<?xml version="1.0" standalone="no" ?>
<unit>
	<parameters>
		<size value="3" />
		<height value="4" />
		<max-hp value="6000" regeneration="0"/>
		<max-ep value="0" />
		<armor value="0" />
		<armor-type value="stone"/>		
		<sight value="11" />
		<time value="120" />
		<multi-selection value="false" />
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties/>
		<light enabled="false" />
		<unit-requirements>
			<unit name="sorcery_runes"/>
		</unit-requirements>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="gold" amount="150" />
			<resource name="stone" amount="50" />
			<resource name="wood" amount="150" />
		</resource-requirements>
		<resources-stored/>
		<image path="images/time_orb.bmp"/>
		<image-cancel path="../dark_elder/images/dark_magic_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="../enchantment_tower/sounds/dark_magic_click.wav" />
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="../enchantment_tower/sounds/dark_magic_click.wav" />
		</command-sounds>
	</parameters>
	
	<skills>
		<skill>
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="10" />
			<animation path="models/divination_crystal_idle.g3d" />
			<sound enabled="false" />
			<type value="be_built" />
		</skill>
		
		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="50" />
			<animation path="models/divination_crystal_idle.g3d" />
			<sound enabled="false" />
		</skill>	
		
		<skill>
			<type value="upgrade" />
			<name value="upgrade_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="75" />
			<animation path="models/divination_crystal_working.g3d" />
			<sound enabled="false"/>
		</skill>
		
		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/divination_crystal_idle.g3d" />
			<sound enabled="true" start-time="0">
				<sound-file path="../enchantment_tower/sounds/dark_magic_building_fall3.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>
	</skills>

	<commands>
		<command>
			<type value="upgrade"/>
			<name value="research_aeromancy" />
			<image path="../../upgrades/aeromancy/images/aeromancy.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="aeromancy"/>
		</command>

		<command>
			<type value="upgrade"/>
			<name value="research_hellfire"/>
			<image path="../../upgrades/hellfire/images/hellfire.bmp" />
			<unit-requirements/>
			<upgrade-requirements/>
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="hellfire"/>
		</command>
	</commands>
</unit>