<?xml version="1.0" standalone="no" ?>
<unit>

	<parameters>
		<size value="3" />
		<height value="2" />
		<max-hp value="3500" regeneration="4"/>
		<max-ep value="0"/>
		<armor value="0" />
		<armor-type value="stone"/>				
		<sight value="17" />
		<time value="50" />
		<multi-selection value="false" />
		<cellmap value="false"/>
		<levels>
			<level name="ancient" kills="25"/>
			<level name="expert" kills="40"/>
			<level name="master" kills="60"/>
		</levels>
		<fields>
			<field value="land" />
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="false" />
		<unit-requirements>
			<unit name="sorceress"/>
		</unit-requirements>
		<upgrade-requirements>
			<upgrade name="magik"/>
		</upgrade-requirements>
		<resource-requirements>
			<resource name="gold" amount="200"/>
			<resource name="stone" amount="350"/>
			<resource name="wood" amount="150"/>
		<resource name="energy" amount="3"/>
		</resource-requirements>
		<resources-stored/>
		<image path="images/fury_of_the_tiki.bmp"/>
		<image-cancel path="../dark_elder/images/dark_magic_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="sounds/select1.wav"/>
			<sound path="sounds/select2.wav"/>
			<sound path="sounds/select3.wav"/>
			<sound path="sounds/select4.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="sounds/tiki_speak1.wav"/>
			<sound path="sounds/tiki_speak2.wav"/>
		</command-sounds>
	</parameters>
	
	<skills>
		<skill>
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="150" />
			<anim-speed value="300" />
			<animation path="models/gods_bane_construction.g3d" />
			<sound enabled="false" />
			<type value="be_built" />
		</skill>

		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="100" />
			<animation path="models/gods_bane.g3d" />
			<sound enabled="false" />
		</skill>	
		
		<skill>
			<type value="attack"/>
			<name value="attack_skill"/>		
			<ep-cost value="0"/>
			<speed value="75"/>
			<anim-speed value="75"/>
			<animation path="models/gods_bane.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="/sounds/tiki_attack1.wav"/>
				<sound-file path="/sounds/tiki_attack2.wav"/>
				<sound-file path="/sounds/tiki_attack3.wav"/>
				<sound-file path="/sounds/tiki_attack4.wav"/>
				<sound-file path="/sounds/tiki_attack5.wav"/>
			</sound>
			<attack-strenght value="325"/>
			<attack-var value="50"/>
			<attack-range value="13"/>
			<attack-type value="energy"/>
			<attack-start-time value="0.5"/>
			<attack-fields>
				<field value="air"/>
				<field value="land"/>
			</attack-fields>
			<projectile value="true">
			<particle value="true" path="particle_proj.xml"/>
			<sound enabled="true" start-time="0">
				<sound-file path="/sounds/hit1.wav"/>
				<sound-file path="/sounds/hit2.wav"/>
				<sound-file path="/sounds/hit3.wav"/>
			</sound>
			</projectile>
			<splash value="true">
				<radius value="2"/>
				<damage-all value="false"/>
				<particle value="true" path="particle_splash.xml"/>
			</splash>
		</skill>

		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="1"/>
			<speed value="1"/>
			<anim-speed value="10"/>
			<animation path="models/gods_bane.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/gods_bane_destruction.g3d" />
			<sound enabled="true" start-time="0">
				<sound-file path="../enchantment_tower/sounds/dark_magic_building_fall7.wav"/>
			</sound>
			<fade value="false"/>
		</skill>
	</skills>
	
	
	<commands>
		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="../dark_elder/images/dark_magic_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>

		<command>
			<type value="attack"/>
			<name value="attack"/>
			<image path="images/attack.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<attack-skill value="attack_skill"/>
		</command>
	</commands>
</unit>