = 9 x [177] y [64] index = 10 x [176] y [64] index = 11 x [175] y [64] index = 12 x [174] y [64] index = 13 x [174] y [65] index = 14 x [174] y [66] index = 15 x [174] y [67]

Command count = 1
 index = 0 commandType id = 6, desc = Harvest, pos = x [172] y [67], originalPos = x [172] y [67], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 39

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 137421
pathFindRefreshCellCount = 12

id = 300029 name [summoner_guild][16]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.23
 lastAnimProgress = 0.80 animProgress = 0.82 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [157] y [57] lastPos = x [157] y [57]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [156] y [56]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 140153
pathFindRefreshCellCount = 12

id = 300030 name [mage_tower][13]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 8000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.45
 lastAnimProgress = 0.38 animProgress = 0.45 highlight = 0.00 progress2 = 16 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [220] y [85] lastPos = x [220] y [85]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [227] y [79]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = produce_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 6
 index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
 index = 1 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
 index = 2 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
 index = 3 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
 index = 4 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
 index = 5 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 141519
pathFindRefreshCellCount = 12

id = 300031 name [battlemage][2]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 1050 ep = 750 loadCount = 20 deadCount = 0 progress = 0.73
 lastAnimProgress = 0.23 animProgress = 0.24 highlight = 0.00 progress2 = 0 kills = 5 enemyKills = 5
 currField = 0 targetField = 0 level = expert
 pos = x [132] y [97] lastPos = x [132] y [98]
 targetPos = x [132] y [97] targetVec = x [120] y [4.83333] z [103] meetingPos = x [131] y [96]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 174.38 loadType = gold currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 350maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 2sightIsMultiplier = 0 maxEp = 250maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 15armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [123] y [107], originalPos = x [123] y [107], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 586822
pathFindRefreshCellCount = 12

id = 300032 name [initiate][11]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 450 ep = 50 loadCount = 0 deadCount = 0 progress = 0.49
 lastAnimProgress = 0.06 animProgress = 0.08 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 300053 - factionIndex = 3 currField = 0 targetField = 0
 pos = x [188] y [76] lastPos = x [188] y [75]
 targetPos = x [188] y [77] targetVec = x [188.5] y [8.83333] z [77.5] meetingPos = x [187] y [75]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 loadType = wood currSkill = build_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [188] y [77]

Command count = 1
 index = 0 commandType id = 4, desc = Build, pos = x [188] y [77], originalPos = x [188] y [77], facing = 0, unitRef.getUnit() id = 300053, unitTypeId = 1, unitTypeDesc = archmage_tower Reqs:
gold: 200
stone: 300
wood: 100
library
, stateType = 0, stateValue = -1, unitCommandGroupId = 32

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 144251
pathFindRefreshCellCount = 12

id = 300034 name [initiate][11]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 450 ep = 50 loadCount = 1 deadCount = 0 progress = 0.54
 lastAnimProgress = 0.56 animProgress = 0.60 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 300053 - factionIndex = 3 currField = 0 targetField = 0
 pos = x [187] y [76] lastPos = x [187] y [75]
 targetPos = x [188] y [77] targetVec = x [188.5] y [8.83333] z [77.5] meetingPos = x [186] y [75]
 lastRotation = 45.00 targetRotation = 45.00 rotation = 45.00 loadType = wood currSkill = repair_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [187] y [77]

Command count = 1
 index = 0 commandType id = 3, desc = Repair, pos = x [188] y [77], originalPos = x [188] y [77], facing = 0, unitTypeId = 1, unitTypeDesc = archmage_tower Reqs:
gold: 200
stone: 300
wood: 100
library
, stateType = 1, stateValue = 300032, unitCommandGroupId = 32

modelFacing = 0
retryCurrCommandCount = 1
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 146983
pathFindRefreshCellCount = 12

id = 300035 name [energy_source][7]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 1400 ep = 0 loadCount = 0 deadCount = 0 progress = 0.23
 lastAnimProgress = 0.72 animProgress = 0.75 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [160] y [78] lastPos = x [160] y [78]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [159] y [77]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 148349
pathFindRefreshCellCount = 12

id = 300037 name [initiate][11]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 450 ep = 50 loadCount = 18 deadCount = 0 progress = 1.00
 lastAnimProgress = 0.94 animProgress = 0.98 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 300053 - factionIndex = 3 currField = 0 targetField = 0
 pos = x [187] y [77] lastPos = x [186] y [77]
 targetPos = x [188] y [77] targetVec = x [188.5] y [8.83333] z [77.5] meetingPos = x [186] y [76]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 loadType = wood currSkill = repair_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 3, desc = Repair, pos = x [188] y [77], originalPos = x [188] y [77], facing = 0, unitTypeId = 1, unitTypeDesc = archmage_tower Reqs:
gold: 200
stone: 300
wood: 100
library
, stateType = 1, stateValue = 300032, unitCommandGroupId = 32

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 151081
pathFindRefreshCellCount = 12

id = 300038 name [initiate][11]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 450 ep = 50 loadCount = 20 deadCount = 0 progress = 0.19
 lastAnimProgress = 0.72 animProgress = 0.75 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [163] y [79] lastPos = x [164] y [79]
 targetPos = x [163] y [79] targetVec = x [0] y [0] z [0] meetingPos = x [162] y [78]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -90.00 loadType = stone currSkill = move_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [162] y [79] index = 1 x [162] y [78] index = 2 x [162] y [77] index = 3 x [162] y [76] index = 4 x [162] y [75] index = 5 x [162] y [74]

Command count = 1
 index = 0 commandType id = 6, desc = Harvest, pos = x [166] y [75], originalPos = x [166] y [75], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 152447
pathFindRefreshCellCount = 12

id = 300040 name [initiate][11]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 450 ep = 50 loadCount = 0 deadCount = 0 progress = 0.27
 lastAnimProgress = 0.39 animProgress = 0.42 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [164] y [75] lastPos = x [163] y [74]
 targetPos = x [164] y [75] targetVec = x [0] y [0] z [0] meetingPos = x [163] y [74]
 lastRotation = 0.00 targetRotation = 45.00 rotation = 23.96 loadType = stone currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [165] y [75]

Command count = 1
 index = 0 commandType id = 6, desc = Harvest, pos = x [166] y [75], originalPos = x [166] y [75], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 155179
pathFindRefreshCellCount = 12

id = 300041 name [initiate][11]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 450 ep = 50 loadCount = 12 deadCount = 0 progress = 0.49
 lastAnimProgress = 0.72 animProgress = 0.75 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [174] y [73] lastPos = x [173] y [73]
 targetPos = x [174] y [73] targetVec = x [0] y [0] z [0] meetingPos = x [173] y [72]
 lastRotation = 135.00 targetRotation = 90.00 rotation = 91.13 loadType = stone currSkill = move_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [175] y [72] index = 1 x [176] y [71] index = 2 x [177] y [70] index = 3 x [178] y [70] index = 4 x [178] y [69] index = 5 x [178] y [68] index = 6 x [178] y [67]

Command count = 1
 index = 0 commandType id = 6, desc = Harvest, pos = x [172] y [67], originalPos = x [172] y [67], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 39

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 156545
pathFindRefreshCellCount = 12

id = 300042 name [initiate][11]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 450 ep = 50 loadCount = 0 deadCount = 0 progress = 0.52
 lastAnimProgress = 0.75 animProgress = 0.78 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [162] y [78] lastPos = x [162] y [79]
 targetPos = x [162] y [78] targetVec = x [0] y [0] z [0] meetingPos = x [161] y [77]
 lastRotation = -90.00 targetRotation = 180.00 rotation = -177.75 loadType = stone currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [162] y [77] index = 1 x [162] y [76] index = 2 x [163] y [75] index = 3 x [164] y [75]

Command count = 1
 index = 0 commandType id = 6, desc = Harvest, pos = x [166] y [75], originalPos = x [166] y [75], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 157911
pathFindRefreshCellCount = 12

id = 300043 name [initiate][11]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 450 ep = 50 loadCount = 0 deadCount = 0 progress = 0.51
 lastAnimProgress = 0.81 animProgress = 0.85 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [170] y [76] lastPos = x [169] y [77]
 targetPos = x [170] y [76] targetVec = x [0] y [0] z [0] meetingPos = x [169] y [75]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 135.00 loadType = stone currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [171] y [75] index = 1 x [172] y [74] index = 2 x [173] y [73] index = 3 x [174] y [72] index = 4 x [174] y [71] index = 5 x [174] y [70] index = 6 x [174] y [69] index = 7 x [174] y [68]

Command count = 1
 index = 0 commandType id = 6, desc = Harvest, pos = x [172] y [67], originalPos = x [172] y [67], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 39

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 159277
pathFindRefreshCellCount = 12

id = 300044 name [initiate][11]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 450 ep = 50 loadCount = 2 deadCount = 0 progress = 0.95
 lastAnimProgress = 0.14 animProgress = 0.16 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [174] y [70] lastPos = x [175] y [69]
 targetPos = x [173] y [69] targetVec = x [0] y [0] z [0] meetingPos = x [173] y [69]
 lastRotation = -135.00 targetRotation = -135.00 rotation = -135.00 loadType = gold currSkill = harvest_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 6, desc = Harvest, pos = x [173] y [69], originalPos = x [172] y [67], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 39

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 160643
pathFindRefreshCellCount = 12

id = 300045 name [library][12]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 5000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.90
 lastAnimProgress = 0.82 animProgress = 0.90 highlight = 0.00 progress2 = 194 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [187] y [69] lastPos = x [187] y [69]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [186] y [68]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = upgrade_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 2
 index = 0 commandType id = 1, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1
 index = 1 commandType id = 0, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 162009
pathFindRefreshCellCount = 12

id = 300046 name [initiate][11]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 450 ep = 50 loadCount = 20 deadCount = 0 progress = 0.42
 lastAnimProgress = 0.66 animProgress = 0.69 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [173] y [72] lastPos = x [173] y [71]
 targetPos = x [173] y [72] targetVec = x [0] y [0] z [0] meetingPos = x [172] y [71]
 lastRotation = 45.00 targetRotation = 0.00 rotation = 6.98 loadType = stone currSkill = move_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [174] y [72] index = 1 x [175] y [72] index = 2 x [176] y [71] index = 3 x [177] y [71] index = 4 x [178] y [71] index = 5 x [178] y [70] index = 6 x [178] y [69] index = 7 x [178] y [68] index = 8 x [178] y [67]

Command count = 1
 index = 0 commandType id = 6, desc = Harvest, pos = x [172] y [67], originalPos = x [172] y [67], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 39

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 163375
pathFindRefreshCellCount = 12

id = 300047 name [initiate][11]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 450 ep = 50 loadCount = 11 deadCount = 0 progress = 0.25
 lastAnimProgress = 0.40 animProgress = 0.42 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [165] y [73] lastPos = x [164] y [73]
 targetPos = x [166] y [74] targetVec = x [0] y [0] z [0] meetingPos = x [164] y [72]
 lastRotation = 45.00 targetRotation = 45.00 rotation = 45.00 loadType = stone currSkill = harvest_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [166] y [73]

Command count = 1
 index = 0 commandType id = 6, desc = Harvest, pos = x [166] y [74], originalPos = x [166] y [75], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 164741
pathFindRefreshCellCount = 12

id = 300048 name [initiate][11]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 450 ep = 50 loadCount = 0 deadCount = 0 progress = 0.43
 lastAnimProgress = 0.72 animProgress = 0.75 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [175] y [72] lastPos = x [176] y [71]
 targetPos = x [175] y [72] targetVec = x [0] y [0] z [0] meetingPos = x [174] y [71]
 lastRotation = -45.00 targetRotation = -45.00 rotation = -45.00 loadType = stone currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [174] y [72] index = 1 x [173] y [72] index = 2 x [172] y [72]

Command count = 1
 index = 0 commandType id = 6, desc = Harvest, pos = x [171] y [72], originalPos = x [171] y [72], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 166107
pathFindRefreshCellCount = 12

id = 300049 name [initiate][11]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 450 ep = 50 loadCount = 18 deadCount = 0 progress = 0.70
 lastAnimProgress = 0.32 animProgress = 0.34 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [167] y [76] lastPos = x [167] y [77]
 targetPos = x [167] y [75] targetVec = x [0] y [0] z [0] meetingPos = x [166] y [75]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 loadType = stone currSkill = harvest_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 6, desc = Harvest, pos = x [167] y [75], originalPos = x [166] y [75], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 167473
pathFindRefreshCellCount = 12

id = 300050 name [initiate][11]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 450 ep = 50 loadCount = 20 deadCount = 0 progress = 0.45
 lastAnimProgress = 0.69 animProgress = 0.72 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [175] y [71] lastPos = x [174] y [71]
 targetPos = x [175] y [71] targetVec = x [0] y [0] z [0] meetingPos = x [174] y [70]
 lastRotation = 135.00 targetRotation = 90.00 rotation = 94.05 loadType = stone currSkill = move_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [176] y [71] index = 1 x [177] y [71] index = 2 x [178] y [71] index = 3 x [178] y [70] index = 4 x [178] y [69] index = 5 x [178] y [68] index = 6 x [178] y [67]

Command count = 1
 index = 0 commandType id = 6, desc = Harvest, pos = x [172] y [67], originalPos = x [172] y [67], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = 39

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 168839
pathFindRefreshCellCount = 12

id = 300051 name [initiate][11]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 450 ep = 50 loadCount = 0 deadCount = 0 progress = 0.00
 lastAnimProgress = 0.00 animProgress = 0.00 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [164] y [72] lastPos = x [164] y [71]
 targetPos = x [164] y [72] targetVec = x [0] y [0] z [0] meetingPos = x [163] y [71]
 lastRotation = 180.00 targetRotation = 0.00 rotation = 180.00 loadType = stone currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [164] y [73] index = 1 x [164] y [74] index = 2 x [165] y [74] index = 3 x [165] y [75]

Command count = 1
 index = 0 commandType id = 6, desc = Harvest, pos = x [166] y [75], originalPos = x [166] y [75], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 170205
pathFindRefreshCellCount = 12

id = 300052 name [initiate][11]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 450 ep = 50 loadCount = 20 deadCount = 0 progress = 0.62
 lastAnimProgress = 0.33 animProgress = 0.36 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [161] y [72] lastPos = x [161] y [73]
 targetPos = x [161] y [72] targetVec = x [0] y [0] z [0] meetingPos = x [160] y [71]
 lastRotation = -135.00 targetRotation = 180.00 rotation = -178.87 loadType = stone currSkill = move_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [161] y [71] index = 1 x [161] y [70] index = 2 x [161] y [69]

Command count = 1
 index = 0 commandType id = 6, desc = Harvest, pos = x [166] y [75], originalPos = x [166] y [75], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 171571
pathFindRefreshCellCount = 12

id = 300053 name [archmage_tower][1]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 6896 ep = 0 loadCount = 0 deadCount = 0 progress = 0.62
 lastAnimProgress = 0.00 animProgress = 0.08 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [188] y [77] lastPos = x [188] y [77]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [187] y [76]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = be_built_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 172937
pathFindRefreshCellCount = 12

id = 300054 name [energy_source][7]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 1400 ep = 0 loadCount = 0 deadCount = 0 progress = 0.75
 lastAnimProgress = 0.00 animProgress = 0.03 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [221] y [78] lastPos = x [221] y [78]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [220] y [77]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 174303
pathFindRefreshCellCount = 12

id = 300055 name [initiate][11]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 450 ep = 50 loadCount = 7 deadCount = 0 progress = 0.50
 lastAnimProgress = 0.94 animProgress = 0.96 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [226] y [84] lastPos = x [225] y [85]
 targetPos = x [226] y [83] targetVec = x [0] y [0] z [0] meetingPos = x [225] y [83]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 loadType = gold currSkill = harvest_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [227] y [85] index = 1 x [228] y [85] index = 2 x [229] y [85] index = 3 x [229] y [84] index = 4 x [229] y [83] index = 5 x [228] y [82] index = 6 x [228] y [81] index = 7 x [228] y [80] index = 8 x [228] y [79]

Command count = 1
 index = 0 commandType id = 6, desc = Harvest, pos = x [226] y [83], originalPos = x [227] y [79], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 175669
pathFindRefreshCellCount = 12

id = 300056 name [initiate][11]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 450 ep = 35 loadCount = 20 deadCount = 0 progress = 0.88
 lastAnimProgress = 0.39 animProgress = 0.42 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [226] y [86] lastPos = x [227] y [85]
 targetPos = x [226] y [86] targetVec = x [0] y [0] z [0] meetingPos = x [225] y [85]
 lastRotation = -45.00 targetRotation = -45.00 rotation = -45.00 loadType = gold currSkill = move_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [225] y [87] index = 1 x [224] y [87] index = 2 x [223] y [87] index = 3 x [222] y [87]

Command count = 1
 index = 0 commandType id = 6, desc = Harvest, pos = x [227] y [83], originalPos = x [227] y [79], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 177035
pathFindRefreshCellCount = 12

id = 300057 name [initiate][11]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 450 ep = 21 loadCount = 0 deadCount = 0 progress = 0.69
 lastAnimProgress = 0.81 animProgress = 0.85 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [225] y [85] lastPos = x [224] y [84]
 targetPos = x [225] y [85] targetVec = x [0] y [0] z [0] meetingPos = x [224] y [84]
 lastRotation = -90.00 targetRotation = 45.00 rotation = 39.40 loadType = gold currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [226] y [85] index = 1 x [227] y [85] index = 2 x [228] y [84] index = 3 x [228] y [83] index = 4 x [228] y [82] index = 5 x [228] y [81] index = 6 x [228] y [80] index = 7 x [228] y [79]

Command count = 1
 index = 0 commandType id = 6, desc = Harvest, pos = x [227] y [79], originalPos = x [227] y [79], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 178401
pathFindRefreshCellCount = 12

id = 300058 name [energy_source][7]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 737 ep = 0 loadCount = 0 deadCount = 0 progress = 0.63
 lastAnimProgress = 0.15 animProgress = 0.23 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [216] y [77] lastPos = x [216] y [77]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [215] y [76]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = be_built_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 179767
pathFindRefreshCellCount = 12

id = 300059 name [initiate][11]
FactionIndex = 3
teamIndex = 0
startLocationIndex = 4
thisFaction = 0
control = 5
factionName = magic
 hp = 450 ep = 6 loadCount = 0 deadCount = 0 progress = 0.60
 lastAnimProgress = 0.22 animProgress = 0.24 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [225] y [83] lastPos = x [224] y [82]
 targetPos = x [226] y [83] targetVec = x [0] y [0] z [0] meetingPos = x [224] y [82]
 lastRotation = 45.00 targetRotation = 90.00 rotation = 85.50 loadType = gold currSkill = harvest_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 5 index = 0 x [225] y [84] index = 1 x [226] y [84] index = 2 x [227] y [84] index = 3 x [228] y [84] index = 4 x [228] y [83]

Command count = 1
 index = 0 commandType id = 6, desc = Harvest, pos = x [226] y [83], originalPos = x [227] y [79], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 181133
pathFindRefreshCellCount = 12


Faction detail for index: 4
--------------------------
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
Faction Name: egypt
Unit Type List count = 17
Unit Name: [air_pyramid] id = 0 maxHp = 3000 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 2 height = 3 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Be built commandTypes: [2] i = 0 Stop i = 1 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [anubis_warrior] id = 1 maxHp = 900 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 40 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 3 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [chicken] id = 2 maxHp = 300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [desert_camp] id = 3 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 3 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [farm] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [1] i = 0 Produce storedResources: [1] i = 0 food
20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [ibis] id = 5 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [mummy] id = 6 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [obelisk] id = 7 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 5 rotatedBuildPos = 0.00 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [priest] id = 8 maxHp = 700 hpRegeneration = 0 maxEp = 500 epRegeneration = 5 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [7] i = 0 Stop i = 1 Produce i = 2 Move i = 3 Attack i = 4 Repair i = 5 Die i = 6 Upgrade commandTypes: [8] i = 0 Stop i = 1 Move i = 2 Upgrade i = 3 Repair i = 4 Produce i = 5 Produce i = 6 Attack i = 7 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [pyramid] id = 9 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [4] i = 0 food
150/0 i = 1 gold
2000/2000 i = 2 stone
1500/1500 i = 3 wood
1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [scarab] id = 10 maxHp = 1400 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 23 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [3] i = 0 expert i = 1 master i = 2 legendary meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [slave] id = 11 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Repair i = 4 Harvest i = 5 Harvest storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [snake] id = 12 maxHp = 450 hpRegeneration = 5 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [2] i = 0 expert i = 1 master meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [spearman] id = 13 maxHp = 530 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [spearthrower] id = 14 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [sphinx] id = 15 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 4 height = 6 rotatedBuildPos = 0.00 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 Attack stopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [temple] id = 16 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [4] i = 0 Produce i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [1] i = 0 wood
200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Upgrade Type List count = 5
index: 0 power_of_ra Reqs:
gold: 50
stone: 200
wood: 25

Upgrades
->HP +75->Damage +30
->Armor +10
Affected Units
  anubis_warrior
  ibis
  scarab
  snake

index: 1 spear_weapons Reqs:
gold: 150
wood: 150

Upgrades
->Damage +40
->Armor +5
Affected Units
  spearman
  spearthrower

index: 2 speedup_priest_production Reqs:
gold: 200
wood: 150

Upgrades
->Production speed +150
Affected Units
  priest

index: 3 summon_ibis Reqs:
gold: 200
wood: 150

index: 4 summon_scarab Reqs:
gold: 200
wood: 150


UpgradeCount: 3 index = 0  state = 1 factionIndex = 4 type = spear_weapons Reqs:
gold: 150
wood: 150

Upgrades
->Damage +40
->Armor +5
Affected Units
  spearman
  spearthrower
 index = 1  state = 1 factionIndex = 4 type = speedup_priest_production Reqs:
gold: 200
wood: 150

Upgrades
->Production speed +150
Affected Units
  priest
 index = 2  state = 1 factionIndex = 4 type = summon_scarab Reqs:
gold: 200
wood: 150

ResourceCount = 6
index = 0 energy
0/0
index = 1 food
190/0
index = 2 gold
149/2000
index = 3 housing
0/0
index = 4 stone
1321/1500
index = 5 wood
536/300
StoreCount = 6
index = 0 energy
0/0
index = 1 food
190/0
index = 2 gold
2000/2000
index = 3 housing
0/0
index = 4 stone
1500/1500
index = 5 wood
1600/300
Allies = 0
Units = 56
id = 400000 name [pyramid][9]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.90
 lastAnimProgress = 0.25 animProgress = 0.28 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [127] y [237] lastPos = x [127] y [237]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [126] y [236]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 321764
pathFindRefreshCellCount = 14

id = 400001 name [sphinx][15]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 7000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.90
 lastAnimProgress = 0.53 animProgress = 0.55 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [121] y [231] lastPos = x [121] y [231]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [120] y [230]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 323130
pathFindRefreshCellCount = 14

id = 400002 name [slave][11]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 0.00
 lastAnimProgress = 0.79 animProgress = 0.81 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [133] y [227] lastPos = x [132] y [228]
 targetPos = x [134] y [227] targetVec = x [131.5] y [4.83333] z [243.5] meetingPos = x [132] y [226]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 loadType = gold currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [134] y [227], originalPos = x [132] y [230], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 324496
pathFindRefreshCellCount = 14

id = 400003 name [slave][11]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 0.98
 lastAnimProgress = 0.76 animProgress = 0.79 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [118] y [239] lastPos = x [119] y [239]
 targetPos = x [117] y [239] targetVec = x [126.5] y [4.33333] z [228.5] meetingPos = x [117] y [238]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -90.00 loadType = wood currSkill = harvest_wood_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [118] y [238]

Command count = 1
 index = 0 commandType id = 5, desc = Harvest, pos = x [117] y [239], originalPos = x [118] y [238], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 325862
pathFindRefreshCellCount = 15

id = 400004 name [slave][11]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 600 ep = 0 loadCount = 12 deadCount = 0 progress = 0.45
 lastAnimProgress = 0.97 animProgress = 0.99 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [133] y [230] lastPos = x [132] y [230]
 targetPos = x [134] y [230] targetVec = x [126] y [4.33333] z [233] meetingPos = x [132] y [229]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 loadType = gold currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [134] y [230], originalPos = x [132] y [232], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 327228
pathFindRefreshCellCount = 15

id = 400007 name [chicken][2]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0.50
 lastAnimProgress = 0.52 animProgress = 0.56 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [109] y [237] lastPos = x [109] y [238]
 targetPos = x [109] y [237] targetVec = x [0] y [0] z [0] meetingPos = x [108] y [236]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 17 index = 0 x [110] y [236] index = 1 x [111] y [235] index = 2 x [112] y [234] index = 3 x [113] y [233] index = 4 x [114] y [233] index = 5 x [115] y [233] index = 6 x [116] y [233] index = 7 x [117] y [234] index = 8 x [118] y [234] index = 9 x [119] y [235] index = 10 x [120] y [235] index = 11 x [121] y [235] index = 12 x [122] y [235] index = 13 x [123] y [235] index = 14 x [124] y [235] index = 15 x [124] y [234] index = 16 x [124] y [233]

Command count = 1
 index = 0 commandType id = 1, desc = Move, pos = x [124] y [233], originalPos = x [124] y [233], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
food: -5
gold: 50
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 331326
pathFindRefreshCellCount = 15

id = 400008 name [chicken][2]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0.25
 lastAnimProgress = 0.81 animProgress = 0.81 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [137] y [245] lastPos = x [136] y [244]
 targetPos = x [137] y [245] targetVec = x [0] y [0] z [0] meetingPos = x [136] y [244]
 lastRotation = 45.00 targetRotation = 45.00 rotation = 45.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 332692
pathFindRefreshCellCount = 15

id = 400009 name [priest][8]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 0.45
 lastAnimProgress = 0.49 animProgress = 0.50 highlight = 0.00 progress2 = 95 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [136] y [240] lastPos = x [135] y [240]
 targetPos = x [136] y [240] targetVec = x [0] y [0] z [0] meetingPos = x [135] y [239]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 currSkill = produce_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 150prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
food: 1
gold: 200
wood: 90
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 334058
pathFindRefreshCellCount = 15

id = 400010 name [farm][4]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.23
 lastAnimProgress = 0.77 animProgress = 0.79 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [122] y [236] lastPos = x [122] y [236]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [121] y [235]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 335424
pathFindRefreshCellCount = 15

id = 400011 name [desert_camp][3]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.15
 lastAnimProgress = 0.05 animProgress = 0.08 highlight = 0.00 progress2 = 3 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [123] y [242] lastPos = x [123] y [242]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [122] y [241]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = produce_black_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 1, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
gold: 100
stone: 150
wood: 50
pyramid
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 336790
pathFindRefreshCellCount = 15

id = 400012 name [slave][11]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 600 ep = 0 loadCount = 19 deadCount = 0 progress = 0.22
 lastAnimProgress = 0.67 animProgress = 0.70 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [133] y [228] lastPos = x [132] y [228]
 targetPos = x [134] y [228] targetVec = x [142.5] y [4.33333] z [225.5] meetingPos = x [132] y [227]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 loadType = gold currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [134] y [228], originalPos = x [134] y [228], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 338156
pathFindRefreshCellCount = 15

id = 400014 name [slave][11]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0.82
 lastAnimProgress = 0.42 animProgress = 0.45 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [132] y [233] lastPos = x [131] y [234]
 targetPos = x [132] y [233] targetVec = x [131.5] y [4.83333] z [243.5] meetingPos = x [131] y [232]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 135.00 loadType = gold currSkill = move_gold_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 4 index = 0 x [133] y [232] index = 1 x [134] y [232] index = 2 x [135] y [232] index = 3 x [136] y [232]

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [136] y [230], originalPos = x [136] y [230], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 340888
pathFindRefreshCellCount = 15

id = 400016 name [slave][11]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0.75
 lastAnimProgress = 0.68 animProgress = 0.70 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [133] y [231] lastPos = x [132] y [232]
 targetPos = x [134] y [231] targetVec = x [0] y [0] z [0] meetingPos = x [132] y [230]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 loadType = gold currSkill = stop_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [134] y [231], originalPos = x [133] y [231], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 343620
pathFindRefreshCellCount = 15

id = 400018 name [slave][11]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0.71
 lastAnimProgress = 0.35 animProgress = 0.38 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [136] y [235] lastPos = x [137] y [235]
 targetPos = x [136] y [235] targetVec = x [142.5] y [5.83333] z [229.5] meetingPos = x [135] y [234]
 lastRotation = 45.00 targetRotation = -90.00 rotation = -83.25 loadType = stone currSkill = move_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [135] y [235] index = 1 x [134] y [235] index = 2 x [133] y [234] index = 3 x [132] y [234] index = 4 x [131] y [234] index = 5 x [130] y [235] index = 6 x [131] y [236] index = 7 x [132] y [236] index = 8 x [132] y [237] index = 9 x [132] y [238] index = 10 x [132] y [239] index = 11 x [132] y [240] index = 12 x [132] y [241] index = 13 x [132] y [242]

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [138] y [236], originalPos = x [139] y [236], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 346352
pathFindRefreshCellCount = 15

id = 400019 name [slave][11]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 600 ep = 0 loadCount = 1 deadCount = 0 progress = 0.84
 lastAnimProgress = 0.72 animProgress = 0.74 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [136] y [232] lastPos = x [136] y [233]
 targetPos = x [136] y [231] targetVec = x [0] y [0] z [0] meetingPos = x [135] y [231]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 loadType = gold currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [136] y [231], originalPos = x [136] y [229], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 347718
pathFindRefreshCellCount = 15

id = 400021 name [slave][11]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0.27
 lastAnimProgress = 0.45 animProgress = 0.48 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [130] y [231] lastPos = x [131] y [230]
 targetPos = x [130] y [231] targetVec = x [0] y [0] z [0] meetingPos = x [129] y [230]
 lastRotation = -45.00 targetRotation = -45.00 rotation = -45.00 loadType = gold currSkill = move_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 12 index = 0 x [129] y [232] index = 1 x [129] y [233] index = 2 x [129] y [234] index = 3 x [129] y [235] index = 4 x [130] y [236] index = 5 x [131] y [236] index = 6 x [132] y [236] index = 7 x [132] y [237] index = 8 x [132] y [238] index = 9 x [132] y [239] index = 10 x [132] y [240] index = 11 x [132] y [241]

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [134] y [229], originalPos = x [136] y [229], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 350450
pathFindRefreshCellCount = 15

id = 400023 name [slave][11]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 600 ep = 0 loadCount = 5 deadCount = 0 progress = 0.22
 lastAnimProgress = 0.07 animProgress = 0.09 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [137] y [240] lastPos = x [137] y [241]
 targetPos = x [138] y [239] targetVec = x [0] y [0] z [0] meetingPos = x [136] y [239]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 135.00 loadType = stone currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [137] y [239] index = 1 x [137] y [238]

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [138] y [239], originalPos = x [138] y [238], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 353182
pathFindRefreshCellCount = 15

id = 400026 name [temple][16]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.96
 lastAnimProgress = 0.12 animProgress = 0.15 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [133] y [236] lastPos = x [133] y [236]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [132] y [235]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 357280
pathFindRefreshCellCount = 15

id = 400027 name [desert_camp][3]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.41
 lastAnimProgress = 0.80 animProgress = 0.82 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [125] y [232] lastPos = x [125] y [232]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [124] y [231]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 1, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
gold: 100
stone: 150
wood: 50
pyramid
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 358646
pathFindRefreshCellCount = 15

id = 400030 name [chicken][2]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0.37
 lastAnimProgress = 0.83 animProgress = 0.86 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [129] y [229] lastPos = x [130] y [228]
 targetPos = x [129] y [229] targetVec = x [0] y [0] z [0] meetingPos = x [128] y [228]
 lastRotation = -45.00 targetRotation = -45.00 rotation = -45.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [129] y [230] index = 1 x [129] y [231] index = 2 x [128] y [232] index = 3 x [128] y [233] index = 4 x [128] y [234] index = 5 x [128] y [235] index = 6 x [127] y [236] index = 7 x [126] y [236] index = 8 x [126] y [237] index = 9 x [126] y [238] index = 10 x [126] y [239] index = 11 x [126] y [240] index = 12 x [125] y [241] index = 13 x [124] y [241] index = 14 x [123] y [241] index = 15 x [122] y [241] index = 16 x [121] y [242] index = 17 x [120] y [243]

Command count = 1
 index = 0 commandType id = 1, desc = Move, pos = x [120] y [244], originalPos = x [120] y [244], facing = 0, unitTypeId = 2, unitTypeDesc = chicken Reqs:
food: -5
gold: 50
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 362744
pathFindRefreshCellCount = 15

id = 400032 name [chicken][2]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0.50
 lastAnimProgress = 0.76 animProgress = 0.76 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [131] y [219] lastPos = x [131] y [220]
 targetPos = x [131] y [219] targetVec = x [0] y [0] z [0] meetingPos = x [130] y [218]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 365476
pathFindRefreshCellCount = 15

id = 400038 name [obelisk][7]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.15
 lastAnimProgress = 0.00 animProgress = 0.03 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [117] y [227] lastPos = x [117] y [227]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [116] y [226]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 373672
pathFindRefreshCellCount = 15

id = 400040 name [slave][11]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 600 ep = 0 loadCount = 4 deadCount = 0 progress = 0.11
 lastAnimProgress = 0.63 animProgress = 0.65 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [133] y [225] lastPos = x [132] y [225]
 targetPos = x [134] y [226] targetVec = x [131.5] y [4.83333] z [243.5] meetingPos = x [132] y [224]
 lastRotation = 45.00 targetRotation = 45.00 rotation = 45.00 loadType = gold currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [133] y [226]

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [134] y [226], originalPos = x [132] y [229], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 376404
pathFindRefreshCellCount = 15

id = 400042 name [slave][11]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0.19
 lastAnimProgress = 0.16 animProgress = 0.17 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [133] y [232] lastPos = x [133] y [233]
 targetPos = x [134] y [231] targetVec = x [0] y [0] z [0] meetingPos = x [132] y [231]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 135.00 loadType = gold currSkill = stop_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [134] y [231], originalPos = x [135] y [230], facing = 0, unitTypeId = 11, unitTypeDesc = slave Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 379136
pathFindRefreshCellCount = 15

id = 400043 name [priest][8]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 0.23
 lastAnimProgress = 0.64 animProgress = 0.65 highlight = 0.00 progress2 = 44 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [128] y [239] lastPos = x [129] y [240]
 targetPos = x [128] y [239] targetVec = x [0] y [0] z [0] meetingPos = x [127] y [238]
 lastRotation = -135.00 targetRotation = -135.00 rotation = -135.00 currSkill = produce_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 150prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
food: 1
gold: 200
wood: 90
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 380502
pathFindRefreshCellCount = 15

id = 400044 name [desert_camp][3]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.67
 lastAnimProgress = 0.80 animProgress = 0.85 highlight = 0.00 progress2 = 32 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [118] y [232] lastPos = x [118] y [232]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [117] y [231]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = produce_white_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 3, unitTypeDesc = desert_camp Reqs:
gold: 100
stone: 150
wood: 50
pyramid
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 381868
pathFindRefreshCellCount = 15

id = 400045 name [temple][16]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.97
 lastAnimProgress = 0.90 animProgress = 0.97 highlight = 0.00 progress2 = 23 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [125] y [227] lastPos = x [125] y [227]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [124] y [226]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = produce_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 16, unitTypeDesc = temple Reqs:
gold: 200
stone: 150
wood: 100
desert_camp
pyramid
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 383234
pathFindRefreshCellCount = 15

id = 400046 name [priest][8]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 0.50
 lastAnimProgress = 0.37 animProgress = 0.38 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [130] y [245] lastPos = x [130] y [244]
 targetPos = x [130] y [245] targetVec = x [0] y [0] z [0] meetingPos = x [129] y [244]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 150prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 384600
pathFindRefreshCellCount = 15

id = 400049 name [priest][8]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 0.25
 lastAnimProgress = 0.33 animProgress = 0.34 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [121] y [231] lastPos = x [121] y [230]
 targetPos = x [121] y [231] targetVec = x [0] y [0] z [0] meetingPos = x [120] y [230]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 150prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 388698
pathFindRefreshCellCount = 15

id = 400053 name [air_pyramid][0]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.50
 lastAnimProgress = 0.39 animProgress = 0.40 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [131] y [243] lastPos = x [131] y [243]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [130] y [242]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 394162
pathFindRefreshCellCount = 16

id = 400054 name [obelisk][7]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.15
 lastAnimProgress = 0.46 animProgress = 0.47 highlight = 0.00 progress2 = 72 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [141] y [228] lastPos = x [141] y [228]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [140] y [227]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = produce_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 7, unitTypeDesc = obelisk Reqs:
gold: 200
stone: 200
priest
pyramid
temple
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 395528
pathFindRefreshCellCount = 16

id = 400061 name [priest][8]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 0.08
 lastAnimProgress = 0.50 animProgress = 0.51 highlight = 0.00 progress2 = 107 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [141] y [241] lastPos = x [140] y [241]
 targetPos = x [141] y [241] targetVec = x [0] y [0] z [0] meetingPos = x [140] y [240]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 currSkill = produce_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 150prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 2
 index = 0 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
food: 1
gold: 200
wood: 90
, stateType = 0, stateValue = -1, unitCommandGroupId = -1
 index = 1 commandType id = 5, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 8, unitTypeDesc = priest Reqs:
food: 1
gold: 200
wood: 90
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 405090
pathFindRefreshCellCount = 16

id = 400067 name [chicken][2]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 300 ep = 0 loadCount = 0 deadCount = 0 progress = 0.75
 lastAnimProgress = 0.74 animProgress = 0.74 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [113] y [224] lastPos = x [113] y [225]
 targetPos = x [113] y [224] targetVec = x [0] y [0] z [0] meetingPos = x [112] y [223]
 lastRotation = 180.00 targetRotation = 180.00 rotation = -177.75 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 413286
pathFindRefreshCellCount = 16

id = 400068 name [farm][4]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.52
 lastAnimProgress = 0.01 animProgress = 0.03 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [141] y [224] lastPos = x [141] y [224]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [140] y [223]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 414652
pathFindRefreshCellCount = 16

id = 400069 name [priest][8]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 0.75
 lastAnimProgress = 0.08 animProgress = 0.10 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [119] y [238] lastPos = x [119] y [237]
 targetPos = x [119] y [238] targetVec = x [0] y [0] z [0] meetingPos = x [118] y [237]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 150prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 416018
pathFindRefreshCellCount = 16

id = 400070 name [mummy][6]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0.75
 lastAnimProgress = 0.02 animProgress = 0.03 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [139] y [243] lastPos = x [138] y [243]
 targetPos = x [139] y [243] targetVec = x [0] y [0] z [0] meetingPos = x [138] y [242]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 417384
pathFindRefreshCellCount = 16

id = 400071 name [priest][8]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 700 ep = 500 loadCount = 0 deadCount = 0 progress = 0.25
 lastAnimProgress = 0.85 animProgress = 0.87 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [107] y [213] lastPos = x [108] y [213]
 targetPos = x [107] y [213] targetVec = x [0] y [0] z [0] meetingPos = x [106] y [212]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -90.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 150prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 418750
pathFindRefreshCellCount = 16

id = 400072 name [mummy][6]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0.25
 lastAnimProgress = 0.89 animProgress = 0.90 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [131] y [245] lastPos = x [132] y [245]
 targetPos = x [131] y [245] targetVec = x [0] y [0] z [0] meetingPos = x [130] y [244]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -90.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 420116
pathFindRefreshCellCount = 16

id = 400073 name [spearthrower][14]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.50
 lastAnimProgress = 0.78 animProgress = 0.79 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [114] y [235] lastPos = x [114] y [234]
 targetPos = x [114] y [235] targetVec = x [0] y [0] z [0] meetingPos = x [113] y [234]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 5armorIsMultiplier = 0 attackStrength = 40attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 421482
pathFindRefreshCellCount = 16

id = 400074 name [snake][12]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 450 ep = 0 loadCount = 0 deadCount = 0 progress = 0.25
 lastAnimProgress = 0.78 animProgress = 0.79 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [134] y [240] lastPos = x [133] y [241]
 targetPos = x [134] y [240] targetVec = x [0] y [0] z [0] meetingPos = x [133] y [239]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 135.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 422848
pathFindRefreshCellCount = 16

id = 400075 name [spearman][13]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 0.00
 lastAnimProgress = 0.73 animProgress = 0.74 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [117] y [231] lastPos = x [117] y [232]
 targetPos = x [117] y [231] targetVec = x [0] y [0] z [0] meetingPos = x [116] y [230]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 5armorIsMultiplier = 0 attackStrength = 40attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 424214
pathFindRefreshCellCount = 16

id = 400076 name [spearthrower][14]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.75
 lastAnimProgress = 0.57 animProgress = 0.58 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [126] y [245] lastPos = x [126] y [244]
 targetPos = x [126] y [245] targetVec = x [0] y [0] z [0] meetingPos = x [125] y [244]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 5armorIsMultiplier = 0 attackStrength = 40attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 425580
pathFindRefreshCellCount = 16

id = 400077 name [spearthrower][14]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.50
 lastAnimProgress = 0.89 animProgress = 0.90 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [124] y [232] lastPos = x [124] y [233]
 targetPos = x [124] y [232] targetVec = x [0] y [0] z [0] meetingPos = x [123] y [231]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 5armorIsMultiplier = 0 attackStrength = 40attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 426946
pathFindRefreshCellCount = 16

id = 400078 name [snake][12]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 450 ep = 0 loadCount = 0 deadCount = 0 progress = 0.35
 lastAnimProgress = 0.05 animProgress = 0.07 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [140] y [231] lastPos = x [140] y [230]
 targetPos = x [140] y [231] targetVec = x [0] y [0] z [0] meetingPos = x [139] y [230]
 lastRotation = -45.00 targetRotation = 0.00 rotation = -13.50 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [140] y [232] index = 1 x [139] y [233] index = 2 x [138] y [234] index = 3 x [137] y [235] index = 4 x [137] y [236] index = 5 x [137] y [237] index = 6 x [137] y [238] index = 7 x [137] y [239] index = 8 x [137] y [240] index = 9 x [136] y [241] index = 10 x [135] y [242]

Command count = 1
 index = 0 commandType id = 1, desc = Move, pos = x [128] y [244], originalPos = x [128] y [244], facing = 0, unitTypeId = 12, unitTypeDesc = snake Reqs:
food: 1
gold: 140
stone: 50
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 428312
pathFindRefreshCellCount = 16

id = 400079 name [spearman][13]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 0.50
 lastAnimProgress = 0.37 animProgress = 0.38 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [117] y [232] lastPos = x [117] y [233]
 targetPos = x [117] y [232] targetVec = x [0] y [0] z [0] meetingPos = x [116] y [231]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 5armorIsMultiplier = 0 attackStrength = 40attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 429678
pathFindRefreshCellCount = 16

id = 400080 name [priest][8]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 700 ep = 315 loadCount = 0 deadCount = 0 progress = 0.75
 lastAnimProgress = 0.62 animProgress = 0.63 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [132] y [235] lastPos = x [133] y [235]
 targetPos = x [132] y [235] targetVec = x [0] y [0] z [0] meetingPos = x [131] y [234]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -90.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 150prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 431044
pathFindRefreshCellCount = 16

id = 400081 name [spearthrower][14]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.43
 lastAnimProgress = 0.38 animProgress = 0.41 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [109] y [233] lastPos = x [110] y [234]
 targetPos = x [109] y [233] targetVec = x [0] y [0] z [0] meetingPos = x [108] y [232]
 lastRotation = -135.00 targetRotation = -135.00 rotation = -135.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 5armorIsMultiplier = 0 attackStrength = 40attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 23 index = 0 x [108] y [233] index = 1 x [107] y [233] index = 2 x [106] y [233] index = 3 x [105] y [233] index = 4 x [104] y [233] index = 5 x [103] y [233] index = 6 x [103] y [234] index = 7 x [103] y [235] index = 8 x [103] y [236] index = 9 x [103] y [237] index = 10 x [103] y [238] index = 11 x [103] y [239] index = 12 x [104] y [239] index = 13 x [104] y [240] index = 14 x [104] y [241] index = 15 x [105] y [242] index = 16 x [105] y [243] index = 17 x [106] y [244] index = 18 x [107] y [245] index = 19 x [108] y [245] index = 20 x [109] y [245] index = 21 x [110] y [245] index = 22 x [111] y [245]

Command count = 1
 index = 0 commandType id = 1, desc = Move, pos = x [114] y [245], originalPos = x [114] y [245], facing = 0, unitTypeId = 14, unitTypeDesc = spearthrower Reqs:
food: 1
gold: 100
wood: 50
desert_camp
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 432410
pathFindRefreshCellCount = 16

id = 400082 name [priest][8]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 700 ep = 235 loadCount = 0 deadCount = 0 progress = 0.50
 lastAnimProgress = 0.23 animProgress = 0.25 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [124] y [226] lastPos = x [125] y [226]
 targetPos = x [124] y [226] targetVec = x [0] y [0] z [0] meetingPos = x [123] y [225]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -90.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 150prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 433776
pathFindRefreshCellCount = 16

id = 400083 name [scarab][10]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 1400 ep = 0 loadCount = 0 deadCount = 0 progress = 0.50
 lastAnimProgress = 0.21 animProgress = 0.22 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [116] y [226] lastPos = x [116] y [227]
 targetPos = x [116] y [226] targetVec = x [0] y [0] z [0] meetingPos = x [115] y [225]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 435142
pathFindRefreshCellCount = 16

id = 400084 name [spearthrower][14]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.25
 lastAnimProgress = 0.72 animProgress = 0.73 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [118] y [231] lastPos = x [118] y [230]
 targetPos = x [118] y [231] targetVec = x [0] y [0] z [0] meetingPos = x [117] y [230]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.90 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 5armorIsMultiplier = 0 attackStrength = 40attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 436508
pathFindRefreshCellCount = 16

id = 400085 name [spearthrower][14]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.50
 lastAnimProgress = 0.89 animProgress = 0.90 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [124] y [231] lastPos = x [124] y [230]
 targetPos = x [124] y [231] targetVec = x [0] y [0] z [0] meetingPos = x [123] y [230]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.90 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 5armorIsMultiplier = 0 attackStrength = 40attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 437874
pathFindRefreshCellCount = 16

id = 400086 name [scarab][10]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 1400 ep = 0 loadCount = 0 deadCount = 0 progress = 0.25
 lastAnimProgress = 0.73 animProgress = 0.75 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [140] y [228] lastPos = x [140] y [229]
 targetPos = x [140] y [228] targetVec = x [0] y [0] z [0] meetingPos = x [139] y [227]
 lastRotation = 180.00 targetRotation = 180.00 rotation = -179.10 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 439240
pathFindRefreshCellCount = 16

id = 400087 name [spearman][13]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 0.50
 lastAnimProgress = 0.54 animProgress = 0.55 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [116] y [231] lastPos = x [116] y [232]
 targetPos = x [116] y [231] targetVec = x [0] y [0] z [0] meetingPos = x [115] y [230]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 5armorIsMultiplier = 0 attackStrength = 40attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 440606
pathFindRefreshCellCount = 16

id = 400088 name [scarab][10]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 1400 ep = 0 loadCount = 0 deadCount = 0 progress = 0.75
 lastAnimProgress = 0.42 animProgress = 0.43 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [116] y [227] lastPos = x [116] y [228]
 targetPos = x [116] y [227] targetVec = x [0] y [0] z [0] meetingPos = x [115] y [226]
 lastRotation = 180.00 targetRotation = 180.00 rotation = -179.10 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 441972
pathFindRefreshCellCount = 16

id = 400089 name [spearman][13]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 0.75
 lastAnimProgress = 0.07 animProgress = 0.08 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [122] y [241] lastPos = x [122] y [242]
 targetPos = x [122] y [241] targetVec = x [0] y [0] z [0] meetingPos = x [121] y [240]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 5armorIsMultiplier = 0 attackStrength = 40attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 443338
pathFindRefreshCellCount = 16

id = 400090 name [spearman][13]
FactionIndex = 4
teamIndex = 1
startLocationIndex = 5
thisFaction = 0
control = 4
factionName = egypt
 hp = 530 ep = 0 loadCount = 0 deadCount = 0 progress = 0.55
 lastAnimProgress = 0.63 animProgress = 0.65 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [126] y [235] lastPos = x [126] y [234]
 targetPos = x [126] y [235] targetVec = x [0] y [0] z [0] meetingPos = x [125] y [234]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 5armorIsMultiplier = 0 attackStrength = 40attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [127] y [235] index = 1 x [128] y [235] index = 2 x [128] y [234] index = 3 x [128] y [233] index = 4 x [128] y [232] index = 5 x [128] y [231] index = 6 x [127] y [231] index = 7 x [126] y [231] index = 8 x [125] y [231]

Command count = 1
 index = 0 commandType id = 1, desc = Move, pos = x [124] y [231], originalPos = x [124] y [231], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 444704
pathFindRefreshCellCount = 16


Faction detail for index: 5
--------------------------
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
Faction Name: romans
Unit Type List count = 25
Unit Name: [archer] id = 0 maxHp = 650 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Morph i = 4 Die commandTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped i = 4 Morph storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [axe_man] id = 1 maxHp = 1200 hpRegeneration = 1 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 30 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Move commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [ballista] id = 2 maxHp = 1500 hpRegeneration = 1 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 25 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 2 height = 3 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [battering_ram] id = 3 maxHp = 2700 hpRegeneration = 4 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 1 properties index = 1 value = 0 armor = 45 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack i = 4 Die commandTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack i = 4 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [blacksmith_shop] id = 4 maxHp = 5500 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 12 size = 4 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 0 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 1 j = 3 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [4] i = 0 Be built i = 1 Stop i = 2 Upgrade i = 3 Die commandTypes: [4] i = 0 Upgrade i = 1 Upgrade i = 2 Upgrade i = 3 Upgrade storedResources: [2] i = 0 stone
350/1500 i = 1 wood
200/300 levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [catapult] id = 5 maxHp = 1800 hpRegeneration = 1 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 1 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 4 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Stop commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [cavalry] id = 6 maxHp = 1300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 30 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 2 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Morph i = 4 Die commandTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped i = 4 Morph storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [cow] id = 7 maxHp = 500 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 1 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [3] i = 0 Stop i = 1 Move i = 2 Die commandTypes: [2] i = 0 Stop i = 1 Move storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [eagle_pillar] id = 8 maxHp = 4000 hpRegeneration = 1 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 15 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 2 height = 4 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Be built i = 3 Attack i = 4 Die commandTypes: [2] i = 0 Stop i = 1 Attack stopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [fire_archer] id = 9 maxHp = 1000 hpRegeneration = 1 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 12 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [2] i = 0 accurate i = 1 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [forum] id = 10 maxHp = 11000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 16 size = 5 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 1 j = 4 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 0 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 1 i = 4 j = 3 value = 1 i = 4 j = 4 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [2] i = 0 Produce i = 1 Produce storedResources: [4] i = 0 food
300/0 i = 1 gold
3000/2000 i = 2 stone
2400/1500 i = 3 wood
2400/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [general] id = 11 maxHp = 2800 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 5 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 30 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Move commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [2] i = 0 esteemed i = 1 grand meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [gladiator] id = 12 maxHp = 1000 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack i = 4 Die i = 5 Move commandTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack i = 4 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [gladiator_school] id = 13 maxHp = 4500 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 8 size = 4 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Produce i = 5 Die commandTypes: [2] i = 0 Produce i = 1 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [guard] id = 14 maxHp = 1100 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 45 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Move commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [guard_tower] id = 15 maxHp = 8500 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 20 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 18 size = 2 height = 6 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 Attack stopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [military_camp] id = 16 maxHp = 8000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 4 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 0 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 0 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [6] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Produce i = 4 Upgrade i = 5 Die commandTypes: [6] i = 0 Produce i = 1 Produce i = 2 Produce i = 3 Produce i = 4 Upgrade i = 5 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [slave] id = 17 maxHp = 650 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Harvest i = 4 Harvest i = 5 Repair storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [spearman] id = 18 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 16 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [swordsman] id = 19 maxHp = 850 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 45 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 11 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Move commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [temple] id = 20 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 15 size = 4 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 1 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Upgrade i = 4 Die commandTypes: [3] i = 0 Upgrade i = 1 Upgrade i = 2 Upgrade storedResources: [1] i = 0 food
100/0 levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [training_camp] id = 21 maxHp = 4500 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 8 size = 4 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [5] i = 0 Produce i = 1 Produce i = 2 Produce i = 3 Produce i = 4 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [tribune] id = 22 maxHp = 1600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 50 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 13 size = 2 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [turtle_formation] id = 23 maxHp = 4000 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 60 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 3 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Move commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [wartime_mechanic] id = 24 maxHp = 500 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [metal id = 3 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 13 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [10] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die i = 4 Repair i = 5 Repair i = 6 Move i = 7 Morph i = 8 Morph i = 9 Morph commandTypes: [9] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped i = 4 Repair i = 5 Repair i = 6 Morph i = 7 Morph i = 8 Morph storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Upgrade Type List count = 10
index: 0 advanced_architecture Reqs:
gold: 200
wood: 100

index: 1 bless_of_minerva Reqs:
gold: 120
wood: 80

Upgrades
->Sight +1->Damage +8
->Armor +6
Affected Units
  archer
  ballista
  fire_archer

index: 2 enlarge_shields Reqs:
gold: 250
wood: 250
reinforce_armor

Upgrades
->HP +30->Armor +8
Affected Units
  cavalry
  general
  gladiator
  spearman
  swordsman
  tribune
  turtle_formation

index: 3 formations Reqs:
gold: 250
wood: 150

index: 4 jupiter Reqs:
gold: 220
wood: 100

Upgrades
->Sight +1->Damage +6
->Walk speed +8
Affected Units
  axe_man
  cavalry
  gladiator
  guard
  spearman
  swordsman

index: 5 reinforce_armor Reqs:
gold: 50
wood: 100

Upgrades
->Armor +10
Affected Units
  axe_man
  cavalry
  general
  spearman
  swordsman
  tribune

index: 6 sharpen_points Reqs:
gold: 200
wood: 150

Upgrades
->Damage +20
Affected Units
  archer
  cavalry
  fire_archer
  gladiator
  spearman
  turtle_formation

index: 7 sign_of_mars Reqs:
gold: 200
wood: 200

Upgrades
->Sight +1->Damage +10
->Armor +10
->Walk speed +8
Affected Units
  battering_ram
  general
  tribune
  turtle_formation
  wartime_mechanic

index: 8 strengthen_swords Reqs:
gold: 80
wood: 50

Upgrades
->Damage +20
Affected Units
  general
  swordsman
  tribune

index: 9 training_field Reqs:
gold: 150
wood: 150

Upgrades
->Production speed +100
Affected Units
  training_camp


UpgradeCount: 3 index = 0  state = 1 factionIndex = 5 type = formations Reqs:
gold: 250
wood: 150
 index = 1  state = 1 factionIndex = 5 type = training_field Reqs:
gold: 150
wood: 150

Upgrades
->Production speed +100
Affected Units
  training_camp
 index = 2  state = 1 factionIndex = 5 type = bless_of_minerva Reqs:
gold: 120
wood: 80

Upgrades
->Sight +1->Damage +8
->Armor +6
Affected Units
  archer
  ballista
  fire_archer

ResourceCount = 6
index = 0 energy
0/0
index = 1 food
500/0
index = 2 gold
24/2000
index = 3 housing
0/0
index = 4 stone
1486/1500
index = 5 wood
403/300
StoreCount = 6
index = 0 energy
0/0
index = 1 food
500/0
index = 2 gold
3000/2000
index = 3 housing
0/0
index = 4 stone
2750/1500
index = 5 wood
2600/300
Allies = 0
Units = 57
id = 500000 name [forum][10]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 11000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.90
 lastAnimProgress = 0.00 animProgress = 0.03 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [161] y [239] lastPos = x [161] y [239]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [160] y [238]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 542989
pathFindRefreshCellCount = 18

id = 500001 name [slave][17]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 650 ep = 0 loadCount = 25 deadCount = 0 progress = 0.50
 lastAnimProgress = 0.61 animProgress = 0.63 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [160] y [234] lastPos = x [160] y [233]
 targetPos = x [160] y [234] targetVec = x [174.5] y [3.55556] z [242.5] meetingPos = x [159] y [233]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 loadType = gold currSkill = move_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [160] y [235] index = 1 x [160] y [236] index = 2 x [161] y [237] index = 3 x [162] y [238] index = 4 x [163] y [238] index = 5 x [163] y [239] index = 6 x [163] y [240]

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [166] y [229], originalPos = x [164] y [231], facing = 0, unitTypeId = 17, unitTypeDesc = slave Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 544355
pathFindRefreshCellCount = 18

id = 500002 name [slave][17]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 650 ep = 0 loadCount = 0 deadCount = 0 progress = 0.96
 lastAnimProgress = 0.36 animProgress = 0.38 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [157] y [228] lastPos = x [156] y [228]
 targetPos = x [158] y [227] targetVec = x [162.5] y [4.33333] z [233.5] meetingPos = x [156] y [227]
 lastRotation = 90.00 targetRotation = 135.00 rotation = 130.50 loadType = stone currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [158] y [228] index = 1 x [159] y [228]

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [158] y [227], originalPos = x [162] y [230], facing = 0, unitTypeId = 17, unitTypeDesc = slave Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 545721
pathFindRefreshCellCount = 18

id = 500003 name [slave][17]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 650 ep = 0 loadCount = 25 deadCount = 0 progress = 0.36
 lastAnimProgress = 0.81 animProgress = 0.83 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [165] y [235] lastPos = x [165] y [234]
 targetPos = x [165] y [235] targetVec = x [171.5] y [2.88735] z [232.5] meetingPos = x [164] y [234]
 lastRotation = -45.00 targetRotation = 0.00 rotation = -12.60 loadType = gold currSkill = move_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 6 index = 0 x [165] y [236] index = 1 x [164] y [237] index = 2 x [163] y [238] index = 3 x [163] y [239] index = 4 x [163] y [240] index = 5 x [163] y [241]

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [168] y [229], originalPos = x [168] y [228], facing = 0, unitTypeId = 17, unitTypeDesc = slave Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 547087
pathFindRefreshCellCount = 18

id = 500006 name [guard_tower][15]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 8500 ep = 0 loadCount = 0 deadCount = 0 progress = 0.90
 lastAnimProgress = 0.53 animProgress = 0.55 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [167] y [234] lastPos = x [167] y [234]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [166] y [233]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 551185
pathFindRefreshCellCount = 18

id = 500007 name [cow][7]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 0.75
 lastAnimProgress = 0.52 animProgress = 0.54 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [166] y [223] lastPos = x [167] y [223]
 targetPos = x [166] y [223] targetVec = x [0] y [0] z [0] meetingPos = x [165] y [222]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -90.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 552551
pathFindRefreshCellCount = 18

id = 500009 name [slave][17]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 650 ep = 0 loadCount = 0 deadCount = 0 progress = 0.05
 lastAnimProgress = 0.45 animProgress = 0.49 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [152] y [233] lastPos = x [151] y [233]
 targetPos = x [152] y [233] targetVec = x [168.5] y [4.18519] z [238.5] meetingPos = x [151] y [232]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 loadType = stone currSkill = move_gold_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [153] y [233] index = 1 x [154] y [233] index = 2 x [155] y [233] index = 3 x [156] y [233] index = 4 x [157] y [234] index = 5 x [158] y [234] index = 6 x [159] y [234]

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [161] y [227], originalPos = x [163] y [229], facing = 0, unitTypeId = 17, unitTypeDesc = slave Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 555283
pathFindRefreshCellCount = 18

id = 500010 name [slave][17]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 650 ep = 0 loadCount = 25 deadCount = 0 progress = 0.31
 lastAnimProgress = 0.65 animProgress = 0.67 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [165] y [232] lastPos = x [165] y [231]
 targetPos = x [165] y [232] targetVec = x [162.5] y [4.33333] z [233.5] meetingPos = x [164] y [231]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 loadType = gold currSkill = move_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [166] y [233] index = 1 x [166] y [234] index = 2 x [166] y [235] index = 3 x [165] y [236] index = 4 x [164] y [237] index = 5 x [163] y [238] index = 6 x [163] y [239] index = 7 x [163] y [240] index = 8 x [163] y [241]

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [166] y [229], originalPos = x [166] y [229], facing = 0, unitTypeId = 17, unitTypeDesc = slave Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 556649
pathFindRefreshCellCount = 18

id = 500011 name [training_camp][21]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 4500 ep = 0 loadCount = 0 deadCount = 0 progress = 0.67
 lastAnimProgress = 0.82 animProgress = 0.85 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [156] y [235] lastPos = x [156] y [235]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [155] y [234]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 100prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 558015
pathFindRefreshCellCount = 18

id = 500012 name [slave][17]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 650 ep = 0 loadCount = 0 deadCount = 0 progress = 0.68
 lastAnimProgress = 0.29 animProgress = 0.32 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [163] y [233] lastPos = x [162] y [233]
 targetPos = x [163] y [233] targetVec = x [168.5] y [4.18519] z [238.5] meetingPos = x [162] y [232]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 loadType = stone currSkill = move_gold_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 9 index = 0 x [164] y [233] index = 1 x [165] y [233] index = 2 x [165] y [232] index = 3 x [165] y [231] index = 4 x [164] y [231] index = 5 x [163] y [231] index = 6 x [162] y [230] index = 7 x [161] y [229] index = 8 x [161] y [228]

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [161] y [227], originalPos = x [163] y [229], facing = 0, unitTypeId = 17, unitTypeDesc = slave Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 559381
pathFindRefreshCellCount = 18

id = 500013 name [blacksmith_shop][4]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 5500 ep = 0 loadCount = 0 deadCount = 0 progress = 0.38
 lastAnimProgress = 0.81 animProgress = 0.82 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [156] y [240] lastPos = x [156] y [240]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [155] y [239]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 560747
pathFindRefreshCellCount = 18

id = 500014 name [slave][17]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 650 ep = 0 loadCount = 15 deadCount = 0 progress = 0.56
 lastAnimProgress = 0.20 animProgress = 0.23 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [162] y [228] lastPos = x [161] y [229]
 targetPos = x [161] y [227] targetVec = x [162.5] y [4.33333] z [233.5] meetingPos = x [161] y [227]
 lastRotation = -135.00 targetRotation = -135.00 rotation = -135.00 loadType = stone currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [162] y [227] index = 1 x [162] y [226] index = 2 x [162] y [225] index = 3 x [161] y [225] index = 4 x [160] y [224] index = 5 x [160] y [223] index = 6 x [159] y [223] index = 7 x [158] y [223] index = 8 x [157] y [223] index = 9 x [157] y [224] index = 10 x [157] y [225] index = 11 x [156] y [226] index = 12 x [156] y [227] index = 13 x [156] y [228] index = 14 x [157] y [228] index = 15 x [158] y [228]

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [161] y [227], originalPos = x [162] y [230], facing = 0, unitTypeId = 17, unitTypeDesc = slave Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 562113
pathFindRefreshCellCount = 18

id = 500015 name [military_camp][16]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 8000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.42
 lastAnimProgress = 0.73 animProgress = 0.75 highlight = 0.00 progress2 = 34 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [167] y [237] lastPos = x [167] y [237]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [166] y [236]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = produce_skill2
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 1, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 16, unitTypeDesc = military_camp Reqs:
gold: 200
stone: 100
wood: 200
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 563479
pathFindRefreshCellCount = 18

id = 500016 name [slave][17]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 650 ep = 0 loadCount = 0 deadCount = 0 progress = 0.17
 lastAnimProgress = 0.05 animProgress = 0.07 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [166] y [230] lastPos = x [166] y [231]
 targetPos = x [166] y [229] targetVec = x [0] y [0] z [0] meetingPos = x [165] y [229]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 loadType = gold currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [166] y [229], originalPos = x [166] y [230], facing = 0, unitTypeId = 17, unitTypeDesc = slave Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 564845
pathFindRefreshCellCount = 18

id = 500017 name [slave][17]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 650 ep = 0 loadCount = 20 deadCount = 0 progress = 0.67
 lastAnimProgress = 0.25 animProgress = 0.27 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [157] y [227] lastPos = x [156] y [226]
 targetPos = x [158] y [227] targetVec = x [0] y [0] z [0] meetingPos = x [156] y [226]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 loadType = stone currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [158] y [227], originalPos = x [162] y [231], facing = 0, unitTypeId = 17, unitTypeDesc = slave Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 566211
pathFindRefreshCellCount = 18

id = 500018 name [slave][17]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 650 ep = 0 loadCount = 17 deadCount = 0 progress = 0.62
 lastAnimProgress = 0.02 animProgress = 0.05 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [169] y [230] lastPos = x [169] y [231]
 targetPos = x [169] y [229] targetVec = x [174.5] y [3.55556] z [242.5] meetingPos = x [168] y [229]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 loadType = gold currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 21 index = 0 x [170] y [230] index = 1 x [170] y [229] index = 2 x [170] y [228] index = 3 x [170] y [227] index = 4 x [170] y [226] index = 5 x [170] y [225] index = 6 x [170] y [224] index = 7 x [170] y [223] index = 8 x [169] y [223] index = 9 x [168] y [223] index = 10 x [167] y [223] index = 11 x [166] y [223] index = 12 x [165] y [223] index = 13 x [164] y [223] index = 14 x [163] y [223] index = 15 x [163] y [224] index = 16 x [163] y [225] index = 17 x [163] y [226] index = 18 x [163] y [227] index = 19 x [163] y [228] index = 20 x [164] y [228]

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [169] y [229], originalPos = x [164] y [228], facing = 0, unitTypeId = 17, unitTypeDesc = slave Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 567577
pathFindRefreshCellCount = 18

id = 500020 name [slave][17]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 650 ep = 0 loadCount = 17 deadCount = 0 progress = 0.22
 lastAnimProgress = 0.79 animProgress = 0.81 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [153] y [247] lastPos = x [154] y [246]
 targetPos = x [153] y [248] targetVec = x [157.5] y [4.33333] z [230.5] meetingPos = x [152] y [246]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 loadType = wood currSkill = harvest_wood_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [153] y [248], originalPos = x [154] y [247], facing = 0, unitTypeId = 17, unitTypeDesc = slave Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 570309
pathFindRefreshCellCount = 18

id = 500022 name [slave][17]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 650 ep = 0 loadCount = 15 deadCount = 0 progress = 0.79
 lastAnimProgress = 0.29 animProgress = 0.32 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [165] y [229] lastPos = x [164] y [229]
 targetPos = x [166] y [229] targetVec = x [171.5] y [2.88735] z [232.5] meetingPos = x [164] y [228]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 loadType = gold currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [166] y [229], originalPos = x [166] y [229], facing = 0, unitTypeId = 17, unitTypeDesc = slave Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 573041
pathFindRefreshCellCount = 18

id = 500025 name [cow][7]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 0.25
 lastAnimProgress = 0.03 animProgress = 0.04 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [174] y [238] lastPos = x [173] y [237]
 targetPos = x [174] y [238] targetVec = x [0] y [0] z [0] meetingPos = x [173] y [237]
 lastRotation = 45.00 targetRotation = 45.00 rotation = 46.87 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 577139
pathFindRefreshCellCount = 18

id = 500026 name [temple][20]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.90
 lastAnimProgress = 0.67 animProgress = 0.70 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [170] y [231] lastPos = x [170] y [231]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [169] y [230]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 578505
pathFindRefreshCellCount = 18

id = 500027 name [temple][20]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.15
 lastAnimProgress = 0.38 animProgress = 0.40 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [161] y [232] lastPos = x [161] y [232]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [160] y [231]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 579871
pathFindRefreshCellCount = 18

id = 500028 name [cow][7]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 0.71
 lastAnimProgress = 0.49 animProgress = 0.52 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [156] y [233] lastPos = x [155] y [233]
 targetPos = x [156] y [233] targetVec = x [0] y [0] z [0] meetingPos = x [155] y [232]
 lastRotation = 0.00 targetRotation = 90.00 rotation = 87.75 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 12 index = 0 x [157] y [234] index = 1 x [158] y [234] index = 2 x [159] y [234] index = 3 x [160] y [233] index = 4 x [160] y [232] index = 5 x [160] y [231] index = 6 x [160] y [230] index = 7 x [160] y [229] index = 8 x [160] y [228] index = 9 x [159] y [228] index = 10 x [158] y [228] index = 11 x [157] y [229]

Command count = 1
 index = 0 commandType id = 1, desc = Move, pos = x [157] y [229], originalPos = x [157] y [229], facing = 0, unitTypeId = 7, unitTypeDesc = cow Reqs:
food: -12
gold: 100
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 581237
pathFindRefreshCellCount = 18

id = 500030 name [cow][7]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 0.25
 lastAnimProgress = 0.34 animProgress = 0.36 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [164] y [230] lastPos = x [163] y [231]
 targetPos = x [164] y [230] targetVec = x [0] y [0] z [0] meetingPos = x [163] y [229]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 136.87 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 583969
pathFindRefreshCellCount = 18

id = 500032 name [training_camp][21]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 4500 ep = 0 loadCount = 0 deadCount = 0 progress = 0.61
 lastAnimProgress = 0.00 animProgress = 0.03 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [151] y [229] lastPos = x [151] y [229]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [150] y [228]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 100prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 586701
pathFindRefreshCellCount = 19

id = 500033 name [gladiator_school][13]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 4500 ep = 0 loadCount = 0 deadCount = 0 progress = 0.21
 lastAnimProgress = 0.66 animProgress = 0.67 highlight = 0.00 progress2 = 52 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [156] y [229] lastPos = x [156] y [229]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [155] y [228]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = produce_skill2
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 2
 index = 0 commandType id = 1, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 13, unitTypeDesc = gladiator_school Reqs:
gold: 50
stone: 100
wood: 100
blacksmith_shop
forum
, stateType = 0, stateValue = -1, unitCommandGroupId = -1
 index = 1 commandType id = 0, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 13, unitTypeDesc = gladiator_school Reqs:
gold: 50
stone: 100
wood: 100
blacksmith_shop
forum
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 588067
pathFindRefreshCellCount = 19

id = 500035 name [catapult][5]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 1800 ep = 0 loadCount = 0 deadCount = 0 progress = 0.93
 lastAnimProgress = 0.52 animProgress = 0.56 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [126] y [195] lastPos = x [125] y [194]
 targetPos = x [126] y [195] targetVec = x [0] y [0] z [0] meetingPos = x [125] y [194]
 lastRotation = 45.00 targetRotation = 45.00 rotation = 45.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 31 index = 0 x [127] y [196] index = 1 x [128] y [197] index = 2 x [129] y [198] index = 3 x [130] y [199] index = 4 x [131] y [200] index = 5 x [132] y [201] index = 6 x [133] y [202] index = 7 x [134] y [203] index = 8 x [135] y [204] index = 9 x [136] y [205] index = 10 x [137] y [206] index = 11 x [138] y [207] index = 12 x [139] y [208] index = 13 x [140] y [209] index = 14 x [141] y [210] index = 15 x [142] y [211] index = 16 x [143] y [212] index = 17 x [144] y [213] index = 18 x [145] y [214] index = 19 x [146] y [215] index = 20 x [147] y [216] index = 21 x [148] y [217] index = 22 x [149] y [218] index = 23 x [150] y [219] index = 24 x [151] y [220] index = 25 x [152] y [221] index = 26 x [153] y [222] index = 27 x [154] y [223] index = 28 x [155] y [224] index = 29 x [156] y [223] index = 30 x [157] y [222]

Command count = 1
 index = 0 commandType id = 1, desc = Move, pos = x [174] y [248], originalPos = x [174] y [248], facing = 0, unitTypeId = 5, unitTypeDesc = catapult Reqs:
food: 1
gold: 100
wood: 200
blacksmith_shop
military_camp
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 590799
pathFindRefreshCellCount = 19

id = 500036 name [training_camp][21]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 4500 ep = 0 loadCount = 0 deadCount = 0 progress = 0.09
 lastAnimProgress = 0.52 animProgress = 0.60 highlight = 0.00 progress2 = 35 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [172] y [236] lastPos = x [172] y [236]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [171] y [235]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = produce_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 100prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 3, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 21, unitTypeDesc = training_camp Reqs:
gold: 150
wood: 100
forum
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 592165
pathFindRefreshCellCount = 19

id = 500038 name [cavalry][6]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 1300 ep = 0 loadCount = 0 deadCount = 0 progress = 0.75
 lastAnimProgress = 0.46 animProgress = 0.47 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [169] y [237] lastPos = x [169] y [237]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [168] y [236]
 lastRotation = 4.00 targetRotation = 4.00 rotation = 4.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 594897
pathFindRefreshCellCount = 19

id = 500039 name [swordsman][19]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 850 ep = 0 loadCount = 0 deadCount = 0 progress = 0.68
 lastAnimProgress = 0.45 animProgress = 0.48 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [95] y [77] lastPos = x [95] y [78]
 targetPos = x [95] y [77] targetVec = x [94] y [4.33333] z [77] meetingPos = x [94] y [76]
 lastRotation = -135.00 targetRotation = 180.00 rotation = -177.07 currSkill = charge_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [95] y [76]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [96] y [67], originalPos = x [96] y [67], facing = 0, unitTypeId = 19, unitTypeDesc = swordsman Reqs:
food: 2
gold: 150
wood: 75
blacksmith_shop
training_camp
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 363592
pathFindRefreshCellCount = 19

id = 500040 name [spearman][18]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 0 ep = 0 loadCount = 0 deadCount = 332 progress = 1.00
 lastAnimProgress = 1.00 animProgress = 1.00 highlight = 0.00 progress2 = 0 kills = 2 enemyKills = 2
 targetRef = 100070 - factionIndex = 1 currField = 0 targetField = 0
 pos = x [111] y [78] lastPos = x [110] y [77]
 targetPos = x [113] y [81] targetVec = x [113] y [4.33333] z [81] meetingPos = x [110] y [77]
 lastRotation = 33.69 targetRotation = 33.69 rotation = 45.00 currSkill = die_skill
 toBeUndertaken = 0 alive = 0 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 155769
pathFindRefreshCellCount = 19

id = 500041 name [military_camp][16]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 8000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.35
 lastAnimProgress = 0.62 animProgress = 0.64 highlight = 0.00 progress2 = 70 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [173] y [241] lastPos = x [173] y [241]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [172] y [240]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = produce_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 3, desc = Produce, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 16, unitTypeDesc = military_camp Reqs:
gold: 200
stone: 100
wood: 200
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 598995
pathFindRefreshCellCount = 19

id = 500042 name [cavalry][6]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 1300 ep = 0 loadCount = 0 deadCount = 0 progress = 0.50
 lastAnimProgress = 0.72 animProgress = 0.74 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [158] y [233] lastPos = x [157] y [233]
 targetPos = x [158] y [233] targetVec = x [0] y [0] z [0] meetingPos = x [157] y [232]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 600361
pathFindRefreshCellCount = 19

id = 500043 name [catapult][5]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 1800 ep = 0 loadCount = 0 deadCount = 0 progress = 0.75
 lastAnimProgress = 0.88 animProgress = 0.89 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [163] y [244] lastPos = x [164] y [244]
 targetPos = x [163] y [244] targetVec = x [0] y [0] z [0] meetingPos = x [162] y [243]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -88.88 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 601727
pathFindRefreshCellCount = 19

id = 500045 name [fire_archer][9]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 535 ep = 0 loadCount = 0 deadCount = 0 progress = 0.30
 lastAnimProgress = 0.29 animProgress = 0.30 highlight = 0.00 progress2 = 0 kills = 2 enemyKills = 2
 targetRef = 200037 - factionIndex = 2 currField = 0 targetField = 0
 pos = x [110] y [90] lastPos = x [109] y [91]
 targetPos = x [113] y [83] targetVec = x [113] y [4.33333] z [83] meetingPos = x [109] y [89]
 lastRotation = 156.80 targetRotation = 156.80 rotation = 156.80 currSkill = attack_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 6armorIsMultiplier = 0 attackStrength = 8attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [111] y [89] index = 1 x [112] y [89] index = 2 x [113] y [89] index = 3 x [114] y [89] index = 4 x [115] y [89] index = 5 x [116] y [89] index = 6 x [117] y [89] index = 7 x [118] y [89] index = 8 x [119] y [89] index = 9 x [120] y [89]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [96] y [67], originalPos = x [96] y [67], facing = 0, unitTypeId = 9, unitTypeDesc = fire_archer Reqs:
food: 1
gold: 130
wood: 60
temple
training_camp
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 101449
pathFindRefreshCellCount = 19

id = 500046 name [archer][0]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 650 ep = 0 loadCount = 0 deadCount = 0 progress = 0.11
 lastAnimProgress = 0.10 animProgress = 0.11 highlight = 0.00 progress2 = 0 kills = 1 enemyKills = 1
 targetRef = 71 - factionIndex = 0 currField = 0 targetField = 0
 pos = x [99] y [83] lastPos = x [100] y [84]
 targetPos = x [93] y [77] targetVec = x [93] y [4.33333] z [77] meetingPos = x [98] y [82]
 lastRotation = -150.95 targetRotation = -135.00 rotation = -147.44 currSkill = attack_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 6armorIsMultiplier = 0 attackStrength = 8attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [98] y [82] index = 1 x [97] y [81] index = 2 x [96] y [80] index = 3 x [96] y [79] index = 4 x [96] y [78] index = 5 x [96] y [77] index = 6 x [96] y [76] index = 7 x [96] y [75] index = 8 x [96] y [74] index = 9 x [96] y [73] index = 10 x [96] y [72] index = 11 x [96] y [71] index = 12 x [96] y [70] index = 13 x [96] y [69]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [96] y [67], originalPos = x [96] y [67], facing = 0, unitTypeId = 0, unitTypeDesc = archer Reqs:
food: 1
gold: 75
wood: 50
training_camp
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 529328
pathFindRefreshCellCount = 19

id = 500047 name [gladiator][12]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 659 ep = 0 loadCount = 0 deadCount = 0 progress = 0.02
 lastAnimProgress = 0.00 animProgress = 0.02 highlight = 0.00 progress2 = 0 kills = 1 enemyKills = 1
 targetRef = 71 - factionIndex = 0 currField = 0 targetField = 0
 pos = x [94] y [78] lastPos = x [94] y [79]
 targetPos = x [93] y [77] targetVec = x [93] y [4.33333] z [77] meetingPos = x [93] y [77]
 lastRotation = 180.00 targetRotation = -135.00 rotation = 181.80 currSkill = attack_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [94] y [77] index = 1 x [94] y [76] index = 2 x [94] y [75]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [96] y [67], originalPos = x [96] y [67], facing = 0, unitTypeId = 12, unitTypeDesc = gladiator Reqs:
food: 1
gold: 180
wood: 100
blacksmith_shop
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 459335
pathFindRefreshCellCount = 19

id = 500049 name [archer][0]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 53 ep = 0 loadCount = 0 deadCount = 0 progress = 0.98
 lastAnimProgress = 0.96 animProgress = 0.98 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 68 - factionIndex = 0 currField = 0 targetField = 0
 pos = x [98] y [83] lastPos = x [99] y [84]
 targetPos = x [94] y [77] targetVec = x [94] y [4.33333] z [77] meetingPos = x [97] y [82]
 lastRotation = -146.31 targetRotation = -146.31 rotation = -146.31 currSkill = attack_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 6armorIsMultiplier = 0 attackStrength = 8attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 16 index = 0 x [97] y [82] index = 1 x [96] y [81] index = 2 x [96] y [80] index = 3 x [96] y [79] index = 4 x [96] y [78] index = 5 x [96] y [77] index = 6 x [96] y [76] index = 7 x [96] y [75] index = 8 x [96] y [74] index = 9 x [96] y [73] index = 10 x [96] y [72] index = 11 x [96] y [71] index = 12 x [96] y [70] index = 13 x [96] y [69] index = 14 x [96] y [68] index = 15 x [96] y [67]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [96] y [67], originalPos = x [96] y [67], facing = 0, unitTypeId = 0, unitTypeDesc = archer Reqs:
food: 1
gold: 75
wood: 50
training_camp
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 98343
pathFindRefreshCellCount = 19

id = 500051 name [gladiator][12]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 0 ep = 0 loadCount = 0 deadCount = 55 progress = 1.00
 lastAnimProgress = 1.00 animProgress = 1.00 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 68 - factionIndex = 0 currField = 0 targetField = 0
 pos = x [94] y [77] lastPos = x [94] y [78]
 targetPos = x [94] y [77] targetVec = x [94] y [4.33333] z [77] meetingPos = x [93] y [76]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 358.20 currSkill = die_skill
 toBeUndertaken = 0 alive = 0 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 286220
pathFindRefreshCellCount = 19

id = 500055 name [swordsman][19]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 850 ep = 0 loadCount = 0 deadCount = 0 progress = 0.18
 lastAnimProgress = 0.45 animProgress = 0.48 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [114] y [102] lastPos = x [113] y [103]
 targetPos = x [114] y [102] targetVec = x [0] y [0] z [0] meetingPos = x [113] y [101]
 lastRotation = -90.00 targetRotation = 135.00 rotation = -138.88 currSkill = charge_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 35 index = 0 x [114] y [101] index = 1 x [114] y [100] index = 2 x [113] y [99] index = 3 x [112] y [98] index = 4 x [111] y [97] index = 5 x [110] y [96] index = 6 x [109] y [95] index = 7 x [108] y [94] index = 8 x [107] y [93] index = 9 x [106] y [92] index = 10 x [105] y [91] index = 11 x [104] y [90] index = 12 x [103] y [89] index = 13 x [102] y [88] index = 14 x [101] y [87] index = 15 x [100] y [86] index = 16 x [100] y [85] index = 17 x [99] y [84] index = 18 x [98] y [83] index = 19 x [97] y [82] index = 20 x [96] y [81] index = 21 x [96] y [80] index = 22 x [96] y [79] index = 23 x [96] y [78] index = 24 x [96] y [77] index = 25 x [96] y [76] index = 26 x [96] y [75] index = 27 x [96] y [74] index = 28 x [96] y [73] index = 29 x [96] y [72] index = 30 x [95] y [71] index = 31 x [95] y [70] index = 32 x [95] y [69] index = 33 x [95] y [68] index = 34 x [96] y [68]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [96] y [67], originalPos = x [96] y [67], facing = 0, unitTypeId = 19, unitTypeDesc = swordsman Reqs:
food: 2
gold: 150
wood: 75
blacksmith_shop
training_camp
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 614699
pathFindRefreshCellCount = 19

id = 500056 name [slave][17]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 650 ep = 0 loadCount = 25 deadCount = 0 progress = 0.48
 lastAnimProgress = 0.91 animProgress = 0.94 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [172] y [231] lastPos = x [172] y [232]
 targetPos = x [172] y [231] targetVec = x [0] y [0] z [0] meetingPos = x [171] y [230]
 lastRotation = 90.00 targetRotation = 180.00 rotation = 175.50 loadType = gold currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [172] y [230] index = 1 x [171] y [230] index = 2 x [170] y [230]

Command count = 1
 index = 0 commandType id = 2, desc = Build, pos = x [171] y [226], originalPos = x [171] y [226], facing = 0, unitTypeId = 16, unitTypeDesc = military_camp Reqs:
gold: 200
stone: 100
wood: 200
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 619485
pathFindRefreshCellCount = 19

id = 500057 name [axe_man][1]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 0 ep = 0 loadCount = 0 deadCount = 494 progress = 1.00
 lastAnimProgress = 1.00 animProgress = 1.00 highlight = 0.00 progress2 = 0 kills = 2 enemyKills = 2
 targetRef = 100069 - factionIndex = 1 currField = 0 targetField = 0
 pos = x [115] y [79] lastPos = x [114] y [80]
 targetPos = x [110] y [86] targetVec = x [110] y [4.33333] z [85.14] meetingPos = x [114] y [78]
 lastRotation = -35.54 targetRotation = -35.54 rotation = 180.00 currSkill = die_skill
 toBeUndertaken = 0 alive = 0 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 587586
pathFindRefreshCellCount = 19

id = 500058 name [archer][0]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 0 ep = 0 loadCount = 0 deadCount = 175 progress = 1.00
 lastAnimProgress = 1.00 animProgress = 1.00 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 100071 - factionIndex = 1 currField = 0 targetField = 0
 pos = x [110] y [88] lastPos = x [109] y [89]
 targetPos = x [110] y [87] targetVec = x [110] y [4.33333] z [87] meetingPos = x [109] y [87]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 currSkill = die_skill
 toBeUndertaken = 0 alive = 0 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 6armorIsMultiplier = 0 attackStrength = 8attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 283670
pathFindRefreshCellCount = 19

id = 500059 name [slave][17]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 650 ep = 0 loadCount = 5 deadCount = 0 progress = 0.51
 lastAnimProgress = 0.18 animProgress = 0.20 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [167] y [230] lastPos = x [166] y [231]
 targetPos = x [167] y [229] targetVec = x [0] y [0] z [0] meetingPos = x [166] y [229]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 loadType = gold currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [167] y [229], originalPos = x [168] y [230], facing = 0, unitTypeId = 17, unitTypeDesc = slave Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 623583
pathFindRefreshCellCount = 19

id = 500060 name [archer][0]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 650 ep = 0 loadCount = 0 deadCount = 0 progress = 0.25
 lastAnimProgress = 0.08 animProgress = 0.09 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [167] y [243] lastPos = x [167] y [242]
 targetPos = x [167] y [243] targetVec = x [0] y [0] z [0] meetingPos = x [166] y [242]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 1.80 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 2sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 6armorIsMultiplier = 0 attackStrength = 8attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 624949
pathFindRefreshCellCount = 19

id = 500061 name [slave][17]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 650 ep = 0 loadCount = 25 deadCount = 0 progress = 0.48
 lastAnimProgress = 0.32 animProgress = 0.34 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [161] y [229] lastPos = x [160] y [228]
 targetPos = x [161] y [229] targetVec = x [0] y [0] z [0] meetingPos = x [160] y [228]
 lastRotation = 180.00 targetRotation = 45.00 rotation = 50.60 loadType = stone currSkill = move_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [162] y [230] index = 1 x [163] y [231] index = 2 x [164] y [231] index = 3 x [165] y [231] index = 4 x [165] y [232] index = 5 x [165] y [233] index = 6 x [165] y [234] index = 7 x [165] y [235] index = 8 x [165] y [236] index = 9 x [164] y [237] index = 10 x [163] y [238] index = 11 x [163] y [239] index = 12 x [163] y [240] index = 13 x [163] y [241]

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [160] y [227], originalPos = x [163] y [230], facing = 0, unitTypeId = 17, unitTypeDesc = slave Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 626315
pathFindRefreshCellCount = 19

id = 500062 name [wartime_mechanic][24]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 0.50
 lastAnimProgress = 0.40 animProgress = 0.41 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [172] y [240] lastPos = x [173] y [240]
 targetPos = x [172] y [240] targetVec = x [0] y [0] z [0] meetingPos = x [171] y [239]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -90.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 627681
pathFindRefreshCellCount = 19

id = 500063 name [axe_man][1]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 1200 ep = 0 loadCount = 0 deadCount = 0 progress = 0.00
 lastAnimProgress = 0.77 animProgress = 0.79 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [155] y [228] lastPos = x [156] y [228]
 targetPos = x [155] y [228] targetVec = x [0] y [0] z [0] meetingPos = x [154] y [227]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -90.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 629047
pathFindRefreshCellCount = 19

id = 500064 name [slave][17]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 650 ep = 0 loadCount = 5 deadCount = 0 progress = 0.61
 lastAnimProgress = 0.85 animProgress = 0.88 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [152] y [246] lastPos = x [153] y [245]
 targetPos = x [151] y [246] targetVec = x [0] y [0] z [0] meetingPos = x [151] y [245]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -90.00 loadType = wood currSkill = harvest_wood_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [152] y [247]

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [151] y [246], originalPos = x [154] y [246], facing = 0, unitTypeId = 17, unitTypeDesc = slave Reqs:
food: 1
gold: 75
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 630413
pathFindRefreshCellCount = 19

id = 500065 name [general][11]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 2800 ep = 0 loadCount = 0 deadCount = 0 progress = 0.50
 lastAnimProgress = 0.39 animProgress = 0.40 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [166] y [236] lastPos = x [166] y [237]
 targetPos = x [166] y [236] targetVec = x [0] y [0] z [0] meetingPos = x [165] y [235]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 631779
pathFindRefreshCellCount = 19

id = 500066 name [wartime_mechanic][24]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 500 ep = 0 loadCount = 0 deadCount = 0 progress = 0.50
 lastAnimProgress = 0.31 animProgress = 0.32 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [163] y [232] lastPos = x [163] y [231]
 targetPos = x [163] y [232] targetVec = x [0] y [0] z [0] meetingPos = x [162] y [231]
 lastRotation = 0.00 targetRotation = 0.00 rotation = -5.85 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 633145
pathFindRefreshCellCount = 19

id = 500067 name [gladiator][12]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 1000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.00
 lastAnimProgress = 0.15 animProgress = 0.16 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [154] y [237] lastPos = x [153] y [236]
 targetPos = x [154] y [237] targetVec = x [0] y [0] z [0] meetingPos = x [153] y [236]
 lastRotation = 45.00 targetRotation = 45.00 rotation = 45.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 634511
pathFindRefreshCellCount = 19

id = 500068 name [cavalry][6]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 1300 ep = 0 loadCount = 0 deadCount = 0 progress = 0.00
 lastAnimProgress = 0.82 animProgress = 0.84 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [166] y [240] lastPos = x [166] y [240]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [165] y [239]
 lastRotation = 4.00 targetRotation = 4.00 rotation = 4.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 635877
pathFindRefreshCellCount = 19

id = 500069 name [archer][0]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 650 ep = 0 loadCount = 0 deadCount = 0 progress = 0.00
 lastAnimProgress = 0.55 animProgress = 0.56 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [150] y [228] lastPos = x [150] y [229]
 targetPos = x [150] y [228] targetVec = x [0] y [0] z [0] meetingPos = x [149] y [227]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 6armorIsMultiplier = 0 attackStrength = 8attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 637243
pathFindRefreshCellCount = 19

id = 500070 name [gladiator][12]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 1000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.75
 lastAnimProgress = 0.99 animProgress = 1.00 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [155] y [227] lastPos = x [154] y [227]
 targetPos = x [155] y [227] targetVec = x [0] y [0] z [0] meetingPos = x [154] y [226]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 638609
pathFindRefreshCellCount = 19

id = 500071 name [general][11]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 2800 ep = 0 loadCount = 0 deadCount = 0 progress = 0.50
 lastAnimProgress = 0.35 animProgress = 0.36 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [173] y [240] lastPos = x [174] y [240]
 targetPos = x [173] y [240] targetVec = x [0] y [0] z [0] meetingPos = x [172] y [239]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -90.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 639975
pathFindRefreshCellCount = 19

id = 500072 name [archer][0]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 650 ep = 0 loadCount = 0 deadCount = 0 progress = 0.24
 lastAnimProgress = 0.39 animProgress = 0.42 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [154] y [235] lastPos = x [153] y [235]
 targetPos = x [154] y [235] targetVec = x [0] y [0] z [0] meetingPos = x [153] y [234]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 6armorIsMultiplier = 0 attackStrength = 8attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [155] y [234] index = 1 x [156] y [234] index = 2 x [157] y [234] index = 3 x [158] y [234] index = 4 x [159] y [234] index = 5 x [160] y [234] index = 6 x [160] y [235]

Command count = 1
 index = 0 commandType id = 1, desc = Move, pos = x [160] y [235], originalPos = x [160] y [235], facing = 0, unitTypeId = 0, unitTypeDesc = archer Reqs:
food: 1
gold: 75
wood: 50
training_camp
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 641341
pathFindRefreshCellCount = 19

id = 500073 name [swordsman][19]
FactionIndex = 5
teamIndex = 1
startLocationIndex = 6
thisFaction = 0
control = 4
factionName = romans
 hp = 850 ep = 0 loadCount = 0 deadCount = 0 progress = 0.75
 lastAnimProgress = 0.52 animProgress = 0.54 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [171] y [235] lastPos = x [171] y [236]
 targetPos = x [171] y [235] targetVec = x [0] y [0] z [0] meetingPos = x [170] y [234]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 1sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 1 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 0, desc = Stop, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 642707
pathFindRefreshCellCount = 19


Faction detail for index: 6
--------------------------
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
Faction Name: indian
Unit Type List count = 21
Unit Name: [archer] id = 0 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 9 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [axe_indian] id = 1 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 35 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Morph i = 4 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [axe_thrower] id = 2 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Morph i = 4 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [beehive] id = 3 maxHp = 7000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 20 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 16 size = 2 height = 3 rotatedBuildPos = 0.00 rotationAllowed = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Attack i = 3 Die commandTypes: [2] i = 0 Stop i = 1 Attack stopped storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [bigtent] id = 4 maxHp = 3000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 3 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 skillTypes: [4] i = 0 Be built i = 1 Stop i = 2 Die i = 3 Produce commandTypes: [2] i = 0 Produce i = 1 Produce storedResources: [1] i = 0 wood
200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [bull] id = 5 maxHp = 700 hpRegeneration = 4 maxEp = 500 epRegeneration = 80 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 3 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 12 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [campfire] id = 6 maxHp = 5400 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [1] y [0.3] z [0] multiSelect = 0 sight = 5 size = 3 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 0 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Die i = 3 Produce i = 4 Upgrade commandTypes: [3] i = 0 Produce i = 1 Upgrade i = 2 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [fire_archer] id = 7 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 15 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 1 height = 3 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [firegolem] id = 8 maxHp = 2000 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 45 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 2 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [1] i = 0 ancient meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [horsefarm] id = 9 maxHp = 4000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 4 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 0 i = 1 j = 0 value = 1 i = 1 j = 1 value = 1 i = 1 j = 2 value = 1 i = 1 j = 3 value = 0 i = 2 j = 0 value = 1 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 i = 2 j = 3 value = 0 i = 3 j = 0 value = 1 i = 3 j = 1 value = 1 i = 3 j = 2 value = 1 i = 3 j = 3 value = 0 skillTypes: [5] i = 0 Be built i = 1 Stop i = 2 Produce i = 3 Die i = 4 Upgrade commandTypes: [3] i = 0 Produce i = 1 Produce i = 2 Upgrade storedResources: [1] i = 0 food
20/0 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [horseman] id = 10 maxHp = 1300 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 50 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 2 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [mainteepee] id = 11 maxHp = 9000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 1 lightColor = x [0.8] y [0.8] z [0.5] multiSelect = 0 sight = 15 size = 5 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 0 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 0 j = 4 value = 0 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 0 i = 4 j = 1 value = 1 i = 4 j = 2 value = 1 i = 4 j = 3 value = 0 i = 4 j = 4 value = 0 skillTypes: [4] i = 0 Stop i = 1 Be built i = 2 Produce i = 3 Die commandTypes: [1] i = 0 Produce storedResources: [3] i = 0 gold
2000/2000 i = 1 stone
1500/1500 i = 2 wood
1200/300 levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [reed] id = 12 maxHp = 3400 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 5 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 cellMap: [5] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 0 i = 0 j = 3 value = 1 i = 0 j = 4 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 0 i = 1 j = 4 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 0 i = 2 j = 4 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 0 i = 3 j = 4 value = 1 i = 4 j = 0 value = 1 i = 4 j = 1 value = 1 i = 4 j = 2 value = 0 i = 4 j = 3 value = 1 i = 4 j = 4 value = 1 skillTypes: [4] i = 0 Be built i = 1 Stop i = 2 Die i = 3 Upgrade commandTypes: [1] i = 0 Upgrade storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [roundtent] id = 13 maxHp = 6000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 6 size = 4 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 cellMap: [4] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 0 j = 3 value = 1 i = 1 j = 0 value = 1 i = 1 j = 1 value = 0 i = 1 j = 2 value = 0 i = 1 j = 3 value = 1 i = 2 j = 0 value = 1 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 i = 2 j = 3 value = 1 i = 3 j = 0 value = 1 i = 3 j = 1 value = 0 i = 3 j = 2 value = 0 i = 3 j = 3 value = 1 skillTypes: [5] i = 0 Stop i = 1 Be built i = 2 Upgrade i = 3 Produce i = 4 Die commandTypes: [5] i = 0 Produce i = 1 Produce i = 2 Produce i = 3 Produce i = 4 Upgrade storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [shaman] id = 14 maxHp = 550 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 8 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [8] i = 0 Stop i = 1 Move i = 2 Repair i = 3 Attack i = 4 Repair i = 5 Build i = 6 Produce i = 7 Die commandTypes: [7] i = 0 Stop i = 1 Move i = 2 Repair i = 3 Repair i = 4 Attack i = 5 Produce i = 6 Build storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [spearman] id = 15 maxHp = 700 hpRegeneration = 2 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 10 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 14 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Morph i = 4 Die commandTypes: [3] i = 0 Stop i = 1 Move i = 2 Attack storedResources: [0] levels: [2] i = 0 guardian i = 1 chief meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [stickfighter] id = 16 maxHp = 700 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 7 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 10 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [6] i = 0 Stop i = 1 Move i = 2 Move i = 3 Attack i = 4 Morph i = 5 Die commandTypes: [4] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack stopped storedResources: [0] levels: [1] i = 0 elite meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [tent] id = 17 maxHp = 1400 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [stone id = 4 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 0 sight = 5 size = 3 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 cellMap: [3] i = 0 j = 0 value = 1 i = 0 j = 1 value = 1 i = 0 j = 2 value = 1 i = 1 j = 0 value = 0 i = 1 j = 1 value = 0 i = 1 j = 2 value = 1 i = 2 j = 0 value = 0 i = 2 j = 1 value = 1 i = 2 j = 2 value = 1 skillTypes: [4] i = 0 Be built i = 1 Stop i = 2 Die i = 3 Produce commandTypes: [1] i = 0 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [thunderbird] id = 18 maxHp = 1300 hpRegeneration = 3 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 0 fields index = 1 value = 1 properties index = 0 value = 0 properties index = 1 value = 0 armor = 20 armorType Name: [organic id = 0 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 15 size = 2 height = 1 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack i = 4 Die commandTypes: [5] i = 0 Stop i = 1 Move i = 2 Attack i = 3 Attack i = 4 Attack stopped storedResources: [0] levels: [2] i = 0 ancient i = 1 expert meetingPoint = 0 countInVictoryConditions = 0
Unit Name: [totem] id = 19 maxHp = 11000 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 1 properties index = 1 value = 0 armor = 0 armorType Name: [wood id = 2 light = 1 lightColor = x [0] y [0.3] z [1] multiSelect = 0 sight = 19 size = 3 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 0 cellMap: [3] i = 0 j = 0 value = 0 i = 0 j = 1 value = 0 i = 0 j = 2 value = 0 i = 1 j = 0 value = 0 i = 1 j = 1 value = 1 i = 1 j = 2 value = 0 i = 2 j = 0 value = 0 i = 2 j = 1 value = 0 i = 2 j = 2 value = 0 skillTypes: [7] i = 0 Be built i = 1 Stop i = 2 Die i = 3 Attack i = 4 Attack i = 5 Produce i = 6 Upgrade commandTypes: [4] i = 0 Stop i = 1 Attack stopped i = 2 Upgrade i = 3 Produce storedResources: [0] levels: [0] meetingPoint = 1 countInVictoryConditions = 0
Unit Name: [worker] id = 20 maxHp = 600 hpRegeneration = 0 maxEp = 0 epRegeneration = 0 maxUnitCount = 0 fields index = 0 value = 1 fields index = 1 value = 0 properties index = 0 value = 0 properties index = 1 value = 0 armor = 0 armorType Name: [leather id = 1 light = 0 lightColor = x [0] y [0] z [0] multiSelect = 1 sight = 9 size = 1 height = 2 rotatedBuildPos = 0.00 rotationAllowed = 1 skillTypes: [13] i = 0 Stop i = 1 Stop i = 2 Stop i = 3 Move i = 4 Move i = 5 Move i = 6 Move i = 7 Move i = 8 Build i = 9 Harvest i = 10 Harvest i = 11 Repair i = 12 Die commandTypes: [6] i = 0 Stop i = 1 Move i = 2 Build i = 3 Harvest i = 4 Harvest i = 5 Repair storedResources: [0] levels: [0] meetingPoint = 0 countInVictoryConditions = 0
Upgrade Type List count = 6
index: 0 bullfood Reqs:
gold: 200
wood: 150

index: 1 iron Reqs:
gold: 200
wood: 150

index: 2 iron_advanced Reqs:
gold: 200
wood: 150
iron

Upgrades
->Damage +40
->Armor +5
Affected Units
  axe_indian
  axe_thrower
  horseman

index: 3 petroleum Reqs:
gold: 200
stone: 150

Upgrades
->Sight +1->Damage +40
Affected Units
  fire_archer

index: 4 stables Reqs:
gold: 200
wood: 150

index: 5 training_field Reqs:
gold: 150
wood: 150

Upgrades
->Production speed +150
Affected Units
  roundtent


UpgradeCount: 3 index = 0  state = 1 factionIndex = 6 type = bullfood Reqs:
gold: 200
wood: 150
 index = 1  state = 1 factionIndex = 6 type = training_field Reqs:
gold: 150
wood: 150

Upgrades
->Production speed +150
Affected Units
  roundtent
 index = 2  state = 0 factionIndex = 6 type = iron Reqs:
gold: 200
wood: 150

ResourceCount = 6
index = 0 energy
0/0
index = 1 food
0/0
index = 2 gold
338/2000
index = 3 housing
12/0
index = 4 stone
1500/1500
index = 5 wood
691/300
StoreCount = 6
index = 0 energy
0/0
index = 1 food
0/0
index = 2 gold
2000/2000
index = 3 housing
0/0
index = 4 stone
1500/1500
index = 5 wood
1400/300
Allies = 0
Units = 80
id = 600000 name [mainteepee][11]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 9000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.90
 lastAnimProgress = 0.03 animProgress = 0.05 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [99] y [239] lastPos = x [99] y [239]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [98] y [238]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 50189
pathFindRefreshCellCount = 10

id = 600001 name [worker][20]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 600 ep = 0 loadCount = 14 deadCount = 0 progress = 0.03
 lastAnimProgress = 0.87 animProgress = 0.90 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 600112 - factionIndex = 6 currField = 0 targetField = 0
 pos = x [96] y [244] lastPos = x [97] y [244]
 targetPos = x [93] y [244] targetVec = x [94] y [4.16667] z [244] meetingPos = x [95] y [243]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -90.00 loadType = wood currSkill = build_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 2, desc = Build, pos = x [93] y [243], originalPos = x [93] y [243], facing = 0, unitRef.getUnit() id = 600112, unitTypeId = 4, unitTypeDesc = bigtent Reqs:
gold: 150
housing: -35
wood: 150
mainteepee
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 51555
pathFindRefreshCellCount = 10

id = 600002 name [worker][20]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 600 ep = 0 loadCount = 11 deadCount = 0 progress = 0.33
 lastAnimProgress = 0.49 animProgress = 0.52 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [80] y [233] lastPos = x [81] y [233]
 targetPos = x [80] y [233] targetVec = x [101] y [4.33333] z [236] meetingPos = x [79] y [232]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -90.00 loadType = gold currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 14 index = 0 x [79] y [233] index = 1 x [78] y [233] index = 2 x [77] y [233] index = 3 x [76] y [233] index = 4 x [75] y [233] index = 5 x [74] y [233] index = 6 x [73] y [233] index = 7 x [72] y [233] index = 8 x [71] y [233] index = 9 x [70] y [233] index = 10 x [69] y [233] index = 11 x [68] y [233] index = 12 x [67] y [233] index = 13 x [66] y [233]

Command count = 1
 index = 0 commandType id = 1, desc = Move, pos = x [66] y [233], originalPos = x [66] y [233], facing = 0, unitTypeId = 20, unitTypeDesc = worker Reqs:
gold: 75
housing: 1
, stateType = 0, stateValue = -1, unitCommandGroupId = 314

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 52921
pathFindRefreshCellCount = 10

id = 600003 name [worker][20]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 600 ep = 0 loadCount = 19 deadCount = 0 progress = 0.60
 lastAnimProgress = 0.74 animProgress = 0.76 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [101] y [245] lastPos = x [102] y [244]
 targetPos = x [101] y [246] targetVec = x [91.5] y [4.10185] z [232.5] meetingPos = x [100] y [244]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 loadType = wood currSkill = harvest_wood_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [100] y [245] index = 1 x [99] y [245] index = 2 x [98] y [245] index = 3 x [97] y [245] index = 4 x [96] y [246] index = 5 x [95] y [247] index = 6 x [94] y [247] index = 7 x [93] y [247]

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [101] y [246], originalPos = x [94] y [246], facing = 0, unitTypeId = 20, unitTypeDesc = worker Reqs:
gold: 75
housing: 1
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 54287
pathFindRefreshCellCount = 10

id = 600008 name [tent][17]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 1400 ep = 0 loadCount = 0 deadCount = 0 progress = 0.52
 lastAnimProgress = 0.43 animProgress = 0.45 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [96] y [236] lastPos = x [96] y [236]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [95] y [235]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 61117
pathFindRefreshCellCount = 10

id = 600009 name [worker][20]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0.14
 lastAnimProgress = 0.97 animProgress = 1.00 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [99] y [236] lastPos = x [99] y [235]
 targetPos = x [99] y [236] targetVec = x [109] y [4.33333] z [230] meetingPos = x [98] y [235]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 loadType = gold currSkill = move_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [99] y [237]

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [100] y [231], originalPos = x [98] y [229], facing = 0, unitTypeId = 20, unitTypeDesc = worker Reqs:
gold: 75
housing: 1
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 62483
pathFindRefreshCellCount = 10

id = 600010 name [worker][20]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0.84
 lastAnimProgress = 0.65 animProgress = 0.68 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [98] y [234] lastPos = x [98] y [235]
 targetPos = x [98] y [234] targetVec = x [0] y [0] z [0] meetingPos = x [97] y [233]
 lastRotation = -90.00 targetRotation = 180.00 rotation = -175.05 loadType = gold currSkill = move_gold_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [98] y [233] index = 1 x [99] y [233] index = 2 x [99] y [232]

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [98] y [231], originalPos = x [98] y [231], facing = 0, unitTypeId = 20, unitTypeDesc = worker Reqs:
gold: 75
housing: 1
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 63849
pathFindRefreshCellCount = 10

id = 600011 name [reed][12]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 3400 ep = 0 loadCount = 0 deadCount = 0 progress = 0.90
 lastAnimProgress = 0.01 animProgress = 0.02 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [104] y [234] lastPos = x [104] y [234]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [103] y [233]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 65215
pathFindRefreshCellCount = 11

id = 600012 name [worker][20]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0.43
 lastAnimProgress = 0.43 animProgress = 0.45 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [105] y [244] lastPos = x [106] y [244]
 targetPos = x [105] y [244] targetVec = x [0] y [0] z [0] meetingPos = x [104] y [243]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -90.00 loadType = stone currSkill = move_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [104] y [243] index = 1 x [103] y [243] index = 2 x [102] y [243]

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [110] y [240], originalPos = x [108] y [242], facing = 0, unitTypeId = 20, unitTypeDesc = worker Reqs:
gold: 75
housing: 1
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 66581
pathFindRefreshCellCount = 11

id = 600014 name [worker][20]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0.47
 lastAnimProgress = 0.88 animProgress = 0.91 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [103] y [239] lastPos = x [103] y [238]
 targetPos = x [103] y [239] targetVec = x [91.5] y [4.10185] z [232.5] meetingPos = x [102] y [238]
 lastRotation = 180.00 targetRotation = 0.00 rotation = 350.10 loadType = stone currSkill = move_gold_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [104] y [239] index = 1 x [105] y [239] index = 2 x [106] y [239] index = 3 x [107] y [239] index = 4 x [108] y [239] index = 5 x [109] y [240] index = 6 x [109] y [241]

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [110] y [241], originalPos = x [111] y [242], facing = 0, unitTypeId = 20, unitTypeDesc = worker Reqs:
gold: 75
housing: 1
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 69313
pathFindRefreshCellCount = 11

id = 600016 name [worker][20]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0.07
 lastAnimProgress = 0.39 animProgress = 0.42 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [93] y [225] lastPos = x [92] y [226]
 targetPos = x [93] y [225] targetVec = x [93.5] y [4.33333] z [239.5] meetingPos = x [92] y [224]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 135.00 loadType = gold currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 13 index = 0 x [94] y [224] index = 1 x [95] y [223] index = 2 x [96] y [222] index = 3 x [97] y [221] index = 4 x [98] y [220] index = 5 x [99] y [219] index = 6 x [99] y [218] index = 7 x [99] y [217] index = 8 x [99] y [216] index = 9 x [99] y [215] index = 10 x [99] y [214] index = 11 x [99] y [213] index = 12 x [99] y [212]

Command count = 1
 index = 0 commandType id = 1, desc = Move, pos = x [99] y [212], originalPos = x [99] y [212], facing = 0, unitTypeId = 20, unitTypeDesc = worker Reqs:
gold: 75
housing: 1
, stateType = 0, stateValue = -1, unitCommandGroupId = 314

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 72045
pathFindRefreshCellCount = 11

id = 600019 name [worker][20]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 600 ep = 0 loadCount = 20 deadCount = 0 progress = 0.48
 lastAnimProgress = 0.13 animProgress = 0.16 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [76] y [231] lastPos = x [77] y [231]
 targetPos = x [76] y [231] targetVec = x [0] y [0] z [0] meetingPos = x [75] y [230]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -90.00 loadType = gold currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [75] y [231] index = 1 x [74] y [231] index = 2 x [73] y [231] index = 3 x [72] y [231] index = 4 x [71] y [231] index = 5 x [70] y [231] index = 6 x [69] y [231] index = 7 x [68] y [231] index = 8 x [67] y [231] index = 9 x [66] y [231]

Command count = 1
 index = 0 commandType id = 1, desc = Move, pos = x [66] y [231], originalPos = x [66] y [231], facing = 0, unitTypeId = 20, unitTypeDesc = worker Reqs:
gold: 75
housing: 1
, stateType = 0, stateValue = -1, unitCommandGroupId = 314

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 76143
pathFindRefreshCellCount = 11

id = 600021 name [worker][20]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0.48
 lastAnimProgress = 0.23 animProgress = 0.26 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [97] y [233] lastPos = x [96] y [234]
 targetPos = x [97] y [233] targetVec = x [0] y [0] z [0] meetingPos = x [96] y [232]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 135.00 loadType = gold currSkill = move_gold_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 1 index = 0 x [97] y [232]

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [98] y [231], originalPos = x [98] y [231], facing = 0, unitTypeId = 20, unitTypeDesc = worker Reqs:
gold: 75
housing: 1
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 78875
pathFindRefreshCellCount = 11

id = 600023 name [worker][20]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0.09
 lastAnimProgress = 0.07 animProgress = 0.09 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [111] y [242] lastPos = x [110] y [243]
 targetPos = x [111] y [241] targetVec = x [0] y [0] z [0] meetingPos = x [110] y [241]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 loadType = stone currSkill = stop_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [111] y [241], originalPos = x [112] y [242], facing = 0, unitTypeId = 20, unitTypeDesc = worker Reqs:
gold: 75
housing: 1
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 81607
pathFindRefreshCellCount = 11

id = 600026 name [worker][20]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0.67
 lastAnimProgress = 0.29 animProgress = 0.32 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [91] y [243] lastPos = x [92] y [242]
 targetPos = x [91] y [243] targetVec = x [0] y [0] z [0] meetingPos = x [90] y [242]
 lastRotation = -90.00 targetRotation = -45.00 rotation = -46.39 loadType = wood currSkill = move_wood_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [90] y [244] index = 1 x [90] y [245] index = 2 x [90] y [246]

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [89] y [246], originalPos = x [90] y [245], facing = 0, unitTypeId = 20, unitTypeDesc = worker Reqs:
gold: 75
housing: 1
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 85705
pathFindRefreshCellCount = 11

id = 600028 name [bigtent][4]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 3000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.23
 lastAnimProgress = 0.10 animProgress = 0.12 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [100] y [235] lastPos = x [100] y [235]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [99] y [234]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 88437
pathFindRefreshCellCount = 11

id = 600029 name [tent][17]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 1400 ep = 0 loadCount = 0 deadCount = 0 progress = 0.00
 lastAnimProgress = 0.08 animProgress = 0.10 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [105] y [240] lastPos = x [105] y [240]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [104] y [239]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 89803
pathFindRefreshCellCount = 11

id = 600030 name [roundtent][13]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.81
 lastAnimProgress = 0.53 animProgress = 0.55 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [92] y [238] lastPos = x [92] y [238]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [91] y [237]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 150prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 91169
pathFindRefreshCellCount = 11

id = 600031 name [roundtent][13]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 6000 ep = 0 loadCount = 0 deadCount = 0 progress = 0.11
 lastAnimProgress = 0.12 animProgress = 0.15 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [90] y [231] lastPos = x [90] y [231]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [89] y [230]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 150prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 92535
pathFindRefreshCellCount = 11

id = 600034 name [stickfighter][16]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.44
 lastAnimProgress = 0.50 animProgress = 0.53 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [110] y [106] lastPos = x [110] y [107]
 targetPos = x [110] y [106] targetVec = x [0] y [0] z [0] meetingPos = x [109] y [105]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 currSkill = charge_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 33 index = 0 x [110] y [105] index = 1 x [110] y [104] index = 2 x [109] y [103] index = 3 x [108] y [102] index = 4 x [108] y [101] index = 5 x [107] y [100] index = 6 x [106] y [99] index = 7 x [105] y [98] index = 8 x [104] y [97] index = 9 x [104] y [96] index = 10 x [104] y [95] index = 11 x [103] y [94] index = 12 x [102] y [93] index = 13 x [102] y [92] index = 14 x [102] y [91] index = 15 x [101] y [90] index = 16 x [100] y [89] index = 17 x [100] y [88] index = 18 x [100] y [87] index = 19 x [100] y [86] index = 20 x [100] y [85] index = 21 x [99] y [84] index = 22 x [98] y [83] index = 23 x [97] y [82] index = 24 x [96] y [81] index = 25 x [95] y [80] index = 26 x [94] y [79] index = 27 x [93] y [78] index = 28 x [92] y [77] index = 29 x [91] y [76] index = 30 x [90] y [76] index = 31 x [89] y [76] index = 32 x [88] y [76]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 16, unitTypeDesc = stickfighter Reqs:
gold: 35
housing: 1
wood: 25
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 96633
pathFindRefreshCellCount = 11

id = 600054 name [campfire][6]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 5400 ep = 0 loadCount = 0 deadCount = 0 progress = 0.75
 lastAnimProgress = 0.70 animProgress = 0.70 highlight = 0.00 progress2 = 140 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [108] y [229] lastPos = x [108] y [229]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [107] y [228]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = upgrade_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 1, desc = Upgrade, pos = x [0] y [0], originalPos = x [0] y [0], facing = 0, unitTypeId = 6, unitTypeDesc = campfire Reqs:
gold: 100
stone: 70
wood: 175
roundtent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 123953
pathFindRefreshCellCount = 11

id = 600055 name [archer][0]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.94
 lastAnimProgress = 0.78 animProgress = 0.81 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [109] y [108] lastPos = x [109] y [109]
 targetPos = x [109] y [108] targetVec = x [0] y [0] z [0] meetingPos = x [108] y [107]
 lastRotation = -135.00 targetRotation = 180.00 rotation = -179.55 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 35 index = 0 x [109] y [107] index = 1 x [109] y [106] index = 2 x [108] y [105] index = 3 x [108] y [104] index = 4 x [108] y [103] index = 5 x [108] y [102] index = 6 x [108] y [101] index = 7 x [107] y [100] index = 8 x [106] y [99] index = 9 x [105] y [98] index = 10 x [104] y [97] index = 11 x [104] y [96] index = 12 x [104] y [95] index = 13 x [103] y [94] index = 14 x [102] y [93] index = 15 x [102] y [92] index = 16 x [102] y [91] index = 17 x [101] y [90] index = 18 x [100] y [89] index = 19 x [100] y [88] index = 20 x [100] y [87] index = 21 x [100] y [86] index = 22 x [100] y [85] index = 23 x [99] y [84] index = 24 x [98] y [83] index = 25 x [97] y [82] index = 26 x [96] y [81] index = 27 x [95] y [80] index = 28 x [94] y [79] index = 29 x [93] y [78] index = 30 x [92] y [77] index = 31 x [91] y [76] index = 32 x [90] y [76] index = 33 x [89] y [76] index = 34 x [88] y [76]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 0, unitTypeDesc = archer Reqs:
gold: 80
housing: 1
wood: 60
reed
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 125319
pathFindRefreshCellCount = 11

id = 600056 name [spearman][15]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.11
 lastAnimProgress = 0.42 animProgress = 0.45 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [108] y [106] lastPos = x [108] y [107]
 targetPos = x [108] y [106] targetVec = x [0] y [0] z [0] meetingPos = x [107] y [105]
 lastRotation = -135.00 targetRotation = 180.00 rotation = -144.90 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 34 index = 0 x [108] y [105] index = 1 x [108] y [104] index = 2 x [109] y [104] index = 3 x [109] y [103] index = 4 x [109] y [102] index = 5 x [108] y [101] index = 6 x [107] y [100] index = 7 x [106] y [99] index = 8 x [105] y [98] index = 9 x [104] y [97] index = 10 x [104] y [96] index = 11 x [104] y [95] index = 12 x [103] y [94] index = 13 x [102] y [93] index = 14 x [102] y [92] index = 15 x [102] y [91] index = 16 x [101] y [90] index = 17 x [100] y [89] index = 18 x [100] y [88] index = 19 x [100] y [87] index = 20 x [100] y [86] index = 21 x [100] y [85] index = 22 x [99] y [84] index = 23 x [98] y [83] index = 24 x [97] y [82] index = 25 x [96] y [81] index = 26 x [95] y [80] index = 27 x [94] y [79] index = 28 x [93] y [78] index = 29 x [92] y [77] index = 30 x [91] y [76] index = 31 x [90] y [76] index = 32 x [89] y [76] index = 33 x [88] y [76]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 15, unitTypeDesc = spearman Reqs:
gold: 50
housing: 1
wood: 40
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 95369
pathFindRefreshCellCount = 11

id = 600057 name [worker][20]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 600 ep = 0 loadCount = 9 deadCount = 0 progress = 0.51
 lastAnimProgress = 0.79 animProgress = 0.81 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [102] y [232] lastPos = x [103] y [232]
 targetPos = x [101] y [231] targetVec = x [0] y [0] z [0] meetingPos = x [101] y [231]
 lastRotation = -135.00 targetRotation = -135.00 rotation = -135.00 loadType = gold currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 3 index = 0 x [101] y [232] index = 1 x [100] y [232] index = 2 x [99] y [232]

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [101] y [231], originalPos = x [98] y [230], facing = 0, unitTypeId = 20, unitTypeDesc = worker Reqs:
gold: 75
housing: 1
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 128051
pathFindRefreshCellCount = 11

id = 600058 name [archer][0]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.27
 lastAnimProgress = 0.84 animProgress = 0.88 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [108] y [126] lastPos = x [107] y [127]
 targetPos = x [108] y [126] targetVec = x [0] y [0] z [0] meetingPos = x [107] y [125]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 135.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [108] y [125] index = 1 x [108] y [124] index = 2 x [107] y [123] index = 3 x [106] y [122] index = 4 x [106] y [121] index = 5 x [106] y [120] index = 6 x [106] y [119] index = 7 x [106] y [118] index = 8 x [106] y [117] index = 9 x [106] y [116] index = 10 x [106] y [115] index = 11 x [106] y [114] index = 12 x [106] y [113] index = 13 x [106] y [112] index = 14 x [106] y [111] index = 15 x [106] y [110] index = 16 x [106] y [109] index = 17 x [107] y [108] index = 18 x [108] y [108] index = 19 x [108] y [107] index = 20 x [108] y [106] index = 21 x [108] y [105] index = 22 x [108] y [104] index = 23 x [108] y [103] index = 24 x [108] y [102] index = 25 x [108] y [101] index = 26 x [107] y [100] index = 27 x [106] y [99] index = 28 x [105] y [98] index = 29 x [104] y [97] index = 30 x [104] y [96] index = 31 x [104] y [95] index = 32 x [103] y [94] index = 33 x [102] y [93] index = 34 x [102] y [92] index = 35 x [102] y [91] index = 36 x [101] y [90] index = 37 x [100] y [89] index = 38 x [100] y [88]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 0, unitTypeDesc = archer Reqs:
gold: 80
housing: 1
wood: 60
reed
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 129417
pathFindRefreshCellCount = 11

id = 600059 name [spearman][15]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.62
 lastAnimProgress = 0.71 animProgress = 0.74 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [113] y [111] lastPos = x [114] y [112]
 targetPos = x [113] y [111] targetVec = x [0] y [0] z [0] meetingPos = x [112] y [110]
 lastRotation = -90.00 targetRotation = -135.00 rotation = -132.17 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [113] y [110] index = 1 x [113] y [109] index = 2 x [112] y [108] index = 3 x [111] y [108] index = 4 x [110] y [107] index = 5 x [109] y [106] index = 6 x [108] y [105] index = 7 x [108] y [104] index = 8 x [108] y [103] index = 9 x [108] y [102] index = 10 x [108] y [101] index = 11 x [107] y [100] index = 12 x [106] y [99] index = 13 x [105] y [98] index = 14 x [104] y [97] index = 15 x [104] y [96] index = 16 x [104] y [95] index = 17 x [103] y [94] index = 18 x [102] y [93] index = 19 x [102] y [92] index = 20 x [102] y [91] index = 21 x [101] y [90] index = 22 x [100] y [89] index = 23 x [100] y [88] index = 24 x [100] y [87] index = 25 x [100] y [86] index = 26 x [100] y [85] index = 27 x [99] y [84] index = 28 x [98] y [83] index = 29 x [97] y [82] index = 30 x [96] y [81] index = 31 x [95] y [80] index = 32 x [94] y [79] index = 33 x [93] y [78] index = 34 x [92] y [77] index = 35 x [91] y [76] index = 36 x [90] y [76] index = 37 x [89] y [76] index = 38 x [88] y [76]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 15, unitTypeDesc = spearman Reqs:
gold: 50
housing: 1
wood: 40
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 490979
pathFindRefreshCellCount = 12

id = 600060 name [worker][20]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 600 ep = 0 loadCount = 24 deadCount = 0 progress = 0.98
 lastAnimProgress = 0.43 animProgress = 0.45 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [88] y [235] lastPos = x [87] y [234]
 targetPos = x [88] y [235] targetVec = x [0] y [0] z [0] meetingPos = x [87] y [234]
 lastRotation = 45.00 targetRotation = 45.00 rotation = 45.00 loadType = gold currSkill = move_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 10 index = 0 x [89] y [236] index = 1 x [90] y [237] index = 2 x [91] y [238] index = 3 x [91] y [239] index = 4 x [91] y [240] index = 5 x [91] y [241] index = 6 x [91] y [242] index = 7 x [92] y [242] index = 8 x [93] y [242] index = 9 x [94] y [242]

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [96] y [232], originalPos = x [96] y [232], facing = 0, unitTypeId = 20, unitTypeDesc = worker Reqs:
gold: 75
housing: 1
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 132149
pathFindRefreshCellCount = 12

id = 600061 name [spearman][15]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 0 ep = 0 loadCount = 0 deadCount = 449 progress = 1.00
 lastAnimProgress = 1.00 animProgress = 1.00 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 200029 - factionIndex = 2 currField = 0 targetField = 0
 pos = x [113] y [103] lastPos = x [112] y [102]
 targetPos = x [113] y [103] targetVec = x [113] y [4.33333] z [103] meetingPos = x [112] y [102]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 90.00 currSkill = die_skill
 toBeUndertaken = 0 alive = 0 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 523399
pathFindRefreshCellCount = 12

id = 600062 name [spearman][15]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.00
 lastAnimProgress = 0.37 animProgress = 0.39 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [107] y [108] lastPos = x [107] y [109]
 targetPos = x [107] y [108] targetVec = x [0] y [0] z [0] meetingPos = x [106] y [107]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 37 index = 0 x [108] y [108] index = 1 x [109] y [108] index = 2 x [109] y [107] index = 3 x [109] y [106] index = 4 x [108] y [105] index = 5 x [108] y [104] index = 6 x [108] y [103] index = 7 x [108] y [102] index = 8 x [108] y [101] index = 9 x [107] y [100] index = 10 x [106] y [99] index = 11 x [105] y [98] index = 12 x [104] y [97] index = 13 x [104] y [96] index = 14 x [104] y [95] index = 15 x [103] y [94] index = 16 x [102] y [93] index = 17 x [102] y [92] index = 18 x [102] y [91] index = 19 x [101] y [90] index = 20 x [100] y [89] index = 21 x [100] y [88] index = 22 x [100] y [87] index = 23 x [100] y [86] index = 24 x [100] y [85] index = 25 x [99] y [84] index = 26 x [98] y [83] index = 27 x [97] y [82] index = 28 x [96] y [81] index = 29 x [95] y [80] index = 30 x [94] y [79] index = 31 x [93] y [78] index = 32 x [92] y [77] index = 33 x [91] y [76] index = 34 x [90] y [76] index = 35 x [89] y [76] index = 36 x [88] y [76]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 15, unitTypeDesc = spearman Reqs:
gold: 50
housing: 1
wood: 40
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 134881
pathFindRefreshCellCount = 12

id = 600063 name [worker][20]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0.16
 lastAnimProgress = 0.55 animProgress = 0.59 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [104] y [232] lastPos = x [105] y [232]
 targetPos = x [104] y [232] targetVec = x [0] y [0] z [0] meetingPos = x [103] y [231]
 lastRotation = -135.00 targetRotation = -90.00 rotation = -120.83 loadType = gold currSkill = move_gold_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [103] y [232] index = 1 x [102] y [232]

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [97] y [231], originalPos = x [97] y [231], facing = 0, unitTypeId = 20, unitTypeDesc = worker Reqs:
gold: 75
housing: 1
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 136247
pathFindRefreshCellCount = 12

id = 600064 name [fire_archer][7]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.23
 lastAnimProgress = 0.31 animProgress = 0.34 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [106] y [124] lastPos = x [107] y [125]
 targetPos = x [106] y [124] targetVec = x [0] y [0] z [0] meetingPos = x [105] y [123]
 lastRotation = 135.00 targetRotation = -135.00 rotation = 177.17 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [107] y [123] index = 1 x [107] y [122] index = 2 x [107] y [121] index = 3 x [106] y [120] index = 4 x [106] y [119] index = 5 x [106] y [118] index = 6 x [106] y [117] index = 7 x [106] y [116] index = 8 x [106] y [115] index = 9 x [106] y [114] index = 10 x [106] y [113] index = 11 x [106] y [112] index = 12 x [106] y [111] index = 13 x [106] y [110] index = 14 x [106] y [109] index = 15 x [107] y [108] index = 16 x [108] y [108] index = 17 x [108] y [107] index = 18 x [108] y [106] index = 19 x [108] y [105] index = 20 x [108] y [104] index = 21 x [108] y [103] index = 22 x [108] y [102] index = 23 x [108] y [101] index = 24 x [107] y [100] index = 25 x [106] y [99] index = 26 x [105] y [98] index = 27 x [104] y [97] index = 28 x [104] y [96] index = 29 x [104] y [95] index = 30 x [103] y [94] index = 31 x [102] y [93] index = 32 x [102] y [92] index = 33 x [102] y [91] index = 34 x [101] y [90] index = 35 x [100] y [89] index = 36 x [100] y [88] index = 37 x [100] y [87] index = 38 x [100] y [86]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 7, unitTypeDesc = fire_archer Reqs:
gold: 120
housing: 1
wood: 70
campfire
reed
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 137613
pathFindRefreshCellCount = 12

id = 600065 name [worker][20]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0.81
 lastAnimProgress = 0.55 animProgress = 0.57 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [97] y [234] lastPos = x [97] y [235]
 targetPos = x [97] y [234] targetVec = x [0] y [0] z [0] meetingPos = x [96] y [233]
 lastRotation = 90.00 targetRotation = 180.00 rotation = 175.50 loadType = gold currSkill = move_loaded_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [98] y [234] index = 1 x [99] y [234] index = 2 x [100] y [234] index = 3 x [101] y [234] index = 4 x [102] y [234] index = 5 x [103] y [234] index = 6 x [103] y [235] index = 7 x [103] y [236] index = 8 x [103] y [237] index = 9 x [103] y [238] index = 10 x [103] y [239]

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [99] y [231], originalPos = x [98] y [231], facing = 0, unitTypeId = 20, unitTypeDesc = worker Reqs:
gold: 75
housing: 1
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 138979
pathFindRefreshCellCount = 12

id = 600066 name [worker][20]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0.68
 lastAnimProgress = 0.42 animProgress = 0.45 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [99] y [244] lastPos = x [100] y [244]
 targetPos = x [99] y [244] targetVec = x [113] y [4.33333] z [228] meetingPos = x [98] y [243]
 lastRotation = -90.00 targetRotation = -90.00 rotation = -90.00 loadType = gold currSkill = move_gold_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 2 index = 0 x [98] y [243] index = 1 x [97] y [242]

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [97] y [231], originalPos = x [98] y [232], facing = 0, unitTypeId = 20, unitTypeDesc = worker Reqs:
gold: 75
housing: 1
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 140345
pathFindRefreshCellCount = 12

id = 600067 name [stickfighter][16]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.74
 lastAnimProgress = 0.50 animProgress = 0.53 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [106] y [118] lastPos = x [107] y [119]
 targetPos = x [106] y [118] targetVec = x [0] y [0] z [0] meetingPos = x [105] y [117]
 lastRotation = 180.00 targetRotation = -135.00 rotation = 222.17 currSkill = charge_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [106] y [117] index = 1 x [106] y [116] index = 2 x [106] y [115] index = 3 x [106] y [114] index = 4 x [106] y [113] index = 5 x [106] y [112] index = 6 x [106] y [111] index = 7 x [106] y [110] index = 8 x [106] y [109] index = 9 x [107] y [108] index = 10 x [108] y [108] index = 11 x [108] y [107] index = 12 x [108] y [106] index = 13 x [108] y [105] index = 14 x [108] y [104] index = 15 x [108] y [103] index = 16 x [108] y [102] index = 17 x [108] y [101] index = 18 x [107] y [100] index = 19 x [106] y [99] index = 20 x [105] y [98] index = 21 x [104] y [97] index = 22 x [104] y [96] index = 23 x [104] y [95] index = 24 x [103] y [94] index = 25 x [102] y [93] index = 26 x [102] y [92] index = 27 x [102] y [91] index = 28 x [101] y [90] index = 29 x [100] y [89] index = 30 x [100] y [88] index = 31 x [100] y [87] index = 32 x [100] y [86] index = 33 x [100] y [85] index = 34 x [99] y [84] index = 35 x [98] y [83] index = 36 x [97] y [82] index = 37 x [96] y [81] index = 38 x [95] y [80]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 16, unitTypeDesc = stickfighter Reqs:
gold: 35
housing: 1
wood: 25
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 141711
pathFindRefreshCellCount = 12

id = 600068 name [stickfighter][16]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 0 ep = 0 loadCount = 0 deadCount = 289 progress = 1.00
 lastAnimProgress = 1.00 animProgress = 1.00 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 targetRef = 200035 - factionIndex = 2 currField = 0 targetField = 0
 pos = x [112] y [102] lastPos = x [111] y [102]
 targetPos = x [112] y [102] targetVec = x [112] y [4.33333] z [102] meetingPos = x [111] y [101]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 90.00 currSkill = die_skill
 toBeUndertaken = 0 alive = 0 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 59098
pathFindRefreshCellCount = 12

id = 600069 name [fire_archer][7]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.98
 lastAnimProgress = 0.12 animProgress = 0.16 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [112] y [110] lastPos = x [111] y [109]
 targetPos = x [112] y [110] targetVec = x [112] y [4.33333] z [102] meetingPos = x [111] y [109]
 lastRotation = 0.00 targetRotation = 45.00 rotation = 42.17 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 7, unitTypeDesc = fire_archer Reqs:
gold: 120
housing: 1
wood: 70
campfire
reed
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 645142
pathFindRefreshCellCount = 12

id = 600070 name [stickfighter][16]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.55
 lastAnimProgress = 0.31 animProgress = 0.34 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [109] y [109] lastPos = x [108] y [109]
 targetPos = x [109] y [109] targetVec = x [0] y [0] z [0] meetingPos = x [108] y [108]
 lastRotation = 180.00 targetRotation = 90.00 rotation = 90.90 currSkill = charge_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 37 index = 0 x [110] y [109] index = 1 x [111] y [108] index = 2 x [111] y [107] index = 3 x [111] y [106] index = 4 x [110] y [105] index = 5 x [110] y [104] index = 6 x [109] y [103] index = 7 x [108] y [102] index = 8 x [108] y [101] index = 9 x [107] y [100] index = 10 x [106] y [99] index = 11 x [105] y [98] index = 12 x [104] y [97] index = 13 x [104] y [96] index = 14 x [104] y [95] index = 15 x [103] y [94] index = 16 x [102] y [93] index = 17 x [102] y [92] index = 18 x [102] y [91] index = 19 x [101] y [90] index = 20 x [100] y [89] index = 21 x [100] y [88] index = 22 x [100] y [87] index = 23 x [100] y [86] index = 24 x [100] y [85] index = 25 x [99] y [84] index = 26 x [98] y [83] index = 27 x [97] y [82] index = 28 x [96] y [81] index = 29 x [95] y [80] index = 30 x [94] y [79] index = 31 x [93] y [78] index = 32 x [92] y [77] index = 33 x [91] y [76] index = 34 x [90] y [76] index = 35 x [89] y [76] index = 36 x [88] y [76]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 16, unitTypeDesc = stickfighter Reqs:
gold: 35
housing: 1
wood: 25
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 145809
pathFindRefreshCellCount = 12

id = 600071 name [fire_archer][7]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.94
 lastAnimProgress = 0.22 animProgress = 0.25 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [107] y [115] lastPos = x [107] y [116]
 targetPos = x [107] y [115] targetVec = x [0] y [0] z [0] meetingPos = x [106] y [114]
 lastRotation = 135.00 targetRotation = 180.00 rotation = 179.55 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [107] y [114] index = 1 x [107] y [113] index = 2 x [106] y [112] index = 3 x [106] y [111] index = 4 x [106] y [110] index = 5 x [106] y [109] index = 6 x [107] y [108] index = 7 x [108] y [108] index = 8 x [108] y [107] index = 9 x [108] y [106] index = 10 x [108] y [105] index = 11 x [108] y [104] index = 12 x [108] y [103] index = 13 x [108] y [102] index = 14 x [108] y [101] index = 15 x [107] y [100] index = 16 x [106] y [99] index = 17 x [105] y [98] index = 18 x [104] y [97] index = 19 x [104] y [96] index = 20 x [104] y [95] index = 21 x [103] y [94] index = 22 x [102] y [93] index = 23 x [102] y [92] index = 24 x [102] y [91] index = 25 x [101] y [90] index = 26 x [100] y [89] index = 27 x [100] y [88] index = 28 x [100] y [87] index = 29 x [100] y [86] index = 30 x [100] y [85] index = 31 x [99] y [84] index = 32 x [98] y [83] index = 33 x [97] y [82] index = 34 x [96] y [81] index = 35 x [95] y [80] index = 36 x [94] y [79] index = 37 x [93] y [78] index = 38 x [92] y [77]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 7, unitTypeDesc = fire_archer Reqs:
gold: 120
housing: 1
wood: 70
campfire
reed
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 147175
pathFindRefreshCellCount = 12

id = 600072 name [fire_archer][7]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.39
 lastAnimProgress = 0.25 animProgress = 0.28 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [112] y [102] lastPos = x [111] y [103]
 targetPos = x [112] y [102] targetVec = x [112] y [4.33333] z [102] meetingPos = x [111] y [101]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 135.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [113] y [102] index = 1 x [114] y [102] index = 2 x [115] y [101] index = 3 x [116] y [100] index = 4 x [117] y [99] index = 5 x [118] y [98] index = 6 x [119] y [97] index = 7 x [120] y [96] index = 8 x [121] y [95] index = 9 x [122] y [95] index = 10 x [123] y [95]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 7, unitTypeDesc = fire_archer Reqs:
gold: 120
housing: 1
wood: 70
campfire
reed
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 665148
pathFindRefreshCellCount = 12

id = 600073 name [stickfighter][16]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.35
 lastAnimProgress = 0.41 animProgress = 0.44 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [106] y [120] lastPos = x [107] y [121]
 targetPos = x [106] y [120] targetVec = x [0] y [0] z [0] meetingPos = x [105] y [119]
 lastRotation = 135.00 targetRotation = -135.00 rotation = 198.26 currSkill = charge_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [107] y [119] index = 1 x [108] y [118] index = 2 x [108] y [117] index = 3 x [108] y [116] index = 4 x [107] y [115] index = 5 x [106] y [114] index = 6 x [106] y [113] index = 7 x [106] y [112] index = 8 x [106] y [111] index = 9 x [106] y [110] index = 10 x [106] y [109] index = 11 x [107] y [108] index = 12 x [108] y [108] index = 13 x [108] y [107] index = 14 x [108] y [106] index = 15 x [108] y [105] index = 16 x [108] y [104] index = 17 x [108] y [103] index = 18 x [108] y [102] index = 19 x [108] y [101] index = 20 x [107] y [100] index = 21 x [106] y [99] index = 22 x [105] y [98] index = 23 x [104] y [97] index = 24 x [104] y [96] index = 25 x [104] y [95] index = 26 x [103] y [94] index = 27 x [102] y [93] index = 28 x [102] y [92] index = 29 x [102] y [91] index = 30 x [101] y [90] index = 31 x [100] y [89] index = 32 x [100] y [88] index = 33 x [100] y [87] index = 34 x [100] y [86] index = 35 x [100] y [85] index = 36 x [99] y [84] index = 37 x [98] y [83] index = 38 x [97] y [82]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 16, unitTypeDesc = stickfighter Reqs:
gold: 35
housing: 1
wood: 25
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 149907
pathFindRefreshCellCount = 12

id = 600074 name [spearman][15]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.00
 lastAnimProgress = 0.42 animProgress = 0.45 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [104] y [170] lastPos = x [103] y [170]
 targetPos = x [104] y [170] targetVec = x [0] y [0] z [0] meetingPos = x [103] y [169]
 lastRotation = 135.00 targetRotation = 90.00 rotation = -219.35 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [104] y [169] index = 1 x [104] y [168] index = 2 x [105] y [167] index = 3 x [106] y [167] index = 4 x [107] y [167] index = 5 x [107] y [166] index = 6 x [107] y [165] index = 7 x [106] y [164] index = 8 x [106] y [163] index = 9 x [106] y [162] index = 10 x [106] y [161] index = 11 x [106] y [160] index = 12 x [106] y [159] index = 13 x [106] y [158] index = 14 x [106] y [157] index = 15 x [107] y [156] index = 16 x [108] y [156] index = 17 x [108] y [155] index = 18 x [108] y [154] index = 19 x [108] y [153] index = 20 x [109] y [152] index = 21 x [110] y [152] index = 22 x [110] y [151] index = 23 x [110] y [150] index = 24 x [110] y [149] index = 25 x [110] y [148] index = 26 x [110] y [147] index = 27 x [111] y [146] index = 28 x [112] y [146] index = 29 x [112] y [145] index = 30 x [112] y [144] index = 31 x [112] y [143] index = 32 x [111] y [142] index = 33 x [110] y [141] index = 34 x [109] y [140] index = 35 x [108] y [139] index = 36 x [108] y [138] index = 37 x [108] y [137] index = 38 x [108] y [136]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 15, unitTypeDesc = spearman Reqs:
gold: 50
housing: 1
wood: 40
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 151273
pathFindRefreshCellCount = 12

id = 600075 name [stickfighter][16]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.66
 lastAnimProgress = 0.41 animProgress = 0.44 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [115] y [97] lastPos = x [114] y [98]
 targetPos = x [115] y [97] targetVec = x [0] y [0] z [0] meetingPos = x [114] y [96]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 135.00 currSkill = charge_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [116] y [96] index = 1 x [116] y [95] index = 2 x [116] y [94] index = 3 x [117] y [93] index = 4 x [118] y [92] index = 5 x [119] y [92] index = 6 x [120] y [92]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 16, unitTypeDesc = stickfighter Reqs:
gold: 35
housing: 1
wood: 25
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 361529
pathFindRefreshCellCount = 12

id = 600076 name [fire_archer][7]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.51
 lastAnimProgress = 0.34 animProgress = 0.38 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [110] y [102] lastPos = x [109] y [103]
 targetPos = x [110] y [102] targetVec = x [112] y [4.33333] z [102] meetingPos = x [109] y [101]
 lastRotation = 180.00 targetRotation = 135.00 rotation = 137.83 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [111] y [102] index = 1 x [112] y [102] index = 2 x [112] y [101] index = 3 x [112] y [100] index = 4 x [113] y [99] index = 5 x [114] y [98] index = 6 x [115] y [97] index = 7 x [116] y [96] index = 8 x [117] y [95] index = 9 x [118] y [94] index = 10 x [119] y [93]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 7, unitTypeDesc = fire_archer Reqs:
gold: 120
housing: 1
wood: 70
campfire
reed
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 267458
pathFindRefreshCellCount = 12

id = 600077 name [fire_archer][7]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.72
 lastAnimProgress = 0.72 animProgress = 0.75 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [108] y [138] lastPos = x [108] y [139]
 targetPos = x [108] y [138] targetVec = x [0] y [0] z [0] meetingPos = x [107] y [137]
 lastRotation = -135.00 targetRotation = 180.00 rotation = -179.55 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [108] y [137] index = 1 x [108] y [136] index = 2 x [108] y [135] index = 3 x [107] y [134] index = 4 x [106] y [133] index = 5 x [105] y [132] index = 6 x [104] y [131] index = 7 x [104] y [130] index = 8 x [104] y [129] index = 9 x [104] y [128] index = 10 x [104] y [127] index = 11 x [105] y [126] index = 12 x [106] y [126] index = 13 x [106] y [125] index = 14 x [106] y [124] index = 15 x [106] y [123] index = 16 x [106] y [122] index = 17 x [106] y [121] index = 18 x [106] y [120] index = 19 x [106] y [119] index = 20 x [106] y [118] index = 21 x [106] y [117] index = 22 x [106] y [116] index = 23 x [106] y [115] index = 24 x [106] y [114] index = 25 x [106] y [113] index = 26 x [106] y [112] index = 27 x [106] y [111] index = 28 x [106] y [110] index = 29 x [106] y [109] index = 30 x [107] y [108] index = 31 x [108] y [108] index = 32 x [108] y [107] index = 33 x [108] y [106] index = 34 x [108] y [105] index = 35 x [108] y [104] index = 36 x [108] y [103] index = 37 x [108] y [102] index = 38 x [108] y [101]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 7, unitTypeDesc = fire_archer Reqs:
gold: 120
housing: 1
wood: 70
campfire
reed
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 155371
pathFindRefreshCellCount = 12

id = 600078 name [stickfighter][16]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.88
 lastAnimProgress = 0.31 animProgress = 0.34 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [106] y [122] lastPos = x [107] y [122]
 targetPos = x [106] y [122] targetVec = x [0] y [0] z [0] meetingPos = x [105] y [121]
 lastRotation = 180.00 targetRotation = -90.00 rotation = 269.10 currSkill = charge_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [106] y [121] index = 1 x [106] y [120] index = 2 x [107] y [119] index = 3 x [108] y [118] index = 4 x [108] y [117] index = 5 x [108] y [116] index = 6 x [107] y [115] index = 7 x [106] y [114] index = 8 x [106] y [113] index = 9 x [106] y [112] index = 10 x [106] y [111] index = 11 x [106] y [110] index = 12 x [106] y [109] index = 13 x [107] y [108] index = 14 x [108] y [108] index = 15 x [108] y [107] index = 16 x [108] y [106] index = 17 x [108] y [105] index = 18 x [108] y [104] index = 19 x [108] y [103] index = 20 x [108] y [102] index = 21 x [108] y [101] index = 22 x [107] y [100] index = 23 x [106] y [99] index = 24 x [105] y [98] index = 25 x [104] y [97] index = 26 x [104] y [96] index = 27 x [104] y [95] index = 28 x [103] y [94] index = 29 x [102] y [93] index = 30 x [102] y [92] index = 31 x [102] y [91] index = 32 x [101] y [90] index = 33 x [100] y [89] index = 34 x [100] y [88] index = 35 x [100] y [87] index = 36 x [100] y [86] index = 37 x [100] y [85] index = 38 x [99] y [84]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 16, unitTypeDesc = stickfighter Reqs:
gold: 35
housing: 1
wood: 25
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 156737
pathFindRefreshCellCount = 12

id = 600079 name [fire_archer][7]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.77
 lastAnimProgress = 0.50 animProgress = 0.53 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [104] y [128] lastPos = x [104] y [129]
 targetPos = x [104] y [128] targetVec = x [0] y [0] z [0] meetingPos = x [103] y [127]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [105] y [127] index = 1 x [106] y [128] index = 2 x [107] y [128] index = 3 x [108] y [128] index = 4 x [108] y [127] index = 5 x [108] y [126] index = 6 x [108] y [125] index = 7 x [108] y [124] index = 8 x [107] y [123] index = 9 x [106] y [122] index = 10 x [106] y [121] index = 11 x [106] y [120] index = 12 x [106] y [119] index = 13 x [106] y [118] index = 14 x [106] y [117] index = 15 x [106] y [116] index = 16 x [106] y [115] index = 17 x [106] y [114] index = 18 x [106] y [113] index = 19 x [106] y [112] index = 20 x [106] y [111] index = 21 x [106] y [110] index = 22 x [106] y [109] index = 23 x [107] y [108] index = 24 x [108] y [108] index = 25 x [108] y [107] index = 26 x [108] y [106] index = 27 x [108] y [105] index = 28 x [108] y [104] index = 29 x [108] y [103] index = 30 x [108] y [102] index = 31 x [108] y [101] index = 32 x [107] y [100] index = 33 x [106] y [99] index = 34 x [105] y [98] index = 35 x [104] y [97] index = 36 x [104] y [96] index = 37 x [104] y [95] index = 38 x [103] y [94]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 7, unitTypeDesc = fire_archer Reqs:
gold: 120
housing: 1
wood: 70
campfire
reed
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 158103
pathFindRefreshCellCount = 12

id = 600080 name [stickfighter][16]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.04
 lastAnimProgress = 0.50 animProgress = 0.53 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [107] y [125] lastPos = x [106] y [126]
 targetPos = x [107] y [125] targetVec = x [0] y [0] z [0] meetingPos = x [106] y [124]
 lastRotation = 180.00 targetRotation = 135.00 rotation = 176.49 currSkill = charge_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [107] y [124] index = 1 x [107] y [123] index = 2 x [107] y [122] index = 3 x [107] y [121] index = 4 x [106] y [120] index = 5 x [106] y [119] index = 6 x [106] y [118] index = 7 x [106] y [117] index = 8 x [106] y [116] index = 9 x [106] y [115] index = 10 x [106] y [114] index = 11 x [106] y [113] index = 12 x [106] y [112] index = 13 x [106] y [111] index = 14 x [106] y [110] index = 15 x [106] y [109] index = 16 x [107] y [108] index = 17 x [108] y [108] index = 18 x [108] y [107] index = 19 x [108] y [106] index = 20 x [108] y [105] index = 21 x [108] y [104] index = 22 x [108] y [103] index = 23 x [108] y [102] index = 24 x [108] y [101] index = 25 x [107] y [100] index = 26 x [106] y [99] index = 27 x [105] y [98] index = 28 x [104] y [97] index = 29 x [104] y [96] index = 30 x [104] y [95] index = 31 x [103] y [94] index = 32 x [102] y [93] index = 33 x [102] y [92] index = 34 x [102] y [91] index = 35 x [101] y [90] index = 36 x [100] y [89] index = 37 x [100] y [88] index = 38 x [100] y [87]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 16, unitTypeDesc = stickfighter Reqs:
gold: 35
housing: 1
wood: 25
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 159469
pathFindRefreshCellCount = 12

id = 600081 name [fire_archer][7]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.66
 lastAnimProgress = 0.66 animProgress = 0.69 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [113] y [110] lastPos = x [114] y [110]
 targetPos = x [113] y [110] targetVec = x [117.078] y [4.33333] z [97.9219] meetingPos = x [112] y [109]
 lastRotation = -135.00 targetRotation = -90.00 rotation = -90.45 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 38 index = 0 x [113] y [109] index = 1 x [112] y [108] index = 2 x [111] y [108] index = 3 x [111] y [107] index = 4 x [111] y [106] index = 5 x [110] y [105] index = 6 x [109] y [104] index = 7 x [108] y [103] index = 8 x [108] y [102] index = 9 x [108] y [101] index = 10 x [107] y [100] index = 11 x [106] y [99] index = 12 x [105] y [98] index = 13 x [104] y [97] index = 14 x [104] y [96] index = 15 x [104] y [95] index = 16 x [103] y [94] index = 17 x [102] y [93] index = 18 x [102] y [92] index = 19 x [102] y [91] index = 20 x [101] y [90] index = 21 x [100] y [89] index = 22 x [100] y [88] index = 23 x [100] y [87] index = 24 x [100] y [86] index = 25 x [100] y [85] index = 26 x [99] y [84] index = 27 x [98] y [83] index = 28 x [97] y [82] index = 29 x [96] y [81] index = 30 x [95] y [80] index = 31 x [94] y [79] index = 32 x [93] y [78] index = 33 x [92] y [77] index = 34 x [91] y [76] index = 35 x [90] y [76] index = 36 x [89] y [76] index = 37 x [88] y [76]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 7, unitTypeDesc = fire_archer Reqs:
gold: 120
housing: 1
wood: 70
campfire
reed
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 430500
pathFindRefreshCellCount = 12

id = 600082 name [fire_archer][7]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.62
 lastAnimProgress = 0.25 animProgress = 0.28 highlight = 0.00 progress2 = 0 kills = 1 enemyKills = 1
 currField = 0 targetField = 0
 pos = x [113] y [101] lastPos = x [112] y [102]
 targetPos = x [113] y [101] targetVec = x [119.875] y [4.33333] z [93.1249] meetingPos = x [112] y [100]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 135.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [114] y [100] index = 1 x [115] y [99] index = 2 x [116] y [98] index = 3 x [117] y [97] index = 4 x [118] y [96] index = 5 x [119] y [95] index = 6 x [120] y [95] index = 7 x [121] y [95] index = 8 x [122] y [95] index = 9 x [123] y [95] index = 10 x [124] y [95]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 7, unitTypeDesc = fire_archer Reqs:
gold: 120
housing: 1
wood: 70
campfire
reed
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 649678
pathFindRefreshCellCount = 12

id = 600083 name [spearman][15]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.72
 lastAnimProgress = 0.50 animProgress = 0.53 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [106] y [113] lastPos = x [106] y [114]
 targetPos = x [106] y [113] targetVec = x [0] y [0] z [0] meetingPos = x [105] y [112]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [106] y [112] index = 1 x [106] y [111] index = 2 x [107] y [110] index = 3 x [107] y [109] index = 4 x [108] y [108] index = 5 x [108] y [107] index = 6 x [108] y [106] index = 7 x [108] y [105] index = 8 x [108] y [104] index = 9 x [108] y [103] index = 10 x [108] y [102] index = 11 x [108] y [101] index = 12 x [107] y [100] index = 13 x [106] y [99] index = 14 x [105] y [98] index = 15 x [104] y [97] index = 16 x [104] y [96] index = 17 x [104] y [95] index = 18 x [103] y [94] index = 19 x [102] y [93] index = 20 x [102] y [92] index = 21 x [102] y [91] index = 22 x [101] y [90] index = 23 x [100] y [89] index = 24 x [100] y [88] index = 25 x [100] y [87] index = 26 x [100] y [86] index = 27 x [100] y [85] index = 28 x [99] y [84] index = 29 x [98] y [83] index = 30 x [97] y [82] index = 31 x [96] y [81] index = 32 x [95] y [80] index = 33 x [94] y [79] index = 34 x [93] y [78] index = 35 x [92] y [77] index = 36 x [91] y [76] index = 37 x [90] y [76] index = 38 x [89] y [76]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 15, unitTypeDesc = spearman Reqs:
gold: 50
housing: 1
wood: 40
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 163567
pathFindRefreshCellCount = 12

id = 600084 name [spearman][15]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.27
 lastAnimProgress = 0.97 animProgress = 1.00 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [106] y [116] lastPos = x [107] y [117]
 targetPos = x [106] y [116] targetVec = x [0] y [0] z [0] meetingPos = x [105] y [115]
 lastRotation = 180.00 targetRotation = -135.00 rotation = 204.60 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [106] y [115] index = 1 x [106] y [114] index = 2 x [107] y [114] index = 3 x [107] y [113] index = 4 x [107] y [112] index = 5 x [106] y [111] index = 6 x [106] y [110] index = 7 x [106] y [109] index = 8 x [107] y [108] index = 9 x [108] y [108] index = 10 x [108] y [107] index = 11 x [108] y [106] index = 12 x [108] y [105] index = 13 x [108] y [104] index = 14 x [108] y [103] index = 15 x [108] y [102] index = 16 x [108] y [101] index = 17 x [107] y [100] index = 18 x [106] y [99] index = 19 x [105] y [98] index = 20 x [104] y [97] index = 21 x [104] y [96] index = 22 x [104] y [95] index = 23 x [103] y [94] index = 24 x [102] y [93] index = 25 x [102] y [92] index = 26 x [102] y [91] index = 27 x [101] y [90] index = 28 x [100] y [89] index = 29 x [100] y [88] index = 30 x [100] y [87] index = 31 x [100] y [86] index = 32 x [100] y [85] index = 33 x [99] y [84] index = 34 x [98] y [83] index = 35 x [97] y [82] index = 36 x [96] y [81] index = 37 x [95] y [80] index = 38 x [94] y [79]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 15, unitTypeDesc = spearman Reqs:
gold: 50
housing: 1
wood: 40
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 164933
pathFindRefreshCellCount = 12

id = 600085 name [fire_archer][7]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.39
 lastAnimProgress = 0.66 animProgress = 0.69 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [108] y [103] lastPos = x [108] y [104]
 targetPos = x [108] y [103] targetVec = x [117.078] y [4.33333] z [97.9219] meetingPos = x [107] y [102]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 30 index = 0 x [108] y [102] index = 1 x [108] y [101] index = 2 x [107] y [100] index = 3 x [106] y [99] index = 4 x [105] y [98] index = 5 x [104] y [97] index = 6 x [104] y [96] index = 7 x [104] y [95] index = 8 x [103] y [94] index = 9 x [102] y [93] index = 10 x [102] y [92] index = 11 x [102] y [91] index = 12 x [101] y [90] index = 13 x [100] y [89] index = 14 x [100] y [88] index = 15 x [100] y [87] index = 16 x [100] y [86] index = 17 x [100] y [85] index = 18 x [99] y [84] index = 19 x [98] y [83] index = 20 x [97] y [82] index = 21 x [96] y [81] index = 22 x [95] y [80] index = 23 x [94] y [79] index = 24 x [93] y [78] index = 25 x [92] y [77] index = 26 x [91] y [76] index = 27 x [90] y [76] index = 28 x [89] y [76] index = 29 x [88] y [76]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 7, unitTypeDesc = fire_archer Reqs:
gold: 120
housing: 1
wood: 70
campfire
reed
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 70688
pathFindRefreshCellCount = 12

id = 600086 name [archer][0]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.22
 lastAnimProgress = 0.19 animProgress = 0.22 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [106] y [108] lastPos = x [106] y [109]
 targetPos = x [106] y [108] targetVec = x [0] y [0] z [0] meetingPos = x [105] y [107]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [107] y [108] index = 1 x [108] y [108] index = 2 x [108] y [109] index = 3 x [108] y [110] index = 4 x [109] y [110] index = 5 x [110] y [110] index = 6 x [110] y [109] index = 7 x [110] y [108] index = 8 x [110] y [107] index = 9 x [109] y [107] index = 10 x [109] y [106] index = 11 x [108] y [106] index = 12 x [108] y [105] index = 13 x [108] y [104] index = 14 x [108] y [103] index = 15 x [108] y [102] index = 16 x [108] y [101] index = 17 x [107] y [100] index = 18 x [106] y [99] index = 19 x [105] y [98] index = 20 x [104] y [97] index = 21 x [104] y [96] index = 22 x [104] y [95] index = 23 x [103] y [94] index = 24 x [102] y [93] index = 25 x [102] y [92] index = 26 x [102] y [91] index = 27 x [101] y [90] index = 28 x [100] y [89] index = 29 x [100] y [88] index = 30 x [100] y [87] index = 31 x [100] y [86] index = 32 x [100] y [85] index = 33 x [99] y [84] index = 34 x [98] y [83] index = 35 x [97] y [82] index = 36 x [96] y [81] index = 37 x [95] y [80] index = 38 x [94] y [79]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 0, unitTypeDesc = archer Reqs:
gold: 80
housing: 1
wood: 60
reed
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 167665
pathFindRefreshCellCount = 12

id = 600087 name [spearman][15]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.94
 lastAnimProgress = 0.50 animProgress = 0.53 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [118] y [95] lastPos = x [117] y [95]
 targetPos = x [118] y [95] targetVec = x [0] y [0] z [0] meetingPos = x [117] y [94]
 lastRotation = 135.00 targetRotation = 90.00 rotation = 90.45 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 7 index = 0 x [119] y [95] index = 1 x [120] y [95] index = 2 x [121] y [95] index = 3 x [122] y [95] index = 4 x [123] y [95] index = 5 x [124] y [95] index = 6 x [125] y [95]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 15, unitTypeDesc = spearman Reqs:
gold: 50
housing: 1
wood: 40
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 107173
pathFindRefreshCellCount = 12

id = 600088 name [fire_archer][7]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.51
 lastAnimProgress = 0.19 animProgress = 0.22 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [109] y [105] lastPos = x [110] y [106]
 targetPos = x [109] y [105] targetVec = x [0] y [0] z [0] meetingPos = x [108] y [104]
 lastRotation = 135.00 targetRotation = -135.00 rotation = 219.35 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 32 index = 0 x [109] y [104] index = 1 x [109] y [103] index = 2 x [108] y [102] index = 3 x [108] y [101] index = 4 x [107] y [100] index = 5 x [106] y [99] index = 6 x [105] y [98] index = 7 x [104] y [97] index = 8 x [104] y [96] index = 9 x [104] y [95] index = 10 x [103] y [94] index = 11 x [102] y [93] index = 12 x [102] y [92] index = 13 x [102] y [91] index = 14 x [101] y [90] index = 15 x [100] y [89] index = 16 x [100] y [88] index = 17 x [100] y [87] index = 18 x [100] y [86] index = 19 x [100] y [85] index = 20 x [99] y [84] index = 21 x [98] y [83] index = 22 x [97] y [82] index = 23 x [96] y [81] index = 24 x [95] y [80] index = 25 x [94] y [79] index = 26 x [93] y [78] index = 27 x [92] y [77] index = 28 x [91] y [76] index = 29 x [90] y [76] index = 30 x [89] y [76] index = 31 x [88] y [76]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 7, unitTypeDesc = fire_archer Reqs:
gold: 120
housing: 1
wood: 70
campfire
reed
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 502503
pathFindRefreshCellCount = 12

id = 600089 name [archer][0]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.39
 lastAnimProgress = 0.97 animProgress = 1.00 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [112] y [100] lastPos = x [111] y [101]
 targetPos = x [112] y [100] targetVec = x [116.703] y [4.33333] z [98.2971] meetingPos = x [111] y [99]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 135.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [113] y [99] index = 1 x [114] y [98] index = 2 x [115] y [97] index = 3 x [116] y [96] index = 4 x [117] y [95] index = 5 x [118] y [95] index = 6 x [119] y [95] index = 7 x [120] y [95] index = 8 x [121] y [95] index = 9 x [122] y [95] index = 10 x [123] y [95]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 0, unitTypeDesc = archer Reqs:
gold: 80
housing: 1
wood: 60
reed
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 498156
pathFindRefreshCellCount = 12

id = 600090 name [spearman][15]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.39
 lastAnimProgress = 0.34 animProgress = 0.37 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [123] y [107] lastPos = x [122] y [108]
 targetPos = x [123] y [107] targetVec = x [0] y [0] z [0] meetingPos = x [122] y [106]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 135.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [124] y [106] index = 1 x [125] y [105] index = 2 x [125] y [104] index = 3 x [125] y [103] index = 4 x [125] y [102] index = 5 x [125] y [101] index = 6 x [125] y [100] index = 7 x [125] y [99] index = 8 x [125] y [98] index = 9 x [125] y [97] index = 10 x [125] y [96]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 15, unitTypeDesc = spearman Reqs:
gold: 50
housing: 1
wood: 40
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 219458
pathFindRefreshCellCount = 12

id = 600091 name [archer][0]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.94
 lastAnimProgress = 0.31 animProgress = 0.34 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [109] y [111] lastPos = x [108] y [112]
 targetPos = x [109] y [111] targetVec = x [0] y [0] z [0] meetingPos = x [108] y [110]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 135.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 0, unitTypeDesc = archer Reqs:
gold: 80
housing: 1
wood: 60
reed
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 174495
pathFindRefreshCellCount = 12

id = 600092 name [fire_archer][7]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.55
 lastAnimProgress = 0.59 animProgress = 0.62 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [106] y [164] lastPos = x [106] y [165]
 targetPos = x [106] y [164] targetVec = x [0] y [0] z [0] meetingPos = x [105] y [163]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [106] y [163] index = 1 x [107] y [162] index = 2 x [107] y [161] index = 3 x [107] y [160] index = 4 x [106] y [159] index = 5 x [106] y [158] index = 6 x [106] y [157] index = 7 x [107] y [156] index = 8 x [108] y [156] index = 9 x [108] y [155] index = 10 x [108] y [154] index = 11 x [108] y [153] index = 12 x [109] y [152] index = 13 x [110] y [152] index = 14 x [110] y [151] index = 15 x [110] y [150] index = 16 x [110] y [149] index = 17 x [110] y [148] index = 18 x [110] y [147] index = 19 x [111] y [146] index = 20 x [112] y [146] index = 21 x [112] y [145] index = 22 x [112] y [144] index = 23 x [112] y [143] index = 24 x [111] y [142] index = 25 x [110] y [141] index = 26 x [109] y [140] index = 27 x [108] y [139] index = 28 x [108] y [138] index = 29 x [108] y [137] index = 30 x [108] y [136] index = 31 x [108] y [135] index = 32 x [107] y [134] index = 33 x [106] y [133] index = 34 x [105] y [132] index = 35 x [104] y [131] index = 36 x [104] y [130] index = 37 x [104] y [129] index = 38 x [104] y [128]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 7, unitTypeDesc = fire_archer Reqs:
gold: 120
housing: 1
wood: 70
campfire
reed
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 175861
pathFindRefreshCellCount = 12

id = 600093 name [spearman][15]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.86
 lastAnimProgress = 0.50 animProgress = 0.53 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [105] y [169] lastPos = x [104] y [170]
 targetPos = x [105] y [169] targetVec = x [0] y [0] z [0] meetingPos = x [104] y [168]
 lastRotation = -135.00 targetRotation = 135.00 rotation = -219.35 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 15, unitTypeDesc = spearman Reqs:
gold: 50
housing: 1
wood: 40
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 177227
pathFindRefreshCellCount = 12

id = 600094 name [tent][17]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 1400 ep = 0 loadCount = 0 deadCount = 0 progress = 0.23
 lastAnimProgress = 0.03 animProgress = 0.05 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [112] y [227] lastPos = x [112] y [227]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [111] y [226]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = stop_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 178593
pathFindRefreshCellCount = 12

id = 600095 name [fire_archer][7]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.39
 lastAnimProgress = 0.59 animProgress = 0.62 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [106] y [157] lastPos = x [106] y [158]
 targetPos = x [106] y [157] targetVec = x [0] y [0] z [0] meetingPos = x [105] y [156]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [107] y [156] index = 1 x [108] y [156] index = 2 x [108] y [155] index = 3 x [108] y [154] index = 4 x [108] y [153] index = 5 x [109] y [152] index = 6 x [110] y [152] index = 7 x [110] y [151] index = 8 x [110] y [150] index = 9 x [110] y [149] index = 10 x [110] y [148] index = 11 x [110] y [147] index = 12 x [111] y [146] index = 13 x [112] y [146] index = 14 x [112] y [145] index = 15 x [112] y [144] index = 16 x [112] y [143] index = 17 x [111] y [142] index = 18 x [110] y [141] index = 19 x [109] y [140] index = 20 x [108] y [139] index = 21 x [108] y [138] index = 22 x [108] y [137] index = 23 x [108] y [136] index = 24 x [108] y [135] index = 25 x [107] y [134] index = 26 x [106] y [133] index = 27 x [105] y [132] index = 28 x [104] y [131] index = 29 x [104] y [130] index = 30 x [104] y [129] index = 31 x [104] y [128] index = 32 x [104] y [127] index = 33 x [105] y [126] index = 34 x [106] y [126] index = 35 x [106] y [125] index = 36 x [106] y [124] index = 37 x [106] y [123] index = 38 x [106] y [122]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 7, unitTypeDesc = fire_archer Reqs:
gold: 120
housing: 1
wood: 70
campfire
reed
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 179959
pathFindRefreshCellCount = 12

id = 600096 name [archer][0]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.23
 lastAnimProgress = 0.41 animProgress = 0.44 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [106] y [166] lastPos = x [105] y [167]
 targetPos = x [106] y [166] targetVec = x [0] y [0] z [0] meetingPos = x [105] y [165]
 lastRotation = 135.00 targetRotation = 135.00 rotation = 135.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [107] y [165] index = 1 x [107] y [164] index = 2 x [107] y [163] index = 3 x [106] y [162] index = 4 x [106] y [161] index = 5 x [106] y [160] index = 6 x [106] y [159] index = 7 x [106] y [158] index = 8 x [106] y [157] index = 9 x [107] y [156] index = 10 x [108] y [156] index = 11 x [108] y [155] index = 12 x [108] y [154] index = 13 x [108] y [153] index = 14 x [109] y [152] index = 15 x [110] y [152] index = 16 x [110] y [151] index = 17 x [110] y [150] index = 18 x [110] y [149] index = 19 x [110] y [148] index = 20 x [110] y [147] index = 21 x [111] y [146] index = 22 x [112] y [146] index = 23 x [112] y [145] index = 24 x [112] y [144] index = 25 x [112] y [143] index = 26 x [111] y [142] index = 27 x [110] y [141] index = 28 x [109] y [140] index = 29 x [108] y [139] index = 30 x [108] y [138] index = 31 x [108] y [137] index = 32 x [108] y [136] index = 33 x [108] y [135] index = 34 x [107] y [134] index = 35 x [106] y [133] index = 36 x [105] y [132] index = 37 x [104] y [131] index = 38 x [104] y [130]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 0, unitTypeDesc = archer Reqs:
gold: 80
housing: 1
wood: 60
reed
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 181325
pathFindRefreshCellCount = 12

id = 600097 name [worker][20]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 600 ep = 0 loadCount = 19 deadCount = 0 progress = 0.67
 lastAnimProgress = 0.85 animProgress = 0.88 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [98] y [232] lastPos = x [98] y [233]
 targetPos = x [98] y [231] targetVec = x [0] y [0] z [0] meetingPos = x [97] y [231]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 loadType = gold currSkill = mine_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [98] y [231], originalPos = x [98] y [229], facing = 0, unitTypeId = 20, unitTypeDesc = worker Reqs:
gold: 75
housing: 1
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 182691
pathFindRefreshCellCount = 12

id = 600098 name [archer][0]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.72
 lastAnimProgress = 0.44 animProgress = 0.47 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [106] y [161] lastPos = x [106] y [162]
 targetPos = x [106] y [161] targetVec = x [0] y [0] z [0] meetingPos = x [105] y [160]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [106] y [160] index = 1 x [107] y [159] index = 2 x [107] y [158] index = 3 x [107] y [157] index = 4 x [108] y [156] index = 5 x [108] y [155] index = 6 x [108] y [154] index = 7 x [108] y [153] index = 8 x [109] y [152] index = 9 x [110] y [152] index = 10 x [110] y [151] index = 11 x [110] y [150] index = 12 x [110] y [149] index = 13 x [110] y [148] index = 14 x [110] y [147] index = 15 x [111] y [146] index = 16 x [112] y [146] index = 17 x [112] y [145] index = 18 x [112] y [144] index = 19 x [112] y [143] index = 20 x [111] y [142] index = 21 x [110] y [141] index = 22 x [109] y [140] index = 23 x [108] y [139] index = 24 x [108] y [138] index = 25 x [108] y [137] index = 26 x [108] y [136] index = 27 x [108] y [135] index = 28 x [107] y [134] index = 29 x [106] y [133] index = 30 x [105] y [132] index = 31 x [104] y [131] index = 32 x [104] y [130] index = 33 x [104] y [129] index = 34 x [104] y [128] index = 35 x [104] y [127] index = 36 x [105] y [126] index = 37 x [106] y [126] index = 38 x [106] y [125]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 0, unitTypeDesc = archer Reqs:
gold: 80
housing: 1
wood: 60
reed
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 184057
pathFindRefreshCellCount = 12

id = 600099 name [worker][20]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 600 ep = 0 loadCount = 13 deadCount = 0 progress = 0.75
 lastAnimProgress = 0.23 animProgress = 0.25 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [95] y [247] lastPos = x [95] y [246]
 targetPos = x [95] y [248] targetVec = x [0] y [0] z [0] meetingPos = x [94] y [246]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 loadType = wood currSkill = harvest_wood_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [95] y [248], originalPos = x [95] y [248], facing = 0, unitTypeId = 20, unitTypeDesc = worker Reqs:
gold: 75
housing: 1
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 185423
pathFindRefreshCellCount = 12

id = 600100 name [spearman][15]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.12
 lastAnimProgress = 0.34 animProgress = 0.37 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [103] y [171] lastPos = x [102] y [172]
 targetPos = x [103] y [171] targetVec = x [0] y [0] z [0] meetingPos = x [102] y [170]
 lastRotation = 90.00 targetRotation = 135.00 rotation = 100.54 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [104] y [171] index = 1 x [104] y [170] index = 2 x [104] y [169] index = 3 x [104] y [168] index = 4 x [104] y [167] index = 5 x [105] y [166] index = 6 x [106] y [166] index = 7 x [106] y [165] index = 8 x [106] y [164] index = 9 x [106] y [163] index = 10 x [106] y [162] index = 11 x [106] y [161] index = 12 x [106] y [160] index = 13 x [106] y [159] index = 14 x [106] y [158] index = 15 x [106] y [157] index = 16 x [107] y [156] index = 17 x [108] y [156] index = 18 x [108] y [155] index = 19 x [108] y [154] index = 20 x [108] y [153] index = 21 x [109] y [152] index = 22 x [110] y [152] index = 23 x [110] y [151] index = 24 x [110] y [150] index = 25 x [110] y [149] index = 26 x [110] y [148] index = 27 x [110] y [147] index = 28 x [111] y [146] index = 29 x [112] y [146] index = 30 x [112] y [145] index = 31 x [112] y [144] index = 32 x [112] y [143] index = 33 x [111] y [142] index = 34 x [110] y [141] index = 35 x [109] y [140] index = 36 x [108] y [139] index = 37 x [108] y [138] index = 38 x [108] y [137]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 15, unitTypeDesc = spearman Reqs:
gold: 50
housing: 1
wood: 40
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 186789
pathFindRefreshCellCount = 12

id = 600101 name [archer][0]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.04
 lastAnimProgress = 0.88 animProgress = 0.91 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [103] y [172] lastPos = x [102] y [173]
 targetPos = x [103] y [172] targetVec = x [0] y [0] z [0] meetingPos = x [102] y [171]
 lastRotation = 90.00 targetRotation = 135.00 rotation = 93.51 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [104] y [172] index = 1 x [104] y [171] index = 2 x [104] y [170] index = 3 x [104] y [169] index = 4 x [104] y [168] index = 5 x [104] y [167] index = 6 x [105] y [166] index = 7 x [106] y [166] index = 8 x [106] y [165] index = 9 x [106] y [164] index = 10 x [106] y [163] index = 11 x [106] y [162] index = 12 x [106] y [161] index = 13 x [106] y [160] index = 14 x [106] y [159] index = 15 x [106] y [158] index = 16 x [106] y [157] index = 17 x [107] y [156] index = 18 x [108] y [156] index = 19 x [108] y [155] index = 20 x [108] y [154] index = 21 x [108] y [153] index = 22 x [109] y [152] index = 23 x [110] y [152] index = 24 x [110] y [151] index = 25 x [110] y [150] index = 26 x [110] y [149] index = 27 x [110] y [148] index = 28 x [110] y [147] index = 29 x [111] y [146] index = 30 x [112] y [146] index = 31 x [112] y [145] index = 32 x [112] y [144] index = 33 x [112] y [143] index = 34 x [111] y [142] index = 35 x [110] y [141] index = 36 x [109] y [140] index = 37 x [108] y [139] index = 38 x [108] y [138]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 0, unitTypeDesc = archer Reqs:
gold: 80
housing: 1
wood: 60
reed
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 188155
pathFindRefreshCellCount = 12

id = 600102 name [spearman][15]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.00
 lastAnimProgress = 0.10 animProgress = 0.13 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [98] y [180] lastPos = x [98] y [181]
 targetPos = x [98] y [180] targetVec = x [0] y [0] z [0] meetingPos = x [97] y [179]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 179.10 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 38 index = 0 x [98] y [179] index = 1 x [98] y [178] index = 2 x [98] y [177] index = 3 x [98] y [176] index = 4 x [98] y [175] index = 5 x [99] y [174] index = 6 x [100] y [174] index = 7 x [100] y [173] index = 8 x [101] y [172] index = 9 x [102] y [172] index = 10 x [102] y [171] index = 11 x [103] y [170] index = 12 x [104] y [170] index = 13 x [104] y [169] index = 14 x [104] y [168] index = 15 x [104] y [167] index = 16 x [105] y [166] index = 17 x [106] y [166] index = 18 x [106] y [165] index = 19 x [106] y [164] index = 20 x [106] y [163] index = 21 x [106] y [162] index = 22 x [106] y [161] index = 23 x [106] y [160] index = 24 x [106] y [159] index = 25 x [106] y [158] index = 26 x [106] y [157] index = 27 x [107] y [156] index = 28 x [108] y [156] index = 29 x [108] y [155] index = 30 x [108] y [154] index = 31 x [108] y [153] index = 32 x [109] y [152] index = 33 x [110] y [152] index = 34 x [110] y [151] index = 35 x [110] y [150] index = 36 x [110] y [149] index = 37 x [110] y [148]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 15, unitTypeDesc = spearman Reqs:
gold: 50
housing: 1
wood: 40
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 189521
pathFindRefreshCellCount = 12

id = 600103 name [worker][20]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 600 ep = 0 loadCount = 25 deadCount = 0 progress = 0.17
 lastAnimProgress = 0.10 animProgress = 0.12 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [93] y [246] lastPos = x [92] y [247]
 targetPos = x [93] y [246] targetVec = x [0] y [0] z [0] meetingPos = x [92] y [245]
 lastRotation = 0.00 targetRotation = 135.00 rotation = 45.53 loadType = wood currSkill = move_loaded_wood_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 11 index = 0 x [94] y [246] index = 1 x [95] y [245] index = 2 x [96] y [245] index = 3 x [97] y [245] index = 4 x [98] y [244] index = 5 x [99] y [244] index = 6 x [100] y [244] index = 7 x [101] y [244] index = 8 x [102] y [244] index = 9 x [102] y [243] index = 10 x [102] y [242]

Command count = 1
 index = 0 commandType id = 4, desc = Harvest, pos = x [92] y [248], originalPos = x [92] y [250], facing = 0, unitTypeId = 20, unitTypeDesc = worker Reqs:
gold: 75
housing: 1
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 190887
pathFindRefreshCellCount = 12

id = 600104 name [archer][0]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.22
 lastAnimProgress = 0.56 animProgress = 0.59 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [92] y [214] lastPos = x [92] y [215]
 targetPos = x [92] y [214] targetVec = x [0] y [0] z [0] meetingPos = x [91] y [213]
 lastRotation = -135.00 targetRotation = 180.00 rotation = -154.80 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [92] y [213] index = 1 x [91] y [212] index = 2 x [90] y [211] index = 3 x [90] y [210] index = 4 x [90] y [209] index = 5 x [90] y [208] index = 6 x [90] y [207] index = 7 x [91] y [206] index = 8 x [92] y [206] index = 9 x [92] y [205] index = 10 x [92] y [204] index = 11 x [92] y [203] index = 12 x [92] y [202] index = 13 x [92] y [201] index = 14 x [93] y [200] index = 15 x [94] y [200] index = 16 x [94] y [199] index = 17 x [94] y [198] index = 18 x [94] y [197] index = 19 x [94] y [196] index = 20 x [94] y [195] index = 21 x [94] y [194] index = 22 x [94] y [193] index = 23 x [94] y [192] index = 24 x [94] y [191] index = 25 x [94] y [190] index = 26 x [94] y [189] index = 27 x [94] y [188] index = 28 x [94] y [187] index = 29 x [95] y [186] index = 30 x [96] y [186] index = 31 x [96] y [185] index = 32 x [96] y [184] index = 33 x [96] y [183] index = 34 x [97] y [182] index = 35 x [98] y [182] index = 36 x [98] y [181] index = 37 x [98] y [180] index = 38 x [98] y [179]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 0, unitTypeDesc = archer Reqs:
gold: 80
housing: 1
wood: 60
reed
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 192253
pathFindRefreshCellCount = 12

id = 600105 name [fire_archer][7]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.47
 lastAnimProgress = 0.56 animProgress = 0.59 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [90] y [209] lastPos = x [91] y [210]
 targetPos = x [90] y [209] targetVec = x [0] y [0] z [0] meetingPos = x [89] y [208]
 lastRotation = 180.00 targetRotation = -135.00 rotation = 222.17 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [90] y [208] index = 1 x [90] y [207] index = 2 x [91] y [206] index = 3 x [92] y [206] index = 4 x [92] y [205] index = 5 x [92] y [204] index = 6 x [92] y [203] index = 7 x [92] y [202] index = 8 x [92] y [201] index = 9 x [93] y [200] index = 10 x [94] y [200] index = 11 x [94] y [199] index = 12 x [94] y [198] index = 13 x [94] y [197] index = 14 x [94] y [196] index = 15 x [94] y [195] index = 16 x [94] y [194] index = 17 x [94] y [193] index = 18 x [94] y [192] index = 19 x [94] y [191] index = 20 x [94] y [190] index = 21 x [94] y [189] index = 22 x [94] y [188] index = 23 x [94] y [187] index = 24 x [95] y [186] index = 25 x [96] y [186] index = 26 x [96] y [185] index = 27 x [96] y [184] index = 28 x [96] y [183] index = 29 x [97] y [182] index = 30 x [98] y [182] index = 31 x [98] y [181] index = 32 x [98] y [180] index = 33 x [98] y [179] index = 34 x [98] y [178] index = 35 x [98] y [177] index = 36 x [98] y [176] index = 37 x [98] y [175] index = 38 x [99] y [174]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 7, unitTypeDesc = fire_archer Reqs:
gold: 120
housing: 1
wood: 70
campfire
reed
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 193619
pathFindRefreshCellCount = 12

id = 600106 name [fire_archer][7]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.66
 lastAnimProgress = 0.88 animProgress = 0.91 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [90] y [220] lastPos = x [90] y [221]
 targetPos = x [90] y [220] targetVec = x [0] y [0] z [0] meetingPos = x [89] y [219]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [90] y [219] index = 1 x [90] y [218] index = 2 x [90] y [217] index = 3 x [91] y [216] index = 4 x [92] y [216] index = 5 x [92] y [215] index = 6 x [92] y [214] index = 7 x [92] y [213] index = 8 x [91] y [212] index = 9 x [90] y [211] index = 10 x [90] y [210] index = 11 x [90] y [209] index = 12 x [90] y [208] index = 13 x [90] y [207] index = 14 x [91] y [206] index = 15 x [92] y [206] index = 16 x [92] y [205] index = 17 x [92] y [204] index = 18 x [92] y [203] index = 19 x [92] y [202] index = 20 x [92] y [201] index = 21 x [93] y [200] index = 22 x [94] y [200] index = 23 x [94] y [199] index = 24 x [94] y [198] index = 25 x [94] y [197] index = 26 x [94] y [196] index = 27 x [94] y [195] index = 28 x [94] y [194] index = 29 x [94] y [193] index = 30 x [94] y [192] index = 31 x [94] y [191] index = 32 x [94] y [190] index = 33 x [94] y [189] index = 34 x [94] y [188] index = 35 x [94] y [187] index = 36 x [95] y [186] index = 37 x [96] y [186] index = 38 x [96] y [185]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 7, unitTypeDesc = fire_archer Reqs:
gold: 120
housing: 1
wood: 70
campfire
reed
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 194985
pathFindRefreshCellCount = 13

id = 600107 name [worker][20]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0.89
 lastAnimProgress = 0.16 animProgress = 0.19 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [100] y [232] lastPos = x [101] y [233]
 targetPos = x [100] y [232] targetVec = x [0] y [0] z [0] meetingPos = x [99] y [231]
 lastRotation = -90.00 targetRotation = -135.00 rotation = -133.61 currSkill = move_gold_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 8 index = 0 x [99] y [233] index = 1 x [98] y [233] index = 2 x [98] y [234] index = 3 x [97] y [234] index = 4 x [96] y [234] index = 5 x [96] y [233] index = 6 x [96] y [232] index = 7 x [97] y [232]

Command count = 1
 index = 0 commandType id = 3, desc = Harvest, pos = x [97] y [230], originalPos = x [97] y [230], facing = 0, unitTypeId = 20, unitTypeDesc = worker Reqs:
gold: 75
housing: 1
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 196351
pathFindRefreshCellCount = 13

id = 600108 name [archer][0]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.74
 lastAnimProgress = 0.56 animProgress = 0.59 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [89] y [227] lastPos = x [90] y [228]
 targetPos = x [89] y [227] targetVec = x [0] y [0] z [0] meetingPos = x [88] y [226]
 lastRotation = 180.00 targetRotation = -135.00 rotation = 222.17 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [88] y [226] index = 1 x [88] y [225] index = 2 x [89] y [224] index = 3 x [90] y [224] index = 4 x [90] y [223] index = 5 x [90] y [222] index = 6 x [90] y [221] index = 7 x [90] y [220] index = 8 x [90] y [219] index = 9 x [90] y [218] index = 10 x [90] y [217] index = 11 x [91] y [216] index = 12 x [92] y [216] index = 13 x [92] y [215] index = 14 x [92] y [214] index = 15 x [92] y [213] index = 16 x [91] y [212] index = 17 x [90] y [211] index = 18 x [90] y [210] index = 19 x [90] y [209] index = 20 x [90] y [208] index = 21 x [90] y [207] index = 22 x [91] y [206] index = 23 x [92] y [206] index = 24 x [92] y [205] index = 25 x [92] y [204] index = 26 x [92] y [203] index = 27 x [92] y [202] index = 28 x [92] y [201] index = 29 x [93] y [200] index = 30 x [94] y [200] index = 31 x [94] y [199] index = 32 x [94] y [198] index = 33 x [94] y [197] index = 34 x [94] y [196] index = 35 x [94] y [195] index = 36 x [94] y [194] index = 37 x [94] y [193] index = 38 x [94] y [192]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 0, unitTypeDesc = archer Reqs:
gold: 80
housing: 1
wood: 60
reed
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 197717
pathFindRefreshCellCount = 13

id = 600109 name [fire_archer][7]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.88
 lastAnimProgress = 0.50 animProgress = 0.53 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [95] y [232] lastPos = x [96] y [232]
 targetPos = x [95] y [232] targetVec = x [0] y [0] z [0] meetingPos = x [94] y [231]
 lastRotation = -135.00 targetRotation = -90.00 rotation = -90.45 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [94] y [231] index = 1 x [94] y [230] index = 2 x [93] y [230] index = 3 x [92] y [230] index = 4 x [91] y [230] index = 5 x [90] y [229] index = 6 x [89] y [228] index = 7 x [88] y [227] index = 8 x [88] y [226] index = 9 x [88] y [225] index = 10 x [89] y [224] index = 11 x [90] y [224] index = 12 x [90] y [223] index = 13 x [90] y [222] index = 14 x [90] y [221] index = 15 x [90] y [220] index = 16 x [90] y [219] index = 17 x [90] y [218] index = 18 x [90] y [217] index = 19 x [91] y [216] index = 20 x [92] y [216] index = 21 x [92] y [215] index = 22 x [92] y [214] index = 23 x [92] y [213] index = 24 x [91] y [212] index = 25 x [90] y [211] index = 26 x [90] y [210] index = 27 x [90] y [209] index = 28 x [90] y [208] index = 29 x [90] y [207] index = 30 x [91] y [206] index = 31 x [92] y [206] index = 32 x [92] y [205] index = 33 x [92] y [204] index = 34 x [92] y [203] index = 35 x [92] y [202] index = 36 x [92] y [201] index = 37 x [93] y [200] index = 38 x [94] y [200]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 7, unitTypeDesc = fire_archer Reqs:
gold: 120
housing: 1
wood: 70
campfire
reed
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 199083
pathFindRefreshCellCount = 13

id = 600110 name [fire_archer][7]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.28
 lastAnimProgress = 0.75 animProgress = 0.78 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [89] y [235] lastPos = x [89] y [236]
 targetPos = x [89] y [235] targetVec = x [0] y [0] z [0] meetingPos = x [88] y [234]
 lastRotation = 180.00 targetRotation = 180.00 rotation = 180.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [89] y [234] index = 1 x [88] y [233] index = 2 x [88] y [232] index = 3 x [88] y [231] index = 4 x [88] y [230] index = 5 x [88] y [229] index = 6 x [88] y [228] index = 7 x [88] y [227] index = 8 x [88] y [226] index = 9 x [88] y [225] index = 10 x [89] y [224] index = 11 x [90] y [224] index = 12 x [90] y [223] index = 13 x [90] y [222] index = 14 x [90] y [221] index = 15 x [90] y [220] index = 16 x [90] y [219] index = 17 x [90] y [218] index = 18 x [90] y [217] index = 19 x [91] y [216] index = 20 x [92] y [216] index = 21 x [92] y [215] index = 22 x [92] y [214] index = 23 x [92] y [213] index = 24 x [91] y [212] index = 25 x [90] y [211] index = 26 x [90] y [210] index = 27 x [90] y [209] index = 28 x [90] y [208] index = 29 x [90] y [207] index = 30 x [91] y [206] index = 31 x [92] y [206] index = 32 x [92] y [205] index = 33 x [92] y [204] index = 34 x [92] y [203] index = 35 x [92] y [202] index = 36 x [92] y [201] index = 37 x [93] y [200] index = 38 x [94] y [200]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 7, unitTypeDesc = fire_archer Reqs:
gold: 120
housing: 1
wood: 70
campfire
reed
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 200449
pathFindRefreshCellCount = 13

id = 600111 name [worker][20]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 600 ep = 0 loadCount = 0 deadCount = 0 progress = 0.67
 lastAnimProgress = 0.19 animProgress = 0.23 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [106] y [243] lastPos = x [105] y [243]
 targetPos = x [106] y [243] targetVec = x [0] y [0] z [0] meetingPos = x [105] y [242]
 lastRotation = 90.00 targetRotation = 90.00 rotation = 90.00 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 18 index = 0 x [107] y [243] index = 1 x [108] y [243] index = 2 x [108] y [242] index = 3 x [108] y [241] index = 4 x [108] y [240] index = 5 x [108] y [239] index = 6 x [107] y [239] index = 7 x [106] y [239] index = 8 x [105] y [239] index = 9 x [104] y [239] index = 10 x [103] y [239] index = 11 x [103] y [238] index = 12 x [102] y [238] index = 13 x [101] y [238] index = 14 x [100] y [238] index = 15 x [99] y [238] index = 16 x [99] y [239] index = 17 x [98] y [239]

Command count = 1
 index = 0 commandType id = 1, desc = Move, pos = x [98] y [238], originalPos = x [98] y [238], facing = 0, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 201815
pathFindRefreshCellCount = 13

id = 600112 name [bigtent][4]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 333 ep = 0 loadCount = 0 deadCount = 0 progress = 0.04
 lastAnimProgress = 0.38 animProgress = 0.45 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [93] y [243] lastPos = x [93] y [243]
 targetPos = x [0] y [0] targetVec = x [0] y [0] z [0] meetingPos = x [92] y [242]
 lastRotation = 0.00 targetRotation = 0.00 rotation = 0.00 currSkill = be_built_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 0

Command count = 0

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 203181
pathFindRefreshCellCount = 13

id = 600113 name [archer][0]
FactionIndex = 6
teamIndex = 1
startLocationIndex = 7
thisFaction = 0
control = 4
factionName = indian
 hp = 700 ep = 0 loadCount = 0 deadCount = 0 progress = 0.28
 lastAnimProgress = 0.50 animProgress = 0.53 highlight = 0.00 progress2 = 0 kills = 0 enemyKills = 0
 currField = 0 targetField = 0
 pos = x [103] y [236] lastPos = x [103] y [237]
 targetPos = x [103] y [236] targetVec = x [0] y [0] z [0] meetingPos = x [102] y [235]
 lastRotation = 90.00 targetRotation = 180.00 rotation = 139.50 currSkill = move_skill
 toBeUndertaken = 0 alive = 1 showUnitParticles = 0 totalUpgrade = upgradename =maxHp = 0maxHpIsMultiplier = 0maxHpRegeneration = 0 sight = 0sightIsMultiplier = 0 maxEp = 0maxEpIsMultiplier = 0 maxEpRegeneration = 0 armor = 0armorIsMultiplier = 0 attackStrength = 0attackStrengthIsMultiplier = 0 attackRange = 0attackRangeIsMultiplier = 0 moveSpeed = 0moveSpeedIsMultiplier = 0 prodSpeed = 0prodSpeedIsMultiplier = 0 unit path blockCount = 0 pathQueue size = 39 index = 0 x [103] y [235] index = 1 x [103] y [234] index = 2 x [102] y [233] index = 3 x [101] y [232] index = 4 x [100] y [232] index = 5 x [99] y [232] index = 6 x [98] y [232] index = 7 x [97] y [232] index = 8 x [96] y [232] index = 9 x [95] y [232] index = 10 x [94] y [231] index = 11 x [94] y [230] index = 12 x [93] y [230] index = 13 x [92] y [230] index = 14 x [91] y [230] index = 15 x [90] y [229] index = 16 x [89] y [228] index = 17 x [88] y [227] index = 18 x [88] y [226] index = 19 x [88] y [225] index = 20 x [89] y [224] index = 21 x [90] y [224] index = 22 x [90] y [223] index = 23 x [90] y [222] index = 24 x [90] y [221] index = 25 x [90] y [220] index = 26 x [90] y [219] index = 27 x [90] y [218] index = 28 x [90] y [217] index = 29 x [91] y [216] index = 30 x [92] y [216] index = 31 x [92] y [215] index = 32 x [92] y [214] index = 33 x [92] y [213] index = 34 x [91] y [212] index = 35 x [90] y [211] index = 36 x [90] y [210] index = 37 x [90] y [209] index = 38 x [90] y [208]

Command count = 1
 index = 0 commandType id = 2, desc = Attack, pos = x [88] y [75], originalPos = x [88] y [75], facing = 0, unitTypeId = 0, unitTypeDesc = archer Reqs:
gold: 80
housing: 1
wood: 60
reed
tent
, stateType = 0, stateValue = -1, unitCommandGroupId = -1

modelFacing = 0
retryCurrCommandCount = 0
screenPos = x [0] y [0] z [0]
currentUnitTitle = 
inBailOutAttempt = 0
random = 204547
pathFindRefreshCellCount = 13


Undertake stats:
Faction: tech
Faction: norsemen
Faction: persian
Faction: magic
Faction: egypt
Faction: romans
Faction: indian
