<?xml version="1.0" standalone="no"?>

<unit>
	<parameters>
		<size value="1"/>
		<height value="2"/>
		<max-hp value="550" regeneration="1"/>
		<max-ep value="0"/>
		<armor value="0"/>	
		<armor-type value="leather"/>				
		<sight value="9"/>
		<time value="38"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land"/>
		</fields>	
		<properties/>
		<light enabled="false"/>
		<unit-requirements/>
		<upgrade-requirements/>
		<resource-requirements>
			<resource name="gold" amount="75"/>
			<resource name="energy" amount="1"/>			
		</resource-requirements>
		<resources-stored/>
		<image path="images/acolyte.bmp"/>
		<image-cancel path="../dark_elder/images/dark_magic_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="false"/>
		<command-sounds enabled="false"/>
	</parameters>

	<skills>
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="70"/>
			<animation path="models/acolyte_standing.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="stop"/>
			<name value="stop_loaded_skill"/>		
			<ep-cost value="0"/>
			<speed value="70"/>
			<anim-speed value="60"/>
			<animation path="models/acolyte_standing_loaded.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="stop"/>
			<name value="stop_loaded_wood_skill"/>		
			<ep-cost value="0"/>
			<speed value="70"/>
			<anim-speed value="60"/>
			<animation path="models/acolyte_standing_loaded_wood.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="150"/>
			<anim-speed value="100"/>
			<animation path="models/acolyte_walking.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="move"/>
			<name value="move_mining_skill"/>		
			<ep-cost value="0"/>
			<speed value="150"/>
			<anim-speed value="100"/>
			<animation path="models/acolyte_walking_gold.g3d"/>
			<sound enabled="false"/>
		</skill>
		
		<skill>
			<type value="move"/>
			<name value="move_harvesting_skill"/>		
			<ep-cost value="0"/>
			<speed value="150"/>
			<anim-speed value="100"/>
			<animation path="models/acolyte_walking_harvesting.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="move"/>
			<name value="move_loaded_skill"/>		
			<ep-cost value="0"/>
			<speed value="130"/>
			<anim-speed value="120"/>
			<animation path="models/acolyte_walking_loaded.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="move"/>
			<name value="move_loaded_wood_skill"/>		
			<ep-cost value="0"/>
			<speed value="130"/>
			<anim-speed value="120"/>
			<animation path="models/acolyte_walking_loaded_wood.g3d"/>
			<sound enabled="false"/>
		</skill>


		<skill>
			<type value="build"/>
			<name value="build_skill"/>		
			<ep-cost value="0"/>
			<speed value="150"/>
			<anim-speed value="150"/>
			<animation path="models/acolyte_building.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="repair"/>
			<name value="repair_skill"/>		
			<ep-cost value="0"/>
			<speed value="50"/>
			<anim-speed value="150"/>
			<animation path="models/acolyte_repairing.g3d"/>
			<sound enabled="false"/>
		</skill>


		<skill>
			<type value="harvest"/>
			<name value="mine_skill"/>		
			<ep-cost value="0"/>
			<speed value="200"/>
			<anim-speed value="80"/>
			<animation path="models/acolyte_mining.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/apprentice_harvest1.wav"/>
				<sound-file path="sounds/apprentice_harvest2.wav"/>
				<sound-file path="sounds/apprentice_harvest4.wav"/>
				<sound-file path="sounds/apprentice_harvest6.wav"/>
			</sound>
		</skill>

		<skill>
			<type value="harvest"/>
			<name value="harvest_wood_skill"/>		
			<ep-cost value="0"/>
			<speed value="150"/>
			<anim-speed value="70"/>
			<animation path="models/acolyte_harvesting_wood.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/apprentice_harvest_wood.wav"/>
			</sound>
		</skill>

		<skill>
			<type value="morph"/>
			<name value="morph_skill"/>		
			<ep-cost value="0"/>
			<speed value="500"/>
			<anim-speed value="80"/>
			<animation path="models/acolyte_morphing.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="150"/>
			<anim-speed value="150"/>
			<animation path="models/acolyte_dying.g3d"/>
			<sound enabled="false"/>
			<fade value="false"/>
		</skill>
	</skills>

	<commands>
		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="../dark_elder/images/dark_magic_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>

		<command>
			<type value= "move"/>
			<name value="move"/>
			<image path="../dark_elder/images/dark_magic_move.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>

		<command>
			<type value="harvest"/>
			<name value="mine"/>
			<image path="images/mine.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_mining_skill"/>
			<harvest-skill value="mine_skill"/>
			<stop-loaded-skill value="stop_loaded_skill"/>
			<move-loaded-skill value="move_loaded_skill"/>
			<harvested-resources>
				<resource name="gold"/>	
				<resource name="stone"/>			
			</harvested-resources>
			<max-load value="20"/>
			<hits-per-unit value="1"/>				
		</command>

		<command>
			<type value="harvest"/>
			<name value="harvest"/>
			<image path="images/harvest.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_harvesting_skill"/>
			<harvest-skill value="harvest_wood_skill"/>
			<stop-loaded-skill value="stop_loaded_wood_skill"/>
			<move-loaded-skill value="move_loaded_wood_skill"/>
			<harvested-resources>
				<resource name="wood"/>			
			</harvested-resources>
			<max-load value="20"/>
			<hits-per-unit value="1"/>				
		</command>

		<command>
			<type value="build"/>
			<name value="build"/>
			<image path="images/build.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<build-skill value="build_skill"/>
			<buildings>
				<building name="blood_fountain"/>
				<building name="sorcery_runes"/>
				<building name="divination_crystal"/>
				<building name="oblivion_portal"/>
				<building name="enchantment_tower"/>
				<building name="incantation_shrine"/>
				<building name="earth_serpent"/>
        <building name="gods_bane"/>
			</buildings>
			<start-sound enabled="false"/>
			<built-sound enabled="false"/>
		</command>
		
		<command>
			<type value="repair"/>
			<name value="heal"/>
			<image path="images/heal.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<repair-skill value="repair_skill"/>
			<repaired-units>	
				<unit name="blood_fountain"/>
				<unit name="sorcery_runes"/>
				<unit name="divination_crystal"/>
				<unit name="oblivion_portal"/>
				<unit name="enchantment_tower"/>
				<unit name="incantation_shrine"/>	
				<unit name="earth_serpent"/>
				<unit name="gods_bane"/>
			</repaired-units>		
		</command>
	</commands>
</unit>